Character:Martin Appleby

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Game: Exalted The End of an Age.

CHARACTER SHEET IS A WORK IN PROGRESS.

Name: Martin Appleby
Caste: Dawn
Concept: Gangleader done good
Description: TO BE FILLED

Motivation

  • Clean up the city and make it right for decent people.

Intimacies

Natural Intimacies

  • The Gang (paternal fondness)
  • His Neighborhood (protective)

Unnatural Intimacies

  • None

Anima

  • An eagle with metallic golden feathers, wings spread wide.

Attributes

Physical

  • Strength 5
  • Dexterity 5
  • Stamina 2

Social

  • Charisma 3
  • Manipulation 2
  • Appearance 3

Mental

  • Perception 3
  • Intelligence 2
  • Wits 5

Abilities

Caste/Favored

  • Firearms 3
  • Martial Arts 5
  • Melee 0
  • Thrown 0
  • War 3
  • Integrity 3
  • Presence 5
  • Academics 1
  • Athletics 2
  • Dodge 5

Nonfavored

  • Performance
  • Resistance 1
  • Survival
  • Computers
  • Craft
  • Investigation
  • Medicine 1
  • Awareness 1
  • Larceny 2
  • Stealth
  • Bureaucracy
  • Linguistics 1 (English, Spanish)
  • Ride
  • Sail
  • Socialize 1

Backgrounds

  • Followers 2 (the remnants of his gang)
  • Resources 2 (vice money)
  • Influence 2 (known by police and neighborhood as an even-handed soul)
  • Cult 1 (hero worship)

Charms

MARTIAL ARTS: First Martial Arts Excellency

CHUNG SOLAR HERO FORM[1]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form

WAR: Mob-Dispersing Rebuke

INTEGRITY: Temptation-Resisting Stance

PRESENCE: First Presence Excellency

ATHLETICS: First Athletics Excellency, Graceful Crane Stance

DODGE: Shadow Over Water **, Seven Shadows Evasion

Essence

  • Permanent Essence: 3
    • Personal Motes: 9/15
    • Peripheral Motes: 36/36

Willpower

9 of 9

Virtues

  • Compassion: 2
  • Conviction: 2
  • Temperance: 5
  • Valor: 4

Limit Break

  • Overindulgence : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.
  • Partial Control:
  • Duration: One Day
  • Limit Break Condition:
  • Limit 0/10

Equipment

Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate - Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage 6B) Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage 10B) Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage 7B)


Combat Stats

Physical

  • Join Battle 6
  • DDV 6

Soak

  • Charms/Spells: None
  • Unarmoured: 5B/2L
  • Armoured: None

Health

  • Charms:
  • -0 [ ]
  • -1 [ ] [ ]
  • -2 [ ] [ ]
  • -4 [ ]
  • I [ ]
  • D [ ] [ ]

Social

  • Join Debate
  • MDDV


  • Investigation -Speed 5 ACC / MPDV / Rate 2-
  • Performance -Speed 6 ACC / MPDV / Rate 1-
  • Presence -Speed 4 ACC / MPDV / Rate 2-

Massive

  • Join War

History

  • None

Personality

  • None

Merits/Flaws

  • None


Experience 14/50

Attributes

  • Manipulation 2 - 4XP
  • Intelligence 2 - 4XP
  • Stamina 2 - 4XP

Abilities

  • Athletics 2 - 1XP

Advantages

  • Conviction 2 - 3XP

Backgrounds

  • None

Charms

  • Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -> 2XP
  • Solar Hero Form - 8XP
  • Combo Day's First Light (SSE 4, 1stMAE 1, SFP 3, DCT, Solar Hero Form) ->14XP

Spells

  • None