Difference between revisions of "Character:Isis"

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Real name: ???
 
Real name: ???
  
''A girl of perhaps fourteen years with strangely ageless blue eyes that make her seem much older than her apparent age at times,  long blond hair, and a light but healthy complexion. Her clothes are usually second-hand and often seem mismatched in styles and colors, though that appears to be a conscious if strange aesthetic choice most of the time. Faded jeans, socks of different colors, a too-large shirt with obscure designs or abstract patterns and an old cardigan for colder weather are a familiar sight on her. Isis' is well-spoken with only the slightest hint of a Romanic accent to her English, but her demeanor sometimes seems quite foreign. She is never seen without her athame, an old damascus steel dagger she treasures over all other material possessions as a reminder of her mentor-guardian.''
+
''A girl of perhaps fourteen years with strangely ageless blue eyes that make her seem much older than her apparent age at times,  long blond hair, and a light but healthy complexion. Her clothes are usually second-hand and often seem mismatched in styles and colors, though that appears to be a conscious if strange aesthetic choice most of the time. Faded jeans, socks of different colors, a too-large shirt with obscure designs or abstract patterns and an old cardigan for colder weather are a familiar sight on her. Isis is well-spoken with only the slightest hint of a Romanic accent to her English, but her demeanor sometimes seems quite foreign. She is never seen without her athame, an old damascus steel dagger she treasures over all other material possessions as a reminder of her mentor-guardian.''
  
 
''Isis' Nimbus when unveiled makes her seem dreamlike, appearing in slightly blurry soft-focus, trailing streaks of color behind her as she moves, and at the same time more real and vivid than normal. An unearthly wind can be seen whipping her hair and clothes, but those around her are untouched though they feel its power. At its height cruel whispers can be heard among the winds' howl, carrying an impression of Pandemonium.''
 
''Isis' Nimbus when unveiled makes her seem dreamlike, appearing in slightly blurry soft-focus, trailing streaks of color behind her as she moves, and at the same time more real and vivid than normal. An unearthly wind can be seen whipping her hair and clothes, but those around her are untouched though they feel its power. At its height cruel whispers can be heard among the winds' howl, carrying an impression of Pandemonium.''
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Expenditures: Survival 1 (3 XP), 7 dots of Merits (14 XP), Space 2 (12 XP), Mind 4 (24 XP), Death 1 (7 XP)
 
Expenditures: Survival 1 (3 XP), 7 dots of Merits (14 XP), Space 2 (12 XP), Mind 4 (24 XP), Death 1 (7 XP)
  
Plans: Medicine 1, Space 3, Investigation (Enigmas)<br>
+
Plans: Speak with Ghosts rote, Soul Marks rote, Medicine 1, Space 3, Investigation (Enigmas)<br>
 
Earmarked Merits: Occultation, Meditative Mind, Lucid Dreaming?, Enhanced Item 2 (+1, Durability +2)?
 
Earmarked Merits: Occultation, Meditative Mind, Lucid Dreaming?, Enhanced Item 2 (+1, Durability +2)?

Revision as of 08:48, 25 July 2011

Link to game wiki page here ...

Isis
Isis
Biographical information
Birthplace

Unknown

Birth

Between 1996 and 1998

Occupation(s)

student

Gender

female

Hair color

light blonde

Eye color

blue

Height

5'

Statistics
Type

Mage

Path

Mastigos

Order

Mysterium

Legacy

Sphinx

Affiliation

??Cabal name??

Isis
Real name: ???

A girl of perhaps fourteen years with strangely ageless blue eyes that make her seem much older than her apparent age at times, long blond hair, and a light but healthy complexion. Her clothes are usually second-hand and often seem mismatched in styles and colors, though that appears to be a conscious if strange aesthetic choice most of the time. Faded jeans, socks of different colors, a too-large shirt with obscure designs or abstract patterns and an old cardigan for colder weather are a familiar sight on her. Isis is well-spoken with only the slightest hint of a Romanic accent to her English, but her demeanor sometimes seems quite foreign. She is never seen without her athame, an old damascus steel dagger she treasures over all other material possessions as a reminder of her mentor-guardian.

Isis' Nimbus when unveiled makes her seem dreamlike, appearing in slightly blurry soft-focus, trailing streaks of color behind her as she moves, and at the same time more real and vivid than normal. An unearthly wind can be seen whipping her hair and clothes, but those around her are untouched though they feel its power. At its height cruel whispers can be heard among the winds' howl, carrying an impression of Pandemonium.

Traits

Path: Mastigos
Order: Mysterium
Legacy: Sphinx
Virtue: Charity
Vice: Wrath

Attributes

MENTAL: Intelligence 2, Wits 4, Resolve 3

PHYSICAL: Strength 1, Dexterity 3, Stamina 3

SOCIAL: Presence 1, Manipulation 1, Composure 4

Skills

MENTAL: Academics 1 (Philosophy), Investigation 4, Medicine 0, Occult 5 (Soriology)

PHYSICAL: Larceny 2, Stealth 3, Survival 1, Weaponry 2 (Knives)

SOCIAL: Empathy 3, Expression 1

Advantages

Willpower: 7/7
Wisdom: 5

Initiative: 8
Defense: 3
Speed: 9
Health: 8/8

Merits

  • High Speech
  • Whispers
  • Dream 3
  • Quick Draw (Weaponry)
  • Fighting Finesse (Knives)
  • Language: English (native is Latin)
  • Hallow 1
  • Sanctum 1 (???)
  • Order Status: Mysterium 1

Magic

Gnosis: 3
Mana: 5/12, max 3/turn

Active Spells (0/6 Active Spells, 0/3 Spell Capacity, penalty -0):

  • None

Arcana

Mind 4, Space 2, Fate 2, Death 1

Rotes

Mysterium Rote Specialties: Investigation, Occult, Survival

  • Infinity Maze -> Mind Shield (Mind 2, Resolve+Occult+Mind, 13 dice)
  • Hero's Narrative -> Exceptional Luck (Fate 2, Manipulation+Occult+Fate, 9 dice - 1 Mana)
  • Reordering the Threads -> Shifting the Odds (Fate 2, Wits+Occult+Fate, 12 dice - 1 Mana)

Legacy: Sphinx

Primary Arcanum: Fate

Attainments:

  • Hidden Meaning: Study anything with a pattern for a few seconds to gain information contained, similar to Interconnections with 5 automatic successes; gain a +3 modifier to all Mental rolls involving puzzles, riddles, mazes, etc; hide meaning in seemingly random patterns, impenetrable to sleepers, readable by Sphinxes or through extended Fate castings.
  • Hidden Meaning (optional: Mind 2): By studying a persons movement, the subtle patterns of their expressions, etc gain First Impressions effect: +Mind dice to first social roll

Notable Equipment

Path tool: An old damascus steel athame
Order tool: None?

  • A black silk scarf
  • Candles and chalk of various colors
  • A small mirror, pieces of string, foreign coins, and other odds and ends
  • Thick cloth jacket (Armor Rating 1/0)
  • Damascus steel athame (Dmg 2L, Size 1/J, Dur 5, Str 1)

History

Goals and Motivations

Ties to NPCs

XP

XP gained: 60 (50 +10 for starting with Wisdom 5)
Arcane XP gained: 0
Spent: 60/0
Unspent: 0
Expenditures: Survival 1 (3 XP), 7 dots of Merits (14 XP), Space 2 (12 XP), Mind 4 (24 XP), Death 1 (7 XP)

Plans: Speak with Ghosts rote, Soul Marks rote, Medicine 1, Space 3, Investigation (Enigmas)
Earmarked Merits: Occultation, Meditative Mind, Lucid Dreaming?, Enhanced Item 2 (+1, Durability +2)?