Difference between revisions of "Character:Arynd Kal, Wrath of Fallen Kings"

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Linguistics 2 Lore 1
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=Backgrounds=
 
=Backgrounds=

Revision as of 23:32, 27 March 2012

  • Wrath of Fallen Kings
  • Caste: Dawn
  • Concept: Melee Warlord Dawn
  • First Impression and Appearance Text

Motivation

  • To Conquer Lookshy (Fulfilled, sort of), To Conquer the East

Intimacies

Natural

Negative

Dragon-blooded abuses

Positive

His men, Shrike and Mari, DoM. Lookshy, Linowan

Supernatural

Negative

Positive

Anima

A roiling column of golden energy, with four great figures saluting with broken swords and wearing broken crowns, their lower bodies turning to mist. One figure can be seen without a crown, holding a twin to the Third-Armed Glaive.


Attributes

Physical

  • Strength 5 (10)
  • Dexterity 5
  • Stamina 2

Social

  • Charisma 5
  • Manipulation 2
  • Appearance 2 (7)

Mental

  • Perception 2
  • Intelligence 5
  • Wits 3

Abilities

Caste

  • Melee 5 (Spears +3)
    • First Melee Excellency
    • Infinite Melee Mastery
    • Hungry Tiger Technique
    • Fire and Stones Strike
    • Dipping Swallow Defense
    • Bulwark Stance
    • Heavenly Guardian Defense
    • Protection of Celestial Bliss
    • Call the Blade
    • Summon the Loyal Steel
    • Immortal Blade Triumphant
  • War 5
    • Second War Excellency
    • Heroism Encouraging Presence
    • Tiger-Warrior Training Technique
    • Rout-Stemming Gesture
    • Commanding The Ideal Celestial Army

Favored

  • Integrity 5 (vs Essence Channellers +3)
    • Second Integrity Excellency
    • Temptation-Resisting Stance
    • Elusive Dream Defense
    • Sun King Radiance
  • Presence 5
    • Second Presence Excellency
    • Majestic Radiant Presence
    • Terrifying Apparition of Glory
    • Worshipful Lackey Acquisition
  • Athletics 5
    • Increasing Strength Exercise
    • Lightning Speed
    • Graceful Crane Stance
    • Monkey Leap Technique
    • Soaring Crane Leap
  • Awareness 5
    • Surprise Anticipation Method
  • Bureaucracy 5
    • Second Bureaucracy Excellency
    • Speed The Wheels
    • Bureau-Rectifying Method
    • Indolent Official Charm
    • Foul Air of Argument Technique

Unfavored

  • Linguistics 1
  • Lore 1

Backgrounds

Followers 4 (1st Golden Legion) Followers 4 (2nd Golden Legion) Artifact 5 (CBA) Artifact 5 (Third-Armed Glaive) Artifact 2 (Daiklave-Warbreaker) Cult 3 Manse 3 (Golden Caverns) Manse 5 (Lookshy Manor) Lunar Bond 5 Backing 5 (Lookshy) Backing 5 (Linowan) Resources 5 Influence 5 (Lookshy) Influence 5 (Linowan) Ally 2 (Endless Wave) Ally 1 (Jorian) Ally 1 (EW's brother 2) Ally 1 (EW's brother 3)

Merits

Each Merit

Describe the Merit and it's cost

Flaws

Each Flaw

  • Describe the Flaw and it's cost

Charms

Melee

Melee Excellency Package, One Weapon Two Blows, Peony Blossom Attack, Iron Whirlwind Attack, Invincible Fury of the Dawn, Dipping Swallow Defense, Bulwark Stance, Heavenly Guardian Defense, Call the Blade, Summon the Loyal Steel, Thousand Arm Prana (free upgrade), Iron Raptor Technique

War

War Excellency Package, Rout-Stemming Gesture, Heroism-Encouraging Presence, Tiger Warrior Training Technique, Legendary Warrior Curriculum, Commanding the Ideal Celestial Army, Mob-Dispersing Rebuke, Fury Inciting Presence, General of the All-Seeing Sun, Ideal Battle Knowledge Prana

Athletics

Athletics Excellency Package, Increasing Strength Exercise, Lightning Speed, Graceful Crane Stance, Monkey Leap Technique, Soaring Crane Leap

Awareness

Surprise Anticipation Method

Resistance

Ox Body x5, Whirlwind Armor-Donning Prana, Hauberk-Lightening Gesture, Essence Gathering Temper

Presence

Presence Excellency Package, Hypnotic Tongue Technique, Irresistible Salesman Spirit, Terrifying Apparition of Glory, Majestic Radiant Presence, Underling Promoting Touch, Authority-Radiating Stance, Worshipful Lackey Acquisition, You can be More, Carnal Gymnastics Excellence

Bureaucracy

Bureaucracy Excellency Package, Speed the Wheels

Combos

Rage of the Setting Sun

Essence

  • Essence: 5
  • Personal: 24/24
  • Peripheral: (56) 34/34
  • Overdrive 10/0
  • Committed to Charms: 2
  • Committed to artifacts: 20
  • Willpower: 9/9
  • Anima status:

Virtues

  • Compassion: 3
  • Conviction: 3
  • Temperance: 2
  • Valor: 4
  • (Virtue channels used: 0)

Limit Break

Berserk Rage

  • Limit (0)

Conflict

Physical

  • Join Battle: 9 (11)
  • Dodge DV: 3
  • Parry DV: 6 (Daiklave) 7 (11) (Glaive)
  • Soak: 18L/18B/18A, Hardness 10L/10B

Movement

  • Move: 5
  • Dash: 11
  • Jump: 10-20

Social

  • Join Debate: 9
  • Dodge MDV: 7
  • Parry MDV: 4

Health Levels

  • -0,-0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

Daiklave Speed 5, Acc 13, Dmg 11L, Rate 4, Attune 5

Third-Arm Glaive Speed 4, Acc 14, Dmg 13L, Rate 3 Attune 5

History

Wrath was born as Arynd Kal, in the now doomed city of Thorns. After it was sacked by a band of hungry ghosts and a decayed behemoth, Arynd and his parents escaped and fled to Lookshy, hoping for protection better then that provided by the Realm.

After settling in, Arynd joined the military, believing it the only way an outsider could truly call the city home. Fighting in many battles, he rose through the ranks, and was even awarded a suit of armor from Tein Lu herself, Goddess of Lookshy, for refusing to let his unit's banner fall into enemy hands after suffering a crushing defeat. His star was on the rise

However, when the unit, now under his command was ambushed, something quite unexpected happen. The last soldier standing, he was visited by a vision of the God Kings, sitting down to a great feast, before being set upon and slaughtered by the Dragon-Blooded. Overcome by rage, he cut down his attackers, and stumbled away in a daze.

Now knowing the truth (as he understands it), Arynd, calling himself Wrath of Fallen Kings, has traveled far and wide, striking at any Terrestrial that dares abuse their power. His dreams are filled with thoughts of restoring the proper balance, and returning the God Kings to power. However, he needs a starting point, which he would prefer to be Lookshy.

During his travels, he discovered, or was lead by visions of a previous life, he's not sure, to a Manse that contained a great sword and armor worthy of a God-King.

Personality

Wrath is a hard man to pin down. His moods shift from stern to playful and back again without the least bit of warning. He is very driven and merciless at times, but strives to be a good leader and cares deeply for those that fall under the shadow of his banner.

Goals

To conquer as much as he can and form an Empire that would rival the first age.

Family

None still living

Each Member

Circle

Each Circlemate

XP

  • Earned: 300
  • Spent: 300 (make a list of all purchases here)
  • Unspent:

Created Charms

CARNAL GYMNASTICS EXCELLENCE Cost: (3m 1wp); Mins: Ability 5, Essence 4; Type: Permanent Keywords: Compulsion Duration: Permanent Prerequisite Charms: Ability Essence Flow

No drug can compare to the sheer lovemaking prowess of the Solar Exalted. This Charm has the following effects, which only apply after the Solar has had sex with a sentient, living being and spends 3 motes as a reflexive action that does not count as a Charm use:

Whenever a Solar consummates any sexual act with any partner, said partner immediately forms an Intimacy of love, lust, or worshipful adoration as desired. This Intimacy may be resisted by spending the Solar's (Essence) in Willpower. The following two effects are Social attacks made during coitus or within the hour following the act are treated as unexpected. The Solar always benefits from the full +3/-3 MDV Appearance modification when making or resisting social attacks from the other partner.

Such is the majesty and horror of the Solar Exalted.


Red Sun of War Cost:-; Mins: Melee 5, Essence 4; Type: Permanent, Prerequisite Charms: Fivefold Bulwark Stance

Such is the glory of the Solar Exalted, that all blades turned against them have as little chance to strike them as they do sunlight.

And expansion of Five-Fold Bulwark Stance it has the following effects:

- Pay an extra 2m: Solar is immune to DV penalties from Coordinated attacks, onslaught, and their own actions.

- If the Solar has Ready In Eight Directions Stance, may commit 5m to make it scene long.

- At Essence 5, no external effect can reduce your DVs by more than your attackers' Essence. You defend against unblockable attacks with a DV of Melee + Essence. Surprise attacks remain unblockable.


Created Artifacts

Bracers of the War-God Artifact 5

Work the same as Perfected Kata Bracers, except they are keyed to FFBS and are bonded to a single weapon, chosen at attunement. Changing to a different weapon requires the Solar to re-attune to the bracers, and the Solar must have the charm active and be wielding the weapon in question for the bracers to work.