Character:Arynd Kal, Wrath of Fallen Kings

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  • Wrath of Fallen Kings
  • Caste: Dawn
  • Concept: Melee Warlord Dawn

Wrath.jpg

Motivation

  • To Conquer Creation
  • To uplift the Linowan
  • To ensure the empire he forges lasts

Intimacies

Natural

Negative

The Deathlords and their agents

Positive

Lookshy, the Circle

Supernatural

Negative

Positive

Anima

A roiling column of golden energy, with four great figures saluting with broken swords and wearing broken crowns, their lower bodies turning to mist. One figure can be seen without a crown, holding a twin to the Third-Armed Glaive.


Attributes

Physical

  • Strength 5 (10)
  • Dexterity 5
  • Stamina 2

Social

  • Charisma 5
  • Manipulation 2
  • Appearance 2 (7)

Mental

  • Perception 2
  • Intelligence 5
  • Wits 3

Abilities

Caste

  • Melee 5 (Spears +3)
    • First Melee Excellency
    • Infinite Melee Mastery
    • Hungry Tiger Technique
    • Fire and Stones Strike
    • Dipping Swallow Defense
    • Bulwark Stance
    • Heavenly Guardian Defense
    • Protection of Celestial Bliss
    • Call the Blade
    • Summon the Loyal Steel
    • Immortal Blade Triumphant
  • War 5
    • Second War Excellency
    • Heroism Encouraging Presence
    • Tiger-Warrior Training Technique
    • Rout-Stemming Gesture
    • Commanding The Ideal Celestial Army

Favored

  • Integrity 5 (vs Essence Channellers +3)
    • Second Integrity Excellency
    • Temptation-Resisting Stance
    • Elusive Dream Defense
    • Sun King Radiance
  • Presence 5
    • Second Presence Excellency
    • Majestic Radiant Presence
    • Terrifying Apparition of Glory
    • Worshipful Lackey Acquisition
  • Athletics 5
    • Increasing Strength Exercise
    • Lightning Speed
    • Graceful Crane Stance
    • Monkey Leap Technique
    • Soaring Crane Leap
  • Awareness 5
    • Surprise Anticipation Method
  • Bureaucracy 5
    • Second Bureaucracy Excellency
    • Speed The Wheels
    • Bureau-Rectifying Method
    • Indolent Official Charm
    • Foul Air of Argument Technique

Unfavored

  • Linguistics 1
  • Lore 1

Backgrounds

Artifact 5 (Atlas of the Unconquered General)

This hand mirror allows Arynd to watch over the battlefield, and deploy his troops accordingly. Move useful, it tracks Exalts.

Artifact 2 (Reinforced Breastplate)

Arynd has begun to prefer this lighter armor. It may not have the capabilities of the battle armor he once wore, but allows draws more lightly upon his Essence.

Artifact 2 (Orichalcum Hearthstone Bracers)

Lookshy has always had artifacts belonging to the Solar Exalted in their vaults. Arynd recieved these when he took the office of Chumyo.

Artifact 5 (Third Arm Glaive)

A weapon of the First Age constructed by the Solar scholar, Forgotten Eyes. Reclaimed from his tomb, it's banner unfurls in a prayer to the Unconquered Sun.

Artifact 1 (Linowan Mask of Elan (+1 Presence)

Carved by the great Linowan shaman, Gradessi Whitefoot after Arynd took the Linowan Queen as his own. Made of the golden heartwood of Haltan timber, it's been treated to retain it's light weight, but is strong as steel. It's been enchanted to give more weight to Arynd's commands, and is his most prized possession.

Artifact 2 (Automaton Assassin (Hornet))

A golden Hornet that lacks the ability to fly, this artifact is a symbol of how far Arynd is willing to go to get what he wants. Even assassination is not below him now.

Artifact 3 (Belt of Aerial Mobility)

Useful for fighting flying enemies as well as leaping from airships without fear of injury.

Backing 5

Arynd has the weight of Lookshy and several other city states at his back, marching under a single banner.

His.

Command 5

A Legion is at Arynd's call if needed or wanted.

Cult 4

The name of Wrath of Fallen Kings is know across the Scavenger Lands, as both the head of a nation freed from the evil of the Deathlords, and as the greatest Solar General since the First Age.

Influence 5

Arynd leads a new Solar nation, which at this point includes Lookshy, Linowan, Point Calin, Thorns and the Marukan Plains and Nexus.

Manse 5 (Lookshy Manse (Gem of Immortality))

The seat of power for the 7th Legion.

Manse 4 (Keep of Sorraza Dalon (Stone of Inhuman Beauty))

A Solar Manse hovering invisibly above the lake near Rubylak, Arynd crashed into it on one of his visits to his Queen. Originally owned by a powerful sorcerer, Arynd has spent a lot of time trying to figure out what the papers and materials are for, but so far only knows it has something to do with the Linowan's war making.

Resources 5

Perks of being top dog.

Merits

Each Merit

Describe the Merit and it's cost

Flaws

Each Flaw

  • Describe the Flaw and it's cost

Essence

  • Essence: 5
  • Personal: 25/25
  • Peripheral: (58) 40/40
  • Overdrive 10/0
  • Committed to Charms: 1
  • Committed to artifacts: 17
  • Willpower: 10/10
  • Anima status:

Virtues

  • Compassion: 2
  • Conviction: 5
  • Temperance: 2
  • Valor: 3
  • (Virtue channels used: 0)

Limit Break

Berserk Rage

  • Limit (0)

Conflict

Physical

  • Join Battle: 8
  • Dodge DV: 5
  • Parry DV: 9 (11)
  • Soak: 11L/14B/11A, Hardness 9L/9B

Movement

  • Move: 5
  • Dash: 11
  • Jump: 10-20

Social

  • Join Debate: 8
  • Dodge MDV: 10 (12)
  • Parry MDV: 5 (7)

Health Levels

  • -0,-0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

Third-Arm Glaive Speed 4, Acc 19, Dmg 20L, Rate 3 Attune 5

History

Wrath was born as Arynd Kal, in the now doomed city of Thorns. After it was sacked by a band of hungry ghosts and a decayed behemoth, Arynd and his parents escaped and fled to Lookshy, hoping for protection better then that provided by the Realm.

After settling in, Arynd joined the military, believing it the only way an outsider could truly call the city home. Fighting in many battles, he rose through the ranks, and was even awarded a suit of armor from Tein Lu herself, Goddess of Lookshy, for refusing to let his unit's banner fall into enemy hands after suffering a crushing defeat. His star was on the rise

However, when the unit, now under his command was ambushed, something quite unexpected happen. The last soldier standing, he was visited by a vision of the God Kings, sitting down to a great feast, before being set upon and slaughtered by the Dragon-Blooded. Overcome by rage, he cut down his attackers, and stumbled away in a daze.

Know now as Wrath of Fallen Kings, he's succeeded in building a new nation out of the Scavenger Lands. It is however, easier to take then to hold, and Wrath nears the limits of his patience.

However, the thought of conquest still sings in his blood, and he will not be stopped until he's planted his flag upon the Blessed Isle and brought Creation to heel.

So commanded the Unconquered Sun.

Personality

Wrath is a hard man to pin down. His moods shift from stern to playful and back again without the least bit of warning. He is very driven and merciless at times, but strives to be a good leader and cares deeply for those that fall under the shadow of his banner.

Goals

To conquer as much as he can and form an Empire that would rival the first age.

Family

None still living

Each Member

Circle

Each Circlemate

XP

  • Earned: 260
  • Spent: 260
  • Unspent:

Created Charms

CARNAL GYMNASTICS EXCELLENCE Cost: (3m 1wp); Mins: Ability 5, Essence 4; Type: Permanent Keywords: Compulsion Duration: Permanent Prerequisite Charms: Ability Essence Flow

No drug can compare to the sheer lovemaking prowess of the Solar Exalted. This Charm has the following effects, which only apply after the Solar has had sex with a sentient, living being and spends 3 motes as a reflexive action that does not count as a Charm use:

Whenever a Solar consummates any sexual act with any partner, said partner immediately forms an Intimacy of love, lust, or worshipful adoration as desired. This Intimacy may be resisted by spending the Solar's (Essence) in Willpower. The following two effects are Social attacks made during coitus or within the hour following the act are treated as unexpected. The Solar always benefits from the full +3/-3 MDV Appearance modification when making or resisting social attacks from the other partner.

Such is the majesty and horror of the Solar Exalted.


Red Sun of War Cost:-; Mins: Melee 5, Essence 4; Type: Permanent, Prerequisite Charms: Fivefold Bulwark Stance

Such is the glory of the Solar Exalted, that all blades turned against them have as little chance to strike them as they do sunlight.

And expansion of Five-Fold Bulwark Stance it has the following effects:

- Pay an extra 2m: Solar is immune to DV penalties from Coordinated attacks, onslaught, and their own actions.

- If the Solar has Ready In Eight Directions Stance, may commit 5m to make it scene long.

- At Essence 5, no external effect can reduce your DVs by more than your attackers' Essence. You defend against unblockable attacks with a DV of Melee + Essence. Surprise attacks remain unblockable.


Created Artifacts

Bracers of the War-God Artifact 5

Work the same as Perfected Kata Bracers, except they are keyed to FFBS and are bonded to a single weapon, chosen at attunement. Changing to a different weapon requires the Solar to re-attune to the bracers, and the Solar must have the charm active and be wielding the weapon in question for the bracers to work.