Editing Character:Ganamede, Flawless Orichalcum Gear

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[[Category:Character|Ganamede, Flawless Orichalcum Gear]]
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[[Category:Character]]
  
 
A character for ''Exalted Solars 1st Ed.'', created by Thanatos02. <br>
 
A character for ''Exalted Solars 1st Ed.'', created by Thanatos02. <br>
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On the other hand, a Resources 3 character with 5 dots in Craft with a double specialization can probably whip something up. I did set her up with orichalcum scalpels, but that's more for flavor then anything.
 
On the other hand, a Resources 3 character with 5 dots in Craft with a double specialization can probably whip something up. I did set her up with orichalcum scalpels, but that's more for flavor then anything.
  
My concept was of a character who, until she joins a circle or decides to do something epic, mostly worries about new inventions and creations. While this would eventually create game hooks, it's also easy to have an NPC who just makes things with cool shit PCs find (should they be lacking a crafting-type Exalt). Demons fetch materials, work bellows, and help defend from misguided attacks, and her crafting ally takes care of things she isn't required for. (I assume they were partners, lovers, or friends. He's heroic, and I haven't decided if he's more craft-y or more savant-y.)
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Considering some of the abuses one can stack on given a totally free hand, I didn't really see a problem.
  
 
== Character Stats ==
 
== Character Stats ==
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'''Listed Equipment:''' <br>
 
'''Listed Equipment:''' <br>
''Bolt-Cutter'' Orichalcum Artifact Wrench: Artifact: ***, +1 Speed, +3 Acc, +5L Dmg, +4 Def. <br>
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Excellent Hammer (Wrench)<br>
- Bolt-Cutter is an over-sized but perfectly balanced wrench-head and multi-tool which functions as a Artifact Hammer. This Orichalcum artifact hammer utilizes the same bonuses typically applied to a 2-dot Daiklave artifact sword, but added to the Hammer weapon instead. <br>
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Excellent Chain Shirt <br>
- An Exalt attuned to Bolt-Cutter may spend 5 motes of essence to double his or her successes against inanimate objects such as doors, walls, or machines for one attack. This stacks with Shattering Grasp only insofar as that the Exalt may spend 5 motes of Essence to be considered unarmed while using Bolt-Cutter while using that Charm. <br>
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Excellent Knife (Ori. Scalpal) <br>
- While Bolt-Cutter is attuned, the Exalt is considered to have a minimally-stocked workshop of tools, allowing him or her to better work in the field. <br>
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Artifact Dots Unused <br>
Chain Shirt: 3L/1B, -0 Penalty, 1 Fatigue <br>
 
Excellent Knife (Scalpal): +4 Speed, +1 Acc, +1L Dmg, -1 Def <br>
 
 
 
  
 
Heroic Mortal Craftsman Assistant (Ally *) <br>
 
Heroic Mortal Craftsman Assistant (Ally *) <br>
  
 
== Character Description ==
 
== Character Description ==
Ganamede represents two different design principles that I mostly see represented on RPG.net's discussions about Exalted. Because my mechanical skills are all second-hand (I picked up most of what I know by skimming mechanical information posted liberally on the boards), what I hear most often is the importance of reflexive defensive charms to stay alive and how easy and powerful it is to be able to hyper-focus. Because of Exalted's general skew towards a more potent character, I found I was easily able to max out Ganamede's  mundane crafting and lore capabilities and still be able to rely on a variety of potent defensive charms.
 
  
Still, I might have over-done it. I'd have to re-look to see how redundant Dodge and Melee defense Charms are, to discover if I'd be better off buying up the chain on either one, or split the difference and retain Dodge while being more offensive with Melee. (Or if I should just buy up Crafts Charms or a few more spells.)
 
 
Regardless of my mechanical flubs, this wouldn't be a character I'd be embarrassed to take to a Solar campaign. She can function in a variety of roles (primarily so she doesn't slow down her Circle too much) and her power can only go up once those Artifact points are spent. Why they arn't is primarily a subject of the next section.
 
  
 
== Commentary ==
 
== Commentary ==
Exalted 1st Ed. never seemed to know whether it was a game of fluff or a game of immaculate crunch, and it shows. Charms are a granular and extensive part of the system, spells are in list form, and equipment has a bevy of associated numbers to compute, but when it comes to Artifacts (like OMage's Wonders), the rules are maddeningly elusive.
 
 
What does a three-dot artifact do? How is it different from a two-dot artifact? When dealing with Artifacts, do the scale like Resources, where 5 dots might mean a nearly unending stream of 1-dot trinkets? The answers are available, but they're scattered and difficult to find. Even when they do make themselves clearer, they're still pretty vague. Which is why I'll define those dots, but at a later time.
 
 
Frankly, that's not the only issue I've got. Like D&D, Charms are huge in number and important to game play. Unlike in D&D, Charms are the majority of ones powerset, which means that poorly chosen Charms will hurt you more then poorly chosen Feats ever would. When playing Exalted, it's important to note that your character is primarily defined by Essence totals and Charm selection, plus whatever limits are encoded into the characters by the setting conceits.
 
 
I love Exalted, but it's a high-maintenance mistress. There are tricks to making it easier, but a lot of critical data is actually missing from the books.
 

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