Editing Character:Second Thoughts

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==Resistance==
 
==Resistance==
 
'''Optimistic Security Practice''', pg. 6
 
'''Optimistic Security Practice''', pg. 6
*5m, Simple, 1 scene.  Unnatural Illusion.  Adds (Exalt’s Essence) to bashing and lethal soak. Those with Dodge MDV less than (Exalt’s [Connections or Backing in the Bureau of Journeys] + Resistance + Essence = Dodge MDV 13) that would choose to attack him believe that they can not succeed in their attempts to stop him, automatically failing their attacks. Ignored for an action by paying one Willpower, and after spending three Willpower in this way an attacker ignores the effect for the rest of the scene. An attacker with Compassion less than 3 only needs to spend two total Willpower to ignore the illusion for the scene.
+
*5m, Simple, 1 scene.  Unnatural Illusion.  Adds (Exalt’s Essence) to bashing and lethal soak. Those with Dodge MDV less than (Exalt’s [Connections or Backing in  
 +
the Bureau of Journeys] + Resistance + Essence = Dodge MDV 13) that would choose to attack him believe that they can not succeed in their attempts to stop him, automatically failing their attacks. Ignored for an action by paying one Willpower, and after spending three Willpower in this way an attacker ignores the effect for the rest of the scene. An attacker with Compassion less than 3 only needs to spend two total Willpower to ignore the illusion for the scene.
  
 
'''Unwavering Well-Being Meditation''', pg. 6
 
'''Unwavering Well-Being Meditation''', pg. 6
*--(2m), permanent improvement to Optimistic Security Practice.  So enhanced, Optimistic Security Practice provides (Essence) additional bashing, lethal and aggravated soak. Those subject to Optimistic Security Practice’s illusion who have Temperance less than 3 must spend a total of five Willpower to ignore the illusion for a scene, instead of three.
+
*--(2m), permanent improvement to Optimistic Security Practice.  So enhanced, Optimistic Security Practice provides (Essence) additional bashing, lethal and aggravated  
 +
soak. Those subject to Optimistic Security Practice’s illusion who have Temperance less than 3 must spend a total of five Willpower to ignore the illusion for a scene, instead of three.
  
 
==Sail==
 
==Sail==
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*Parry DV: 6  
 
*Parry DV: 6  
 
*Soak: 6/7/5, Hardness: 3L/3B, reduce attacking roll by 1 dice
 
*Soak: 6/7/5, Hardness: 3L/3B, reduce attacking roll by 1 dice
**When soak charms up, +10B/10L/5A and those with less than DMDV 13 must spend 1 wp to attack, up to 3 times.  Compassion less than 3 spend up to 2.  Temperance less than 3 must spend a total of five Willpower to ignore the illusion for a scene, instead of three.
+
**When soak charms up, +10B/10L and  
 
 
 
===Movement===
 
===Movement===
 
*Move: 5
 
*Move: 5
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*Discreet Essence Armor (Artifact 2): Soak: +5L/+5B Hardness: 2L/2B Mobility: -0 Fatigue: 0 Attune:5
 
*Discreet Essence Armor (Artifact 2): Soak: +5L/+5B Hardness: 2L/2B Mobility: -0 Fatigue: 0 Attune:5
 
*Starmetal adds 1 to lethal and bash hardness and reduces attacker's damage rolls by -1 external penalty
 
*Starmetal adds 1 to lethal and bash hardness and reduces attacker's damage rolls by -1 external penalty
 +
*Artifact 2: Heathstone Bracers, starmetal, +1 to Acc & Dam
 +
*Salery: 2
 +
*Manse: 2: Air, Surface Thoughts
 +
*Celestial Manse: 3, Divine Observatory
  
 
==Colleges==
 
==Colleges==

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