Editing Character:Moonchild

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[[Category:Player_character]]
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'''Character Name: Unnamed Thrice-Born Moonchild
Game: [[Once_more_with_feeling|Once More, With Feeling!]]<br>
 
'''Character Name: Unnamed Thrice-Born Moonchild<br>
 
  
 
'''Also''': Untamed Moonchild, Darkest Shadow, and Una the Hunter'''<br>
 
'''Also''': Untamed Moonchild, Darkest Shadow, and Una the Hunter'''<br>
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Know creations enemies by taking their form
 
Know creations enemies by taking their form
 
==Intimacies==
 
==Intimacies==
* designates UMI
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Hunting
 
+
Solar Mate
Hunting<br>
+
Sorcery
Solar Mate<br>
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Freedom
Sorcery<br>
+
Gaining New Shapes
Freedom<br>
 
Gaining New Shapes<br>
 
*Helping the people of Nexus<br>
 
  
 
==Anima==
 
==Anima==
Line 25: Line 20:
 
==Attributes==
 
==Attributes==
  
PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5<br>
+
PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5
  
SOCIAL: Charisma 3, Manipulation 2, Appearance 4<br>
+
SOCIAL: Charisma 2, Manipulation 2, Appearance 4
  
MENTAL: *Perception 5, *Intelligence 4, *Wits 5<br>
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MENTAL: *Perception 5, *Intelligence 4, *Wits 5
  
 
==Abilities==
 
==Abilities==
  
'''War'''<br>
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'''War'''
*Archery 5<br>
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x Archery 5
  Athletics 3<br>
+
 
  Awareness 3<br>
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Athletics 2
  Dodge 5<br>
+
 
  Integrity 2<br>
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Awareness 2
  Martial Arts 3<br>
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  Melee 1<br>
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Dodge 5
  Resistance 2<br>
+
 
  Thrown<br>
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Integrity 2
  War<br>
+
 
'''Life'''<br>
+
Martial Arts 3
  Craft -Wood 1 <br>
+
 
  Larceny 2<br>
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Melee  
  Linguistics 4 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak, Clawspeak)<br>
+
 
  Performance 2<br>
+
Resistance 2
  Presence 1<br>
+
 
  Ride<br>
+
Thrown
  Sail<br>
+
 
  Socialize 1<br>
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War
  Stealth 3<br>
+
 
*Survival 3<br>
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'''Life'''
'''Wisdom'''<br>
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Craft -Wood 1  
  Bureaucracy <br>
+
 
  Investigation 2<br>
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Larceny 2
  Lore 2<br>
+
 
*Occult 5 <br>
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Linguistics 3 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak)
  Medicine<br>
+
 
 +
Performance 1
 +
 
 +
Presence 1
 +
 
 +
Ride
 +
 
 +
Sail
 +
 
 +
Socialize 1
 +
 
 +
Stealth 4
 +
 
 +
x Survival 3
 +
 
 +
'''Wisdom'''
 +
Bureaucracy  
 +
 
 +
Investigation 2
 +
 
 +
Lore 2
 +
 
 +
x Occult 5  
 +
 
 +
Medicine
  
 
==Backgrounds==
 
==Backgrounds==
  
'''Solar Bond''' 5<br>
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'''Solar Bond''' 5
 +
 
 +
'''Resource''' 3
 +
 
 +
Moonchild sometimes supplies thaumaturges and sorcerers with hard to find or dangerous to acquire exotic materials from animals and plants
  
'''Resource''' 3<br>
 
Moonchild sometimes supplies thaumaturges and sorcerers with hard to find or dangerous to acquire exotic materials from animals and plants<br>
 
  
'''Reputation''' 2<br>
+
'''Reputation''' 2
  
'''Artifact''' 4<br>
 
Nightwind, Moonsilver Long Powerbow it can create ammunition as solar charm phantom arrow technique;they do holy damage; they appear as silver streaks of light<br>
 
  
'''Artifact''' 4<br>
+
'''Artifact''' 4
Moonsilver and Starmetal Infinite Resplendent Amulet<br>
 
  
'''Artifact''' 2<br>
+
Nightwind, Moonsilver Long Powerbow it can create ammunition as solar charm phantom arrow technique; they appear as silver streaks of light
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak<br>
+
 
 +
'''Artifact''' 4
 +
 
 +
Moonsilver and Starmetal Infinite Resplendent Amulet
 +
 
 +
'''Artifact''' 2
 +
 
 +
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak
 
   
 
   
'''Manse''' 3<br>
+
'''Manse''' 3
Adder's Eye; coat weapon with coral snake venom<br>
 
  
'''Manse''' 3<br>
+
Adder's Eye; coat weapon with coral snake venom
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow<br>
+
 
 +
'''Manse''' 3
 +
 
 +
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow
  
 
==Charms==
 
==Charms==
'''Knacks'''<br>
 
Prey's Skin Disguise - Take human forms<br>
 
Towering Beast Form - Take larger forms<br>
 
Internal Form Mastery - Use better Dex<br>
 
Luna's Hidden Face - Take shapes of Wyld creatures<br>
 
Green Sunchild - Take shapes of Demons<br>
 
Deadly Beastman Transformation (all black wolfman)<br>
 
-- Tail  [+2 Athletics to balance]<br>
 
-- Wolf's Pace [+2 Dex for movement, +2 Str to jump]<br>
 
-- Night Vision [see clearly at night as if daylight]<br>
 
-- Enhanced Smell [+2 Awareness to smell]<br>
 
-- Enhanced Hearing [+2 Awareness to hear]<br>
 
-- Thick Skin [+2L/+2B]<br>
 
-- Talons do [+2L 'punch or a +5L 'Kick'] <br>
 
  
'''Charms'''<br>
+
'''Knacks'''
'''Sta'''<br>
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Prey's Skin Disguise
Bruise Relief Method - 1m+; refl; inst; gift(2m); heal 1B/m up to Sta; reflexively heal 1B/act<br>
+
 
 +
Towering Beast Form
 +
 
 +
Internal Form Mastery
 +
 
 +
Luna's Hidden Face
 +
 
 +
Green Sunchild
 +
 
 +
Deadly Beastman Transformation (all black wolfman)
 +
 
 +
-- Tail  [+2 Athletics to balance]
 +
 
 +
-- Wolf's Pace [+2 Dex for movement, +2 Str to jump]
 +
 
 +
-- Night Vision [see clearly at night as if daylight]
 +
 
 +
 
 +
-- Enhanced Smell [+2 Awareness to smell]
 +
 
 +
-- Enhanced Hearing [+2 Awareness to hear]
 +
 
 +
-- Thick Skin [+2L/+2B]
 +
 
 +
-- Talons do [+2L 'punch or a +5L 'Kick']
 +
 
 +
 
 +
'''Charms'''
  
Halting the Scarlet Flow - 2m+; refl; inst; Obv, gift(3m); heal 1L as a misc act(may be flurried); refl heal 1L/act, with BRM heal 1L and (Sta)B each action.<br>
+
Bruise Relief Method
  
Moonsilver Stomach Conversion - 3m; refl; ind; gift(1m); eat anything w/o harm and gain sustenance from it<br>
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Halting the Scarlet Flow
  
'''Per'''<br>
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Moonsilver Stomach Conversion
Eye of the Cat - 6m; simp; scn; cok, fok; detect that which is undetectable, gives no bonus to what could be detected<br>
 
  
Instinctive Essence Prediction - 4m; simp; scn; cok, fok; allows a roll to determine what the basic effect of a charm is, can aid in resisting that charm.<br>
+
The Spider's Trap Door
  
'''Wits'''<br>
+
Thieving Magpie Prana
The Spider's Trap Door - 4m; supl; inst; cok, illusion; can not detect concealed or hidden with mortal senses, in addition those with MDV less than sux + Ess see the area as undisturbed<br>
 
  
Thieving Magpie Prana - 3m; simp; inst; cok; Wits roll to conceal<br>
+
Many-pockets Meditation
  
Many-pockets Meditation - 2m; simp(sp5); ind; cok, touch; send object to elswhere, up to Ess items <br>
+
Golden Tiger Stance
  
'''Dex'''<br>
+
Wary Swallow Method
Graceful Crane Stance - 3m; refl; scn; cok; balance on any surface<br>
 
  
Golden Tiger Stance - 2m; refl(st2); inst; FOk; eliminate (Dex) points of penalties to DV<br>
+
Wind-Dancing Method
  
Wary Swallow Method - 1m; refl(st2); inst; makes attack expected<br>
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Flowing Body Evasion
  
Wind-Dancing Method - 3m; refl(st9); counter; after using DV, move (Dex+Dodge)yd from attacker<br>
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Terrestrial Circle Sorcery
  
Flowing Body Evasion - 4m; refl(st2); inst; perfect dodge (conviction)<br>
+
- Death of Obsidian Butterflies
 +
- Infallible Messenger
 +
- Emerald Countermagic
 +
- Demon of the First Circle
 +
- Paralyzing Contradiction
 +
- Ritual of Elemental Empowerment
  
'''Int'''<br>
+
Celestial Circle Sorcery
Terrestrial Circle Sorcery - 1w(sp5,dv-2)<br>
 
- Death of Obsidian Butterflies - 15m; 30yd wide x 10yd long x 10yd high; attack with acc:((Per+Occ)+Ess) dmg:8L<br>
 
- Infallible Messenger - 10m; summoned cherub; send message anywhere in creation or yu-shan<br>
 
- Emerald Countermagic - 10/20m; caster/spell; as a refl, sp0 act caster protects himself from a spell or negates the spell<br>
 
- Demon of the First Circle - 20m+; 1 1st cirlce demon; summon and bind a demon<br>
 
- Paralyzing Contradiction - 15m; creatures in area; targets must get (Int+Lore)sux or remain inactive, still get dv and is released if attacked<br>
 
- Ritual of Elemental Empowerment - 30m+; 1 item; imbues an item with an elemental effect<br>
 
  
Celestial Circle Sorcery - 2w(2act each sp5,dv-3)<br>
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- Sapphire Countermagic
- Sapphire Countermagic - 15/20m; caster/spell; as two refl, sp0 act caster protects himself from a spell or negates the spell<br>
+
- Sapphire Circle Banishment
- Sapphire Circle Banishment - 15m+; 1 or more demons; as two refl, sp0 act can force demons back to Malfeas<br>
+
- God-Forged Champion of War
- God-Forged Champion of War - 20m+(committed); caster; create a scout or common warstrider, it lasts for 1 hour plus 1/10m; can form weapons at 1m/dot for mundane or 2m/dot for artifact, if cast at night gain moonsilver bonuses for +5m<br>
+
- Travel Without Distance
- Travel Without Distance - 25m; caster; teleport (Ess)x10 miles, may be used in mass combat to teleport up to (Ess) magnitude<br>
 
  
 
==Advantages==
 
==Advantages==
'''Essence''': 5 Personal: 20/23 Peripheral: 39/39[54] Committed: 15<br>
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'''Essence''': 5 Personal: 23 Peripheral: 54[39] Committed: 15
'''Willpower''' 9/9<br>
+
 
'''Virtues''': Compassion: 2  Conviction: 4  Temperance: 3  Valor: 3 <br>
+
'''Willpower''' 9
'''Limit''' 7/10<br>
+
 
Curse of the Heartless Weasel: Moonchild thinks only of himself, ignoring the feelings, needs, and even survival of anyone else. He cares not how his actions effect those around him. He has no mercy for friend or foe and will just as soon slaughter an innocent that gets in his way. He will not expend effort or take risk to aid another. With partial control, Moonchild may spare the lives of his allies as they may be useful to him at a later time. He will still mistreat them however.<br>
+
'''Virtues''': Compassion: 2  Conviction: 4  Temperance: 3  Valor: 3  
 +
 
 +
'''Limit Break'''
 +
Describe your flaw and record here your limit
 +
 
 +
==Equipment==
 +
'''Human''':
 +
 
 +
Punch: Spd 5, Acc 9, Dmg 4B, PDV 10, Rate 3
  
'''Anima Effect''' 10m discount on spell effects
+
Kick: Spd 5, Acc 8, Dmg 7B, PDV 6, Rate 2
  
==Combat==
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Clinch: Spd 6, Acc 8, Dmg 4B (P), Rate 1
'''Join Battle:''' 8
 
'''DMDV:''' 16/2
 
'''PMDV:''' 4/2
 
'''Dodge:''' 18[19]/2
 
  
'''Human''':<br>
+
Short Sword, exceptional: Spd 4, Acc 8, Dmg 10L (cold dmg from Blessing of Air), PDV 7, Rate 2  
Soak: 10L/10B (IRA 5L/5B; Bracers 2L)<br>
 
Punch: Spd 5, Acc 9, Dmg 4B, PDV 10, Rate 3<br>
 
Kick: Spd 5, Acc 8, Dmg 7B, PDV 6, Rate 2<br>
 
Clinch: Spd 6, Acc 8, Dmg 4B (P), Rate 1<br>
 
Short Sword, exceptional: Spd 4, Acc 9, Dmg 10L (cold dmg from Blessing of Air), PDV 8, Rate 2 <br>
 
Nightwind: Spd 6, Acc 16, Dmg 10L + Coral Snake Venom, Rng 450 yd, Rate 3<br>
 
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing<br>
 
  
'''War form''':<br>
+
Nightwind: Spd 6, Acc 15, Dmg 10L + Coral Snake Venom, Rng 450 yd, Rate 3
Soak: 12L/13B/2A (IRA 5L/5B; Bracers 2L; Thick Skin 2L/2B/2A)<br>
 
Claws: Spd 5, Acc 10, Dmg 7L, PDV 11, Rate 3<br>
 
Short Sword: Spd 4, Acc 10, Dmg 11L (cold dmg from Blessing of Air), PDV 9, Rate 2 <br>
 
Nightwind: Spd 6, Acc 17, Dmg 11L + Coral Snake Venom, Rng 450 yd, Rate 3<br>
 
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing<br>
 
  
'''Health Levels''':<br>
+
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing
-0[ ] -1[ ][ ] -2[ ][ ] -4[ ] Inc[ ] Dead[ ]<br>
 
  
==Merits and Flaws==
 
'''Flaws'''<br>
 
Amnesia +2 fp – first 120 years of his life<br>
 
Diminished Cha +3fp<br>
 
Diminished Man +3fp<br>
 
Disturbing +2fp – aura of menace<br>
 
  
==Experience==
+
'''War form''':
Total:60<br>
+
 
Spent: 48<br>
+
 
On: athletics 3; awareness 3; Graceful Crane Stance; Eye of the Cat; Instinctive Essence Prediction; Cha 3; performance 2 <br>
+
Claws: Spd 5, Acc 10, Dmg 7L, PDV 11, Rate 3
 +
 
 +
Short Sword: Spd 4, Acc 9, Dmg 11L (cold dmg from Blessing of Air), PDV 8, Rate 2
 +
 
 +
Nightwind: Spd 6, Acc 16, Dmg 11L + Coral Snake Venom, Rng 450 yd, Rate 3
 +
 
 +
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing
  
 
==History==
 
==History==
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Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form.
 
Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form.
  
==Forms Known==
+
==Merits and Flaws==
I need a place to note the forms that he knows so that I don't easily forget them
+
 
 +
'''Flaws'''
 +
Amnesia +2 fp – first 120 years of his life
 +
Diminished Cha +3fp
 +
Diminished Man +3fp
 +
Disturbing +2fp – aura of menace
  
Wood aspect(f) DB, barbarian from the east [Str:4 Dex:5 Sta:5 App:4]<br>
+
==Goals and Motivations==
Air aspect DB, sorcerer from lookshy [Str:2 Dex:3 Sta:4 App:3]<br>
 
<br>
 
<br>
 
Fair Folk Cataphractoi from the North [Str:6 Dex:7 Sta:6 App:5]<br>
 
Hobgoblin forms from the East and North [Str:4 Dex:4 Sta:4 App:1 Soak:5L/7B]<br>
 
Gryphon [Str:7 Dex:5 Sta:5 App:- Soak: 5L/8B; wings, bite(sp6 acc+1 dmg+4L rate8), talons(sp6 acc+0 dmg+2L rate9)]<br>
 
Abacasteri (CoCD II: the Wyld p155) [Str:6 Dex:4 Sta:6 App:- Soak:7L/10B; claws(sp5 acc+0 dmg+2L rate2)]<br>
 
Sea Horse (CoCD II: the Wyld p156) [Str:6 Dex:3 Sta:6 App:- Soak:4L/7B; bite(sp5 acc+1 dmg+0L rate1), kick(sp5 acc+2 dmg+2L rate2)]<br>
 
Buck Ogre [Str:7 Dex:2 Sta:6 App:- Soak:9L/14B; multiple limbs, hair, horns(sp6 acc+1 dmg+5L rate1)])<br>
 
<br>
 
<br>
 
Blood Ape [Str:6 Dex:4 Sta:4 App:1 Soak:6L/8B; claws(sp5 acc+0 dmg+2L pdv-1 rate2), tough hide(+3L/+3B)]<br>
 
Neomah [Str:3 Dex:5 Sta:5 App:5]<br>
 
Luminata, the Deer that Hunt Men (BoS V: RoGD II p80) [Str:4 Dex:3 Sta:4 App:0/5 Soak:4L/8B; tentacle whip(sp5 acc+1 dmg+1L pdv+0 rate1), whipcord flesh(2L/4B)]<br>
 
Teodozjia, the Lions Sent into the World (BoS V: RoGD II p87) [Str:5 Dex:3 Sta:6 App:3 Soak:13L/15B; bite(sp6 acc+0 dmg+7L rate1), claw(sp5 acc+1 dmg+4L pdv+2 rate3), Jade Flesh(10L/9B/8H]<br>
 
Tinsiana, the Scorpion Demons (CoCD V: Malfeas p150) [Str:4 Dex:4 Sta:4 App:2 Soak:6L/6B; claws(sp5 acc+0 dmg+2L pdv-2 rate2), stinger(sp5 acc+0 dmg+0L rate1), tough hide (4L/2B)]<br>
 
<br>
 
<br>
 
Officer (soldier)from the Hundred Kingdoms [Str:4 Dex:3 Sta:4 App:3]
 

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