Difference between revisions of "Chance (Dark Champions - New Venice)"

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Luck and misfortune are far too high. (60 pionts worth)
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Luck and misfortune are far too high. (60 points worth)
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I thought that was resultant cost.  This is my first time actually using the Hero book for something other than squashing large bugs.  Is that total for all powers or the maximum cost of the power before limitations? Because I thought it was the maximum for the  total cost of a single power, but appears I was wrong. 
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In fact the book says
 
In fact the book says
 
''"Luck shouldn’t come into play very often — it should be a pleasant surprise for a character, not something he depends on."''
 
''"Luck shouldn’t come into play very often — it should be a pleasant surprise for a character, not something he depends on."''
  
So having it Always On defeats the whole purpose, and agian, makes it a pain to GM.
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So having it Always On defeats the whole purpose, and again, makes it a pain to GM.
 
(I have bad experience with demanding players and luck, granted it was more the fault of the player more than the power but it leaves a bad taste in my mouth.)
 
(I have bad experience with demanding players and luck, granted it was more the fault of the player more than the power but it leaves a bad taste in my mouth.)
  
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Just because you the player can control the effect, does not mean the character does.
 
Just because you the player can control the effect, does not mean the character does.
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See, I was thinking that Luck (always on) was going to be something like placing a large lever on my back called, in case plot is not advancing as you wished it would.  As well as a good reason for the overconfidence.  Need someone to stumble in to the bad guys hide out or find the clue we've been missing.  But I can see
  
  

Revision as of 16:16, 11 December 2010

Luck and misfortune are far too high. (60 points worth)

I thought that was resultant cost. This is my first time actually using the Hero book for something other than squashing large bugs. Is that total for all powers or the maximum cost of the power before limitations? Because I thought it was the maximum for the total cost of a single power, but appears I was wrong.

In fact the book says "Luck shouldn’t come into play very often — it should be a pleasant surprise for a character, not something he depends on."

So having it Always On defeats the whole purpose, and again, makes it a pain to GM. (I have bad experience with demanding players and luck, granted it was more the fault of the player more than the power but it leaves a bad taste in my mouth.)

Suggestions?

Try coming up with powers that can simulate what he can do, like Energy blast indirect for random falling objects. Dex drain for stumbling, mind control for a dumb guard buying that dumb story, ect.

Just because you the player can control the effect, does not mean the character does.

See, I was thinking that Luck (always on) was going to be something like placing a large lever on my back called, in case plot is not advancing as you wished it would. As well as a good reason for the overconfidence. Need someone to stumble in to the bad guys hide out or find the clue we've been missing. But I can see


Background

Character Sheet

Chance


Player: Toras


Val Char Cost

15 STR 5

30 DEX 40

15 CON 5

15 BODY 5

30 INT 20

15 EGO 5

30 PRE 20

OCV/DCV: 8/8 50

MOCV/MDCV: 4/4 6


14 PD 0

14 ED 0

5 SPD 30

10 REC 6

40 END 4

30 STUN 5

12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 184


Cost Power Luck 12d6 34pts -Always On -1/2 -Unified Power -1/4

Misfortune 10d6 37 -Indirect (+3/4) -No Endurance (+1/2) -Skill Required (Playing with Probability) (-1/2) -Side Effect(Major, On Failure, Unlucky 5d6) (-1) -Unified Power (-1/4)

Cost Skill 3 Acrobatics 3 Acting 3 Breakfall 3 Bribery 3 Charm 3 Concealment 3 Contortionist 3 Conversation 3 Diguise 3 Forgery 6 Gambling (Card Games, Dice Games) 3 Lip Reading 3 Lockpicking 10 Marital Arts (Martial Dodge, Martial Grab, Martial Throw) 3 Mimcry 3 Persuasion 3 Power (Playing with probability) 3 Shadowing 3 Sleight of Hand 3 Stealth 3 Streetwise


Skills Cost: 73


Cost Perk 6 Wealth 2 Deep Cover (Alternative Id 1)

Perks Cost: 8


Cost Talent 3 Ambidexterity 24 Combat Luck (12 PD/12 ED) 3 Striking Looks (Attractive) Talents Cost: 30


Total Character Cost: 300


Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for. They are unamused by my antics

5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the cost. Unfortunately for him, he cannot prove that I am the same man as the Criminal he chased.

15 Overconfident

15 Defender of the Innocent

5 Distinctive Feature (Golden Eyes)


Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0