A character for Call of Chthulu, created by Thanatos02.
All of my characters follow the same basic rules, as noted here, though I don't expect anybody else to follow them. All of the characters are starting characters as outlined in the books. In generic books where a setting is assumed, I build a character that would fit in the setting. Where no setting is assumed, I build towards the contemporary era as the setting allows. In games that have no set point values or start character generation rules, I'll list specific guidelines built towards my assumptions of a 'beginning' or starting character.
My rules regarding fat-splats or series of games that utilize the same core mechanics is that when rules create suitably diverging types of characters, I'll construct one per setting I own. (For example, using Exalted, Dragon-Blooded and Solars are sufficiently different. In OMage, Order of Hermes and a Hollow One are not sufficiently different. In games with classes, different classes are not enough. They must essentially be different characters. Other people's opinions on what are different 'enough' really arn't my area of expertise. I build in good faith.)
In any event, should the character posted not be according to the assumed structure of the Challenge Wiki, it will be alter shortly, and was probably the result of a time crunch. Thanks! I hope you have as much fun with this as I did. ^_^
The character of Dominic Vespers took no liberties at all with the game system, so he should be good to go in any normal modern-era campaign of Call of Cthulhu. I think he's best suited for use as a PC in that he's pretty well-rounded between investigation and a specific useful skill coupled with a smattering of hand-to-hand bonuses. As an NPC, he's best used if none of the characters have computers or electronic skills and need a general-level go-to guy. He's not a genius, but he's clearly well educated.
Time Period: Modern
Investigator Name: Dominic Vespers
Colleges, Degrees: University of Illinois, Bachelor of Computer Science
Birthplace: Detroit, Michigan
Mental Disorders: None, yet.
Finances: Roughly $45,000
Characteristics & Rolls
Chtulu Mythos: 0
Damage Bonus: -
Sanity Points: 65
Magic Points: 13
Hit Points: 11
Computer Use: 76%
Electrical Repair: 30%
Fast Talk: 55%
Library Use: 65%
Other Language (French): 36%
Martial Arts: 36%
Dominic is pretty useful. He's your basic computer-dude, with good electronics scores and a number of research abilities. I assume he got a good job after graduating as a Bachelor of Comp Sci and considering the base 'modern' game is set pretty much around the tech boom of the mid 90's, he's probably got that going on in his favor (regarding his finances). I assume he took a French in school and studies Martial Arts to keep in good shape, and for fun. He got Fast Talk in his extra Hacker career slot to represent social engineering that comes with hacking system. Presumably, he can get into your systems with some work, but he's no L33+ N1nj4.
I rolled down 3d6 like the book said, and ended up with something really very average. The best roll I got was Edu and the worst I got was App, and between all that, Hacker looked like the best all around modern skill set from that perview, with the most general freedom. I filled out his skills, gave him some hobbies (Photography) and made a pretty good excuse for a little combat boosting (Martial Arts as a hobby? Not uncommon...). Then I rolled totally average on the d6 for his income and figured that between skill and maybe a little friendly blackmailing, he landed a pretty good job right out of college.
Character generation was easy, easy, easy, and setting skills took pretty much no effort. Which I guess is a boon, since you're probably going to go crazy and get eaten by a Shoggoth or something. And I'm not sure what the hell Appearance even does except insure that all the investigators are going to look like they were beaten with ugly sticks when their players mine App for a bunch of points to bump Pow up a few points.