Editing Character:Dom Yu, Water Dragon

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[Category:Character|Dom Yu, Water Dragon]]
+
[[Category:Character]]
  
 
A character for ''Exalted Solars 1st Ed.'', created by Thanatos02. <br>
 
A character for ''Exalted Solars 1st Ed.'', created by Thanatos02. <br>
Line 10: Line 10:
  
 
== Campaign ==
 
== Campaign ==
This was created mostly as a throw-away bit for my Exalted campaign to feed my players, and I needed to create a starting Dragon-blooded peep to honestly lead a bunch of goons or whatever. He's probably just some young gun in the Lookshy military that figures he's got nowhere to go but up. Clearly he's going somewhere.
+
This is a character for your bog-standard Exalted game, with no particularly unusual qualities. I wasn't able to find any notes about buying spells at character creation, but because they're treated the same as Charms are after creation, I let myself buy one (Demon of the 1st Circle) as if it were a favored Charm (due to Occult being favored). There's no Manse or hearthstones, but equipment might be a bit out of line for some Storytellers.
 +
On the other hand, a Resources 3 character with 5 dots in Craft with a double specialization can probably whip something up. I did set her up with orichalcum scalpels, but that's more for flavor then anything.
  
Honestly, he's not an awful beginning character and he's meant to be a starting soldier, but it's pretty clear where the Dragonblooded start at compared to the Solar badasses, but that's probably because I went with Brawl rather then Martial Arts are Melee. Brawl is good for him because he can flare is watery anima to grapple and drown suckers. He's designed for a Lookshy game that involves water or transportation, so that's pretty narrow. I think I can find room for him as a good-hearted, if somewhat rowdy, captain to ferry PCs about.
+
My concept was of a character who, until she joins a circle or decides to do something epic, mostly worries about new inventions and creations. While this would eventually create game hooks, it's also easy to have an NPC who just makes things with cool shit PCs find (should they be lacking a crafting-type Exalt). Demons fetch materials, work bellows, and help defend from misguided attacks, and her crafting ally takes care of things she isn't required for. (I assume they were partners, lovers, or friends. He's heroic, and I haven't decided if he's more craft-y or more savant-y.)
  
 
== Character Stats ==
 
== Character Stats ==
  
Name:Dom Yu <br>
+
Name:   <br>
Age: 20 <br>
+
Age: <br>
 
Player: K Weston <br>  
 
Player: K Weston <br>  
Concept: Young Rowdy <br>
+
Concept: <br>
Nature: Gallant <br>
+
Nature: <br>
Aspect: Water <br>
+
Caste: <br>
House: N/A <br>
+
Anima: <br>
Anima: Crashing Waves <br>
+
Limit Break: <br>
Limit Break: Valor Limit <br>
 
  
  
 
'''Attributes:''' <br>
 
'''Attributes:''' <br>
Strength: **** <br>
+
Strength: * <br>
Dexterity: *** <br>
+
Dexterity: * <br>
Stamina: *** <br>
+
Stamina: * <br>
  
Charisma: **** <br>
+
Charisma: * <br>
Manipulation: ** <br>
+
Manipulation: * <br>
Appearance: *** <br>
+
Appearance: * <br>
  
Perception: *** <br>
+
Perception: * <br>
Intelligence: ** <br>
+
Intelligence: * <br>
Wits: ** <br>
+
Wits: * <br>
  
  
 
'''Skills:''' <br>
 
'''Skills:''' <br>
''Earth: '' <br>
+
''Dawn Caste:'' <br>
Endurance*: *** <br>
 
Craft: ** <br>
 
Resistance: ** <br>
 
  
''Air: '' <br>
+
''Zenith Caste:'' <br>
Stealth: ** <br>
 
  
''Fire: '' <br>
 
Athletics*: ***** (Swimming x2) <br>
 
Presence*: *** <br>
 
Socialize: * <br>
 
  
''Water*: '' <br>
+
''Twilight:'' <br>
Brawl:***** (Clinches x2) <br>
+
 
Larceny: *** <br>
+
 
Sail: **** <br>
+
''Night:'' <br>
 +
 
 +
 
 +
''Eclipse:'' <br>
  
''Wood: '' <br>
 
  
 
'''Backgrounds:''' <br>
 
'''Backgrounds:''' <br>
Connections: * <br>
+
 
Followers: *** <br>
 
Artifact: ** <br>
 
Resources: ** <br>
 
Backing: * <br>
 
Allies: * <br>
 
Henchmen: ** <br>
 
  
 
'''Charms:''' <br>
 
'''Charms:''' <br>
Endurance: Ox-Body Technique <br>
+
 
Endurance: Unsleeping Earth Meditation <br>
 
Athletics: Effortlessly Rising Flame <br>
 
Brawl: Drowning Embrace <br>
 
Brawl: Blade Deflecting Palm <br>
 
Brawl: Pounding Surf Style <br>
 
Presence: Phantom Fire-Warrior Horde <br>
 
Larceny: Observer Awareness Method <br>
 
Sail: Hurricane-Predicting Glance <br>
 
  
 
'''Spells:''' <br>
 
'''Spells:''' <br>
Line 86: Line 66:
  
 
'''Virtues:''' <br>
 
'''Virtues:''' <br>
Temperance: ** <br>
+
Temperance: *
Conviction: ** <br>
+
Conviction: *
Valor: **** <br>
+
Valor: *
Compassion: ** <br>
+
Compassion: *  
  
Essence: ** <br>
+
Essence:  
Will: ****** <br>
+
Will:  
Personal Essence: 8 <br>
+
Personal Essence:  
Peripheral Essence: 20 <br>
+
Peripheral Essence:  
Committed: <br>
+
Committed:  
Limit: <br>
+
Limit:  
Health: some <br>
+
Health:  
  
 
'''Listed Equipment:''' <br>
 
'''Listed Equipment:''' <br>
 +
  
 
== Character Description ==
 
== Character Description ==
 
Dom isn't an amazing combatant. He's not getting dice-adders to parry, so the first Celestial combatant he runs into will probably destroy him unless Dom can clinch, and Dom isn't really amazingly strong. I imagine this can be improved on in time, but other then that, he's a pretty good 'pirate captain'. He can lead his men pretty well, he's tireless, and he's a good sailor. Really more of an NPC, unless you happen to really need a sailing DB.
 
  
 
== Commentary ==
 
== Commentary ==
Dragonblooded get hosed. It's no wonder that they get all those great Backgrounds, because their foregrounds are awful. As an experiment, I went with some unusual primary Charm trees, and there's a reason they don't get used a lot. Brawl, without Martial Arts defenses to back it up, and without excellencies, is just asking for trouble. Dragonblooded get excellent Medicine Charms and they have access to Martial Arts Charms that are really quite good, but unless you're focusing on the strongest aspects of DB character creation, you're significantly behind the curve. Not to mention that not only are Dragonblooded weaker then Celestial Exalts (I accept that, so whatever), they're penalized with fewer Charms at character creation and they're more expensive to buy.
 
 
Now, the only thing I'd push for is to bump the Charm price and the Essence cost to what Solars pay - it's not like they're getting more for their money, or anything. Other then that, Dragonblooded have lots of cool options for what they do in different social strata. Relm DB, Immaculate DB, children, and outcastes. I built Dom as an outcaste, but from what I've been told, there are Lookshy rules, so really, just imagine Dom as a coastal DB that never got picked up by the Realm. His backgrounds represent superiors and his nascent crew. He wants to be a real captain someday. ^_^
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)