Difference between revisions of "Character:Moonchild"

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(Advantages)
Line 11: Line 11:
 
Know creations enemies by taking their form
 
Know creations enemies by taking their form
 
==Intimacies==
 
==Intimacies==
Hunting
+
Hunting<br>
Solar Mate
+
Solar Mate<br>
Sorcery
+
Sorcery<br>
Freedom
+
Freedom<br>
Gaining New Shapes
+
Gaining New Shapes<br>
  
 
==Anima==
 
==Anima==
Line 21: Line 21:
 
==Attributes==
 
==Attributes==
  
PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5
+
PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5<br>
  
SOCIAL: Charisma 2, Manipulation 2, Appearance 4
+
SOCIAL: Charisma 2, Manipulation 2, Appearance 4<br>
  
MENTAL: *Perception 5, *Intelligence 4, *Wits 5
+
MENTAL: *Perception 5, *Intelligence 4, *Wits 5<br>
  
 
==Abilities==
 
==Abilities==
  
'''War'''
+
'''War'''<br>
 
+
*Archery 5<br>
x Archery 5
+
  Athletics 3<br>
 
+
  Awareness 3<br>
Athletics 3
+
  Dodge 5<br>
 
+
  Integrity 2<br>
Awareness 3
+
  Martial Arts 3<br>
 
+
  Melee 1<br>
Dodge 5
+
  Resistance 2<br>
 
+
  Thrown<br>
Integrity 2
+
  War<br>
 
+
'''Life'''<br>
Martial Arts 3
+
  Craft -Wood 1 <br>
 
+
  Larceny 2<br>
Melee 1
+
  Linguistics 4 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak, Clawspeak)<br>
 
+
  Performance 1<br>
Resistance 2
+
  Presence 1<br>
 
+
  Ride<br>
Thrown
+
  Sail<br>
 
+
  Socialize 1<br>
War
+
  Stealth 3<br>
 
+
*Survival 3<br>
'''Life'''
+
'''Wisdom'''<br>
 
+
  Bureaucracy <br>
Craft -Wood 1  
+
  Investigation 2<br>
 
+
  Lore 2<br>
Larceny 2
+
*Occult 5 <br>
 
+
  Medicine<br>
Linguistics 4 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak, Clawspeak)
 
 
 
Performance 1
 
 
 
Presence 1
 
 
 
Ride
 
 
 
Sail
 
 
 
Socialize 1
 
 
 
Stealth 3
 
 
 
x Survival 3
 
 
 
'''Wisdom'''
 
 
 
Bureaucracy  
 
 
 
Investigation 2
 
 
 
Lore 2
 
 
 
x Occult 5  
 
 
 
Medicine
 
  
 
==Backgrounds==
 
==Backgrounds==
  
'''Solar Bond''' 5
+
'''Solar Bond''' 5<br>
  
'''Resource''' 3
+
'''Resource''' 3<br>
 +
Moonchild sometimes supplies thaumaturges and sorcerers with hard to find or dangerous to acquire exotic materials from animals and plants<br>
  
Moonchild sometimes supplies thaumaturges and sorcerers with hard to find or dangerous to acquire exotic materials from animals and plants
+
'''Reputation''' 2<br>
  
 +
'''Artifact''' 4<br>
 +
Nightwind, Moonsilver Long Powerbow it can create ammunition as solar charm phantom arrow technique; they appear as silver streaks of light<br>
  
'''Reputation''' 2
+
'''Artifact''' 4<br>
 +
Moonsilver and Starmetal Infinite Resplendent Amulet<br>
  
 
+
'''Artifact''' 2<br>
'''Artifact''' 4
+
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak<br>
 
 
Nightwind, Moonsilver Long Powerbow it can create ammunition as solar charm phantom arrow technique; they appear as silver streaks of light
 
 
 
'''Artifact''' 4
 
 
 
Moonsilver and Starmetal Infinite Resplendent Amulet
 
 
 
'''Artifact''' 2
 
 
 
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak
 
 
   
 
   
'''Manse''' 3
+
'''Manse''' 3<br>
 
+
Adder's Eye; coat weapon with coral snake venom<br>
Adder's Eye; coat weapon with coral snake venom
 
  
'''Manse''' 3
+
'''Manse''' 3<br>
 
+
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow<br>
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow
 
  
 
==Charms==
 
==Charms==
 +
'''Knacks'''<br>
 +
Prey's Skin Disguise - Take human forms<br>
 +
Towering Beast Form - Take larger forms<br>
 +
Internal Form Mastery - Use better Dex<br>
 +
Luna's Hidden Face - Take shapes of Wyld creatures<br>
 +
Green Sunchild - Take shapes of Demons<br>
 +
Deadly Beastman Transformation (all black wolfman)<br>
 +
-- Tail  [+2 Athletics to balance]<br>
 +
-- Wolf's Pace [+2 Dex for movement, +2 Str to jump]<br>
 +
-- Night Vision [see clearly at night as if daylight]<br>
 +
-- Enhanced Smell [+2 Awareness to smell]<br>
 +
-- Enhanced Hearing [+2 Awareness to hear]<br>
 +
-- Thick Skin [+2L/+2B]<br>
 +
-- Talons do [+2L 'punch or a +5L 'Kick'] <br>
  
'''Knacks'''
+
'''Charms'''<br>
Prey's Skin Disguise
+
Bruise Relief Method - Heal bashing damage<br>
  
Towering Beast Form
+
Halting the Scarlet Flow<br>
  
Internal Form Mastery
+
Moonsilver Stomach Conversion<br>
  
Luna's Hidden Face
+
The Spider's Trap Door<br>
  
Green Sunchild
+
Thieving Magpie Prana<br>
  
Deadly Beastman Transformation (all black wolfman)
+
Many-pockets Meditation<br>
  
-- Tail  [+2 Athletics to balance]
+
Golden Tiger Stance<br>
  
-- Wolf's Pace [+2 Dex for movement, +2 Str to jump]
+
Wary Swallow Method<br>
  
-- Night Vision [see clearly at night as if daylight]
+
Wind-Dancing Method<br>
  
-- Enhanced Smell [+2 Awareness to smell]
+
Flowing Body Evasion<br>
  
-- Enhanced Hearing [+2 Awareness to hear]
+
Terrestrial Circle Sorcery<br>
 +
- Death of Obsidian Butterflies<br>
 +
- Infallible Messenger<br>
 +
- Emerald Countermagic<br>
 +
- Demon of the First Circle<br>
 +
- Paralyzing Contradiction<br>
 +
- Ritual of Elemental Empowerment <br>
  
-- Thick Skin [+2L/+2B]
+
Celestial Circle Sorcery<br>
 
+
- Sapphire Countermagic<br>
-- Talons do [+2L 'punch or a +5L 'Kick']
+
- Sapphire Circle Banishment<br>
 
+
- God-Forged Champion of War<br>
 
+
- Travel Without Distance<br>
'''Charms'''
 
 
 
Bruise Relief Method
 
 
 
Halting the Scarlet Flow
 
 
 
Moonsilver Stomach Conversion
 
 
 
The Spider's Trap Door
 
 
 
Thieving Magpie Prana
 
 
 
Many-pockets Meditation
 
 
 
Golden Tiger Stance
 
 
 
Wary Swallow Method
 
 
 
Wind-Dancing Method
 
 
 
Flowing Body Evasion
 
 
 
Terrestrial Circle Sorcery
 
 
 
- Death of Obsidian Butterflies
 
- Infallible Messenger
 
- Emerald Countermagic
 
- Demon of the First Circle
 
- Paralyzing Contradiction
 
- Ritual of Elemental Empowerment
 
 
 
Celestial Circle Sorcery
 
 
 
- Sapphire Countermagic
 
- Sapphire Circle Banishment
 
- God-Forged Champion of War
 
- Travel Without Distance
 
  
 
==Advantages==
 
==Advantages==
'''Essence''': 5 Personal: 13/23 Peripheral: 54/54[39/39] Committed: 15
+
'''Essence''': 5 Personal: 13/23 Peripheral: 54/54[39/39] Committed: 15<br>
 
+
'''Willpower''' 7/9<br>
'''Willpower''' 7/9
+
'''Virtues''': Compassion: 2  Conviction: 4  Temperance: 3  Valor: 3 <br>
 
+
'''Limit''' 8/10<br>
'''Virtues''': Compassion: 2  Conviction: 4  Temperance: 3  Valor: 3  
+
Describe your flaw and record here your limit<br>
 
 
'''Limit''' 8/10
 
Describe your flaw and record here your limit
 
  
 
==Combat==
 
==Combat==
Line 201: Line 146:
 
'''Dodge:''' 15/16 (16/17)
 
'''Dodge:''' 15/16 (16/17)
  
'''Human''':
+
'''Human''':<br>
 +
Punch: Spd 5, Acc 9, Dmg 4B, PDV 10, Rate 3<br>
 +
Kick: Spd 5, Acc 8, Dmg 7B, PDV 6, Rate 2<br>
 +
Clinch: Spd 6, Acc 8, Dmg 4B (P), Rate 1<br>
 +
Short Sword, exceptional: Spd 4, Acc 9, Dmg 10L (cold dmg from Blessing of Air), PDV 8, Rate 2 <br>
 +
Nightwind: Spd 6, Acc 16, Dmg 10L + Coral Snake Venom, Rng 450 yd, Rate 3<br>
 +
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing<br>
  
Punch: Spd 5, Acc 9, Dmg 4B, PDV 10, Rate 3
+
'''War form''':<br>
 +
Claws: Spd 5, Acc 10, Dmg 7L, PDV 11, Rate 3<br>
 +
Short Sword: Spd 4, Acc 10, Dmg 11L (cold dmg from Blessing of Air), PDV 9, Rate 2 <br>
 +
Nightwind: Spd 6, Acc 17, Dmg 11L + Coral Snake Venom, Rng 450 yd, Rate 3<br>
 +
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing<br>
  
Kick: Spd 5, Acc 8, Dmg 7B, PDV 6, Rate 2
+
==Merits and Flaws==
 +
'''Flaws'''<br>
 +
Amnesia +2 fp – first 120 years of his life<br>
 +
Diminished Cha +3fp<br>
 +
Diminished Man +3fp<br>
 +
Disturbing +2fp – aura of menace<br>
  
Clinch: Spd 6, Acc 8, Dmg 4B (P), Rate 1
+
==Experience==
 
+
Total: 16<br>
Short Sword, exceptional: Spd 4, Acc 9, Dmg 10L (cold dmg from Blessing of Air), PDV 8, Rate 2
+
Spent: 8<br>
 
+
On: athletics 3; awareness 3<br>
Nightwind: Spd 6, Acc 16, Dmg 10L + Coral Snake Venom, Rng 450 yd, Rate 3
 
 
 
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing
 
 
 
 
 
'''War form''':
 
 
 
 
 
Claws: Spd 5, Acc 10, Dmg 7L, PDV 11, Rate 3
 
 
 
Short Sword: Spd 4, Acc 10, Dmg 11L (cold dmg from Blessing of Air), PDV 9, Rate 2
 
 
 
Nightwind: Spd 6, Acc 17, Dmg 11L + Coral Snake Venom, Rng 450 yd, Rate 3
 
 
 
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing
 
  
 
==History==
 
==History==
Line 237: Line 182:
 
==Personality==
 
==Personality==
 
Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form.
 
Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form.
 
==Merits and Flaws==
 
 
'''Flaws'''
 
Amnesia +2 fp – first 120 years of his life
 
Diminished Cha +3fp
 
Diminished Man +3fp
 
Disturbing +2fp – aura of menace
 
  
 
==Forms Known==
 
==Forms Known==

Revision as of 19:57, 22 June 2009

Character Name: Unnamed Thrice-Born Moonchild

Also: Untamed Moonchild, Darkest Shadow, and Una the Hunter
Caste: No Moon
Concept:Hunter-Sorcerer

Appearance: Moonchild takes on his human true form only on the most rare of occasions anymore. He changes his form to suit the occasion and has no preference between male and female forms. His current favorite human form is as that of a female wood aspected dragon-blood barbarian from the east. He uses his all black great wolf form with regularity, though. Lately he has begun to use the forms of a blood ape, the first form he took with the Green Sunchild knack and even more recently, a buck-ogre due to Luna's Hidden Face. He is at least 150 years old according to, Tloctl Spirit Render, his Lunar mentor.

Motivation

Know creations enemies by taking their form

Intimacies

Hunting
Solar Mate
Sorcery
Freedom
Gaining New Shapes

Anima

A black wolf's head outlined in purple with silver teeth and eyes

Attributes

PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5

SOCIAL: Charisma 2, Manipulation 2, Appearance 4

MENTAL: *Perception 5, *Intelligence 4, *Wits 5

Abilities

War

*Archery 5
Athletics 3
Awareness 3
Dodge 5
Integrity 2
Martial Arts 3
Melee 1
Resistance 2
Thrown
War

Life

 Craft -Wood 1 
Larceny 2
Linguistics 4 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak, Clawspeak)
Performance 1
Presence 1
Ride
Sail
Socialize 1
Stealth 3
*Survival 3

Wisdom

 Bureaucracy 
Investigation 2
Lore 2
*Occult 5
Medicine

Backgrounds

Solar Bond 5

Resource 3
Moonchild sometimes supplies thaumaturges and sorcerers with hard to find or dangerous to acquire exotic materials from animals and plants

Reputation 2

Artifact 4
Nightwind, Moonsilver Long Powerbow it can create ammunition as solar charm phantom arrow technique; they appear as silver streaks of light

Artifact 4
Moonsilver and Starmetal Infinite Resplendent Amulet

Artifact 2
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak

Manse 3
Adder's Eye; coat weapon with coral snake venom

Manse 3
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow

Charms

Knacks
Prey's Skin Disguise - Take human forms
Towering Beast Form - Take larger forms
Internal Form Mastery - Use better Dex
Luna's Hidden Face - Take shapes of Wyld creatures
Green Sunchild - Take shapes of Demons
Deadly Beastman Transformation (all black wolfman)
-- Tail [+2 Athletics to balance]
-- Wolf's Pace [+2 Dex for movement, +2 Str to jump]
-- Night Vision [see clearly at night as if daylight]
-- Enhanced Smell [+2 Awareness to smell]
-- Enhanced Hearing [+2 Awareness to hear]
-- Thick Skin [+2L/+2B]
-- Talons do [+2L 'punch or a +5L 'Kick']

Charms
Bruise Relief Method - Heal bashing damage

Halting the Scarlet Flow

Moonsilver Stomach Conversion

The Spider's Trap Door

Thieving Magpie Prana

Many-pockets Meditation

Golden Tiger Stance

Wary Swallow Method

Wind-Dancing Method

Flowing Body Evasion

Terrestrial Circle Sorcery
- Death of Obsidian Butterflies
- Infallible Messenger
- Emerald Countermagic
- Demon of the First Circle
- Paralyzing Contradiction
- Ritual of Elemental Empowerment

Celestial Circle Sorcery
- Sapphire Countermagic
- Sapphire Circle Banishment
- God-Forged Champion of War
- Travel Without Distance

Advantages

Essence: 5 Personal: 13/23 Peripheral: 54/54[39/39] Committed: 15
Willpower 7/9
Virtues: Compassion: 2 Conviction: 4 Temperance: 3 Valor: 3
Limit 8/10
Describe your flaw and record here your limit

Combat

Join Battle: 8 DMDV: 16 PMDV: 4 Dodge: 15/16 (16/17)

Human:
Punch: Spd 5, Acc 9, Dmg 4B, PDV 10, Rate 3
Kick: Spd 5, Acc 8, Dmg 7B, PDV 6, Rate 2
Clinch: Spd 6, Acc 8, Dmg 4B (P), Rate 1
Short Sword, exceptional: Spd 4, Acc 9, Dmg 10L (cold dmg from Blessing of Air), PDV 8, Rate 2
Nightwind: Spd 6, Acc 16, Dmg 10L + Coral Snake Venom, Rng 450 yd, Rate 3
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing

War form:
Claws: Spd 5, Acc 10, Dmg 7L, PDV 11, Rate 3
Short Sword: Spd 4, Acc 10, Dmg 11L (cold dmg from Blessing of Air), PDV 9, Rate 2
Nightwind: Spd 6, Acc 17, Dmg 11L + Coral Snake Venom, Rng 450 yd, Rate 3
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing

Merits and Flaws

Flaws
Amnesia +2 fp – first 120 years of his life
Diminished Cha +3fp
Diminished Man +3fp
Disturbing +2fp – aura of menace

Experience

Total: 16
Spent: 8
On: athletics 3; awareness 3

History

The Lunar now known as Thrice-Born Moonchild With No Name (Moonchild) has no memory of the first part of his life. His memories were his Sacrifice to be initiated into Sorcery. He even gave up his name. He does remember his Second Breath, though. He can recall with clarity how he was being chased by wolves. How he decided that he would not die running. How Luna, the Bloody Huntress came to him and gave him the strength to fight on. How he became the hunter and the wolves the hunted. He did not need to kill all of them, just the leader. To this day, Moonchild remembers vividly his first kill as his finest kill, his first Heart's Blood as the most fulfilling.

For the next 30 years or so, Moonchild hunted prey and searched out lost lore for himself and the Silver Pact. He has been on several expeditions to rescue Unblooded and take down Chimera. He has been instrumental in teaching many novice Lunars how to hunt and survive.

For his initiation into the Celestial Circle of Sorcery, Moonchild assumed he would just give a similar sacrifice as the first time. The Sorcery had different plans though. He arrogantly offered whatever was required and he was furious at what it took. His freedom. Since that day, Moonchild has had dreams and visions the return of a companion from another time who he was subservient to. He has fought the supernatural pull to go to this person. He has recently been called upon to go to Nexus and retrieve an Unblooded Lunar or take care of the Chimera that he has become. At first, Moonchild did not think too much of it, but after communicating with Salamander, an ally and sometime partner who keeps a residence in Nexus, he new that fate had played its hand and his time was up. He now travels quickly to perform his duty and to fulfill his destiny. But he doesn't like it.

Personality

Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form.

Forms Known

I need a place to note the forms that he knows so that I don't easily forget them

Wood aspect DB
Air aspect DB sorcerer

Fair Folk Cataphractoi from the North
Hobgoblin forms from the East and North
Gryphon
Abacasteri (CoCD ll: the Wyld p155)
Sea Horse (CoCD ll: the Wyld p156)
Buck Ogre (noted in writeup on wiki)

Blood Ape
Neomah
Luminat, the Deer that Hunt Men (BoS V: RoGD ll p80)
Teodozjia, the Lions Sent into the World (BoS V: RoGD ll p87)
Tinsiana, the Scorpion Demons (CoCD V: Malfeas p150)