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− | [[Category:Character|Lonely Storm Serenade]] | + | [[Category:Character]] |
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| A character for ''Exalted Solars 1st Ed.'', created by Thanatos02. <br> | | A character for ''Exalted Solars 1st Ed.'', created by Thanatos02. <br> |
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| == Campaign == | | == Campaign == |
− | Lonely Storm is pretty much either an NPC or a PC, with options to go either way. He doesn't have any odd or difficult pieces of equipment (yet - I haven't gotten around to detailing his artifact dots yet) and he possesses no quirky or custom charms. In fact, he doesn't even use any charms from outside the main Sidereals book.
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− | So he ought to be ready to go!
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− | As a PC, he's almost strictly a combat guy. Even his Performance charms lend towards that. I imagined him as someone who was good a fighting but only used it to protect the fates of others, and his skill his guided by his compassion and temperance. (Or Temperance.) In my imagination, he starts the game having assumed The Spear constallation in order to stay in a quiet village. As a PC, he'll get roped in soon enough (and with Sifu, he's all set to eventually learn Sidereal Martial Arts). As an NPC, he's someone who looked promising but intentionally ducked out of politics in order to attempt to hide as a simple, stray soldier willing to protect the village. As a 'stealth Celestial', he may have either Gold or Bronze sympathies to further complicate or assist in PC plots.
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− | I assume his Artifact dots refer to his Reaper Diaklave and/or armor.
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| == Character Stats == | | == Character Stats == |
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| '''Skills:''' <br> | | '''Skills:''' <br> |
− | ''Journeys:'' <br>
| + | Auspicious Abilities |
− | Endurance: ** ! <br>
| + | Archery oo |
− | ''Serenity:'' <br>
| + | Presence oo |
− | Dodge: *** ! <br>
| + | Resistance oo |
− | Linguistics: (Old Realm) * <br>
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− | Socialize: * <br>
| + | Favored |
− | Performance: *** (When Whistling) ! <br> | + | Dodge ooo |
− | ''Battles'' ! <br>
| + | Performance ooo (when whistling) |
− | Archery: ** <br>
| + | Athletics ooo |
− | Presence: ** <br>
| + | Endurance oo |
− | Resistance: ** <br>
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− | Melee: **** (Reaper Diaklave) <br>
| + | Awareness oo |
− | ''Secrets:'' <br>
| + | Bureaucracy oo |
− | Lore: *** <br>
| + | Linguistics (Old Realm) o |
− | Occult: ** <br> | + | Lore ooo |
− | Stealth: * <br> | + | Martial Arts oo |
− | ''Endings:'' <br>
| + | Occult oo |
− | Athletics: *** ! <br>
| + | Socialize o |
− | Awareness: ** <br>
| + | Stealth o |
− | Bureaucracy: ** <br>
| + | Melee oooo (reaper diaklave) |
− | Martial Arts: ** <br>
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| '''Charms:''' <br> | | '''Charms:''' <br> |
− | (Endurance) Ox-Body Technique <br> | + | (Endurance) Ox-Body Technique (endurance) |
− | (Dodge) Absence <br> | + | (Dodge) Absence (dodge) |
− | (Dodge) Duck Fate <br> | + | (Dodge) duck fate (dodge) |
− | (Dodge) Trouble Reduction Strategy <br> | + | (Dodge) trouble reduction strategy (dodge) |
− | (Performance) Compassionate Essence Replenishment <br> | + | (Performance) compassionate essence replentishment (performance) |
− | (Performance) Perfection in Life <br> | + | (Performance) perfection in life (performance) |
− | (Melee) Harmony of Blows <br> | + | (Melee) harmony of blows (melee) |
− | (Melee) Meditation on War <br> | + | (Melee) meditation on war (melee) |
− | (Melee) Orchestration of Conflict <br> | + | (Melee) orchestration of conflict (melee) |
− | (Melee) Impeding the Flow <br> | + | (Melee) impeding the flow (melee) |
− | (Athletics) Forgotten Earth <br> | + | (Athletics) forgotten earth (athletics) |
− | (Athletics) Inexorable Advance <br> | + | (Athletics) inexorable advance (athletics) |
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− | '''Colleges:''' <br> | + | '''Colleges:''' |
− | The Banner <br> | + | The Banner |
− | The Quiver <br> | + | The Quiver |
− | The Shield <br> | + | The Shield |
− | The Spear <br> | + | The Spear |
− | The Sword <br> | + | The Sword |
− | The Pillar <br> | + | The Pillar |
− | The Crow <br> | + | The Crow |
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− | '''Backgrounds:''' <br> | + | '''Backgrounds:''' |
− | Acquaintances: *** <br> | + | Acquaintances ooo |
− | Artifact: *** <br> | + | Artifact ooo |
− | Connections: *** <br> | + | Connections ooo |
− | Salary: * <br> | + | Salary o |
− | Savant: ** <br> | + | Savant oo |
− | Sifu: *** <br> | + | Sifu ooo |
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| '''Virtues:''' <br> | | '''Virtues:''' <br> |
| Temperance: *** <br> | | Temperance: *** <br> |
− | Conviction: ** <br> | + | Conviction: *** <br> |
− | Valor: ** <br> | + | Valor: *** <br> |
− | Compassion: **** <br> | + | Compassion: ** <br> |
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| Essence: *** <br> | | Essence: *** <br> |
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| == Character Description == | | == Character Description == |
− | Serenade was developed to fulfill a niche, either as a PC's meleeist or as a plot-complication PC's didn't expect. He's basically a someone's-child soldier; the healthy young man with a future that got roped into conflict and never came back. Except he never came back because the Celestial heirarchy got him; the spear intended for him was fated for someone else and Serenade was given a new name and job.
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− | Now, I'm not sure exactly how good my mechanics are for Sidereals. I took Dodge and Melee charms because I figured those were the charms I'd want for a melee character, and I pretty much just began to buy my way up the trees. Maybe melee isn't any good, because I know that characters get access to the big bonus of Sidereal Martial Arts.
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− | But Serenade has a Reaper Diaklave. Alter weapon to taste.
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| == Commentary == | | == Commentary == |
− | Sidereal characters, aside from Fair Folk, have the dubious honor of possessing amoung the most baggage of any exalt type. The discussions I've seen regarding Martial Arts charms and their place in the Exalted heirarchy haven't faded from my mind even now that people have moved on to dispute the merits of 2nd Editions Charmsets. Plus, Sidereals don't even have a numerically statted Limit, and they get the extra bonuses of Colleges and Prayers.
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− | Which are cool, mind you.
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− | I guess if Sidereals get anything, it's Paradox, which has its own issues, I suppose.
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− | So I was never really sure if I was doing this right, but I totally have a character. It looks playable. So far so good, eh?
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