Difference between revisions of "Chance (Dark Champions - New Venice)"

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(Character Sheet)
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Alright. I have removed luck and replaced it with 3 powers (along with combat luck and a host of other values)
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Took your advice on the powers and the stats. Reduced stats down to your suggested level and replaced my power set with a multipower.  The focus present for the powers is those golden eyes of fate (magical artifacts rather than simply alternative organs, so they can be removed if he is held down like a glass set would be and people attempt to steal them to gain a portion of the power of fate) His transformation is a magical one, inherent magical that hides the artifact and it starts pouring magic into Chance. His eyes give off an unnatural glow and he is easily detectable via magical detectionWhen he pushes his powers, gold nerves stand out all over his body.
 
 
Martial Art Strikes (Punch/Snap Kicks) do 10d6 (at a cost of 3 endurance a hit)
 
 
 
____________________________________
 
 
 
Suggestions:
 
Int and PRE are very high at 30.
 
IE a 15 is real world genius, and a 20 INT is max human. a 30 is four times that.
 
 
 
I suggest lowwering both to 20, and redo powers:
 
 
 
30 Multipower 60  Only for Accedents +1/4  Activation 14< Side effect Unluck 
 
3 Mind Control 7d6 (Indirect)
 
3 Luck Blast 7d6
 
3 Luck Killing Attack  2d6 +1 (Indirect)
 
3 Luck Telekenesis (str 35)  (only for "accedients)
 
3 Slip and fall (as below)
 
 
 
End Reserve 80 (20)  Rec 15 (10)
 
(This will last a looong while but when it runs out you "run out of luck")
 
 
 
10 Stun only for using luck powers (lets you use luck when down to -10 stun) (5 pionts)
 
 
 
 
 
80 Points
 
 
 
Later on you may look at bying overall skill level with your XP to simulate luck at doing everything.
 
 
 
See, I was looking at the high levels of Pre and Int as genius reached by other means. He had always been smart but now his thoughts just seem to flow along the right courses.
 
He had always been handsome and charismatic, but now he was just nearly all things to all people.  The idea was for him to seem the most human at first glance and end up actually being the least. Playing with the idea that he trade eyes with a God and that is changing him. And have him revel in that as a contrast to our grim/dark friend.  I'll definitely look at the multipower revamp though.  I though however, that the Luck Blast would have to have indirect since you didn't want us with beams and that most of the accidents would be coming at indirect angles.  
 
 
 
_____________________________
 
 
 
The Energy blast is suppoed to be indirect I just forgot.
 
 
 
 
 
== '''DOH!!!''' ==
 
I found out wht Chance's stat were so high!
 
 
 
As you made him is 353 pionts!
 
 
 
Stats 182
 
Power 59
 
Skills 85
 
Talents 27
 
 
 
TOTAL - 353
 
 
 
Sounds liek he needs some radical surgery.
 
I suggest the stats. I knwo you want to make him god-touch, but keep in mind its a low power adventure.
 
 
 
  
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Gradually as he builds up his experience, he will buy off the Focus limitations to his power (at that point he will have fully bonded with artifact and integrate it into his body)  Until then, someone can still steal them without killing him. 
  
  

Revision as of 02:05, 15 December 2010

Took your advice on the powers and the stats. Reduced stats down to your suggested level and replaced my power set with a multipower. The focus present for the powers is those golden eyes of fate (magical artifacts rather than simply alternative organs, so they can be removed if he is held down like a glass set would be and people attempt to steal them to gain a portion of the power of fate) His transformation is a magical one, inherent magical that hides the artifact and it starts pouring magic into Chance. His eyes give off an unnatural glow and he is easily detectable via magical detection. When he pushes his powers, gold nerves stand out all over his body.

Gradually as he builds up his experience, he will buy off the Focus limitations to his power (at that point he will have fully bonded with artifact and integrate it into his body) Until then, someone can still steal them without killing him.


Background

Character Sheet

Chance


Player: Toras


Val Char Cost

15 STR 5

23 DEX 26

15 CON 5

15 BODY 5

18 INT 8

15 EGO 5

18 PRE 8

OCV/DCV: 5/5 20

MOCV/MDCV: 4/4 6


14 PD 0

14 ED 0

3 SPD 10

8 REC 4

40 END 4

30 STUN 5

12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 121


Cost Power

18 Powers of Fate: Multipower(60pt Reserve), all slots: OIF (-1/2), OAI (-1/4), Required Skill Roll(-1/2), Side Effect: Unlucky 5d6(-1)

2f Accident: Blast (6d6), Indirect(+3/4), (Active Points 53, Real Points 16, Roll - Playing with Probability)

2f Just the Right Words: Mind Control (8d6), No Endurance, (Active Points 60, Real Points 18, Roll - Persuasion)

2f Slip, Trip and Fall: Drain Dex(6d6), No Endurance, (Active Points 60, Real Points 18, Roll - Playing with Probability)

2f Fortunate Blow: Hand to Hand Damage (6d6), No Endurance, (Active Points 45, Real Points 15, Roll - Playing with Probability)

2f End of Fate: Killing Attack +4d6 HtH (Active Point 60, Real Points 18, Roll - Playing with Probability)

2f Mayhem: Telekinesis (STR 40), (Active Points 60, Real Points 18, Roll - Playing with Probability)


28 Warrior of Luck (+4 OCV, +4 DCV, +1 Speed, 50 Active Points)

-Focus (Obvious Inaccessible, Glowing Golden Eyes, -1/2)

-Only in Alternative Identity (Golden Eyes, -1/4)


14 Pool of Fate: Endurance Reserve (80 Endurance, 10 Recover)

-Focus (Obvious Inaccessible, Glowing Golden Eyes, -1/2)

-Only in Alternative Identity (Golden Eyes, -1/4)

Power Cost 72


Cost Skill 3 Acrobatics 14/-

3 Acting 14/-

3 Breakfall 14/-

3 Charm 15/-

3 Climbing 14/-

3 Concealment 13/-

3 Contortionist 14/-

3 Conversation 15/-

3 Disguise 13/-

3 Forgery 13/-

3 Gambling (Card Games)

3 Lock-picking 14/-

12 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +1 Damage Classes)

3 Persuasion 15/-

5 Power (Playing with probability) 14/-

3 Security Systems 13/-

3 Shadowing 13/-

3 Sleight of Hand 14/-

3 Stealth 14/-

3 Streetwise 14/-


Skills Cost: 71


Cost Perk

6 Wealth

Perks Cost: 6


Cost Talent

24 Combat Luck (12 PD/12 ED)

6 Striking Looks (Handsome)

Talents Cost: 30


Total Character Cost: 300


Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for.

They are unamused by my antics.

5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the

cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.

15 Psychological Complication: Overconfident

15 Psychological Complication: Defender of the Innocent

5 Negative Reputation (Frequently, Small Group of People)


Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0