Editing Character:Veil-Winged Shrike

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=Attributes=
 
=Attributes=
*Strength 2+3
+
*Strength 1+3
*Dexterity 5+3
+
*Dexterity 4+3
 
*Stamina 2+3
 
*Stamina 2+3
 +
  
 
==Social==
 
==Social==
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==Mental==
 
==Mental==
*Perception 2
+
*Perception 3
*Intelligence 2
+
*Intelligence 3
 
*Wits 3
 
*Wits 3
  
 
=Abilities and Charms=
 
=Abilities and Charms=
 
==Caste==
 
==Caste==
* Bureaucracy 5
+
* Bureaucracy 2
 
** Second Excellency
 
** Second Excellency
** Immanent Solar Glory x2 (permanent: expand Peripheral pool by 10, only regenerates when attending to an organisation or via extraordinary mote-regeneration measures)
 
  
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
 
*Linguistics 5 (languages: Rivertongue (native), Leaftongue, Old Realm, High Realm, Low Realm, Claw-speak)
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** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Poetic Expression Style (3m, Reflexive, Instant, Combo-OK. Communicate simple concepts despite language barrier)
 
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
 
** Unbreakable Fascination Method (10m 1wp, Simple, Instant, Combo-OK, Obvious: flare anima to 16+m level; exerts UMI on all listeners, automatic success unless opposed by a defensive Charm; Cha+Ling vs MDV, failure to resist forces targets to go into hysterics; resistance requires either a Temperance success or 1WP/action, to a max of 5WP/scene.)
** Excellent Emissary's Tongue (Permanent: while using a Linguistics Excellency and trying to communicate in a language she doesn't know, she can make an Int+Ling roll for every five long ticks of conversation or written page; difficulty 5 if few days' study, 7 if a scene's study, 10 if a few words' study)
 
  
 
*Socialise 5
 
*Socialise 5
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** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
 
** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD)
** Hastening Night's End (10m, Simple, Dramatic action, Combo-OK, Emotion, Obvious: cures any one derangement; creates in the target an Intimacy to a memory that helps prevent the derangement from returning)
 
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
 
** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects)
  
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*** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
 
*** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak)
 
*** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
 
*** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object)
*** One with the Wave (IM) (5m, Reflexive, Instant, Counterattack Step 9, Combo-OK: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
+
*** One with the Wave (IM) (5m, Reflexive, Instant, Combo-OK, Counterattack: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks)
*** Knockout Blow (4m, Supplemental, Instant, Combo-OK, Crippling, Obvious: makes it easier to knock people unconscious)
 
*** Heaven Thunder Hammer (4m, Supplemental, Instant, Combo-OK: target thrown 3 yards/pt of pre-soak, +25 yards; take 1B or 1L per yd not travelled if striking hard object)
 
*** Break the Storm (5m, Reflexive, Instant, Counterattack Step 2, Combo-OK: standard counterattack, subtract successes from successes of opponent's attack; apply overflow successes as attack against opponent)
 
  
* Occult 5
+
*Occult 5
 
** Second Excellency
 
** Second Excellency
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
 
** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions)
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** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die)
 
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 
** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1)
 +
** Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
 
** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw)
** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
 
  
 
==Unfavoured==
 
==Unfavoured==
* Lore 1
+
*Lore 1
 
* Performance 5 (+3 compelling love)
 
* Performance 5 (+3 compelling love)
* Athletics 2
 
  
 
===Spells===
 
===Spells===
 
Emerald Circle
 
Emerald Circle
 
* Demon of the First Circle
 
* Demon of the First Circle
* Invulnerable Skin of Bronze (+6L/+12B)
+
* Invulnerable Skin of Bronze
 
Sapphire Circle
 
Sapphire Circle
 
* Demon of the Second Circle
 
* Demon of the Second Circle
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''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.''
 
''Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.''
  
==Artifact 5: Celestial Battle Armour==
+
==Artifact 5: Wings of the Raptor==
3 hearthstones setting, requires a rating 3+ hearthstone to supply power, 10m commitment, ''Never needs to be repaired''<br>
+
Hearthstone setting, 1m commitment. +10m commitment, wings activate for flight at 80mph or 5x running speed. Manoeuvring rolls are Dex+Ath+6. +3 DVs in flight. +3 Appearance. ''Never needs to be repaired''<br>
Once thought to have been a princely gift by the people of Thorns to their radiant ruler. It was unearthed in the heart of the Noon Shadow Temple, and surrendered to Shrike as her due, and has since become part of her daily wear. She uses the added mobility to take long trips into the countryside surrounding Thorns, sometimes swooping down to chat with or bestow blessings upon random smallfolk. This habit has greatly endeared her to the people.<br>
+
A princely gift by the people of Thorns to their radiant ruler. It was unearthed in the heart of the Noon Shadow Temple, and surrendered to Shrike as her due, and has since become part of her daily wear. She uses the added mobility to take long trips into the countryside surrounding Thorns, sometimes swooping down to chat with or bestow blessings upon random smallfolk. This habit has greatly endeared her to the people.
Almost of its own volition, it revealed itself as a suit of powered armour to her in an hour of need, unfolding filaments of gleaming orichalcum. Feathers spun themselves into delicate circuitry, armoured plates appearing from Elsewhere and riveting themselves to her form.<br>
 
The suit provides the following generic advantages: +2 Resistance vs poison/disease, 1 hr air supply; +2 Awareness, or Essence sight for 3m/scene; +2 Strength for feats, jumping, and melee damage; x2 movement rate, 10mph marching rate; enhanced natural weapons; +2 Stealth while moving or +3 while stationary.<br>
 
It also contains the following modular subsystems:
 
* Voice of Command: acts as a pectoral of resplendent speeches. For 4m, can be audible up to 100 yards away and +4 to all social rolls to audiences of >3 people. For 5m, 100 yards around her becomes absolutely silent and she can be heard up to 200 yards away.
 
* Essence Wings: 5m to fly at 20 yards/tick for a scene; 6m for 100mph, 5 hr flight which requires a Dex+Ath diff 1 roll to change course
 
* Glorious Raiment Mode: when not in use, the armour can fold itself through a series of Elsewhere pockets, becoming barely noticeable. The articulated ribs retract and form the setting of what appears to be a large pendant that then spins clothing out of pure Essence, serving as an infinite resplendence amulet (Lords of Creation, 97). Activating this mode costs 5 attuned motes. The motes can be reflexively de-attuned, at which point the armour assumes its usual dimensions.
 
  
 
==Artifact 2: Yasal Crystal==
 
==Artifact 2: Yasal Crystal==
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Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br>
 
Shrike is the centre of supernatural power in Thorns, but for the sake of not pointlessly antagonising the Realm and other Immaculate prefectures, she has not actually laid official claim to any sort of title, relying on her celebrity, powerful Cult, and personal charms (and Charms) to affect policy. The living and the dead, the Thorns of sunlight and the Spines of shadow, all bend the knee to her as queen and goddess. She has cemented her reign by ceremonially marrying Thorns' newborn City Father, through him gaining access to the region's spirit courts, many of which acknowledge her as a patron: her Cult allocates feast-days to particularly helpful gods. She serves as the mediatrix between Thorns and Spines, and the latter more than the former owes its continued existence to her. Her state-sponsored ancestor cult has been the main motive force behind the reconstruction efforts in the Underworld. Ghosts arrive daily, to witness the rarest of all things: innovation in the Underworld. For while Stygia remains the centre of political power in the Underworld, and Sijan its busiest 'port', Spines is beginning to be known as its centre of commerce, industry, and culture. <br>
 
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic.  
 
And all this is without reckoning the direct power she wields over the hearts and minds of her people using her potent magic.  
 
==Influence 5: Imperial Regent of the Phoenix Empire==
 
Guardian of Wrath of Fallen King's daughter, Cassa, Shrike assumes the role of Imperial Regent whenever Wrath is away, allowing her to speak with his voice and act in his stead.
 
  
 
==Influence 3: Terrestrial Bureaucracy==
 
==Influence 3: Terrestrial Bureaucracy==
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Extracted from the heart of Thorns' central Manse - Noon Shadow Temple. Surmounts the Crown of Thunders.<br>
 
Extracted from the heart of Thorns' central Manse - Noon Shadow Temple. Surmounts the Crown of Thunders.<br>
 
Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.
 
Noon Shadow Temple is a ''Wood-Aspected'' manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an ''Otherworld Gate'' to the Underworld; ''Ability Enlightenment'' in the areas of Bureaucracy, Investigation, Medicine, and Presence; the ''Subtle Breath of Sextes Jylis'' that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous ''Provider'' that ensures its occupants never want for necessities. It requires ''simple maintenance'' which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.
 
==Manse 3: Stone of Compassion==
 
A tranquil lake near Killing Frost's domain gives rise to this hearthstone; the manse itself is a solitary pagoda built in the exact middle of the lake. The Stone enhances Shrike's already keen tendencies towards affection and empathy, providing irrepressible motivation and unwavering certainty. She wears it on the pendant that conceals her Celestial Battle Armour.
 
  
 
==Manse 1: Road of Hatred Stone==
 
==Manse 1: Road of Hatred Stone==
 
Reinforces an Intimacy of hatred, becoming a second Motivation for social combat, mental influence, and recovering Willpower is concerned.<br>
 
Reinforces an Intimacy of hatred, becoming a second Motivation for social combat, mental influence, and recovering Willpower is concerned.<br>
The first fruits of her development project in Spines. The ghosts of Thorns' Underworld shadow have raised a small manse for her when she chooses to reside there, which produces this unremarkable hearthstone. The matte-black stone, the size and smoothness of a river pebble, is set into the clasp of her Celestial Battle Armour.
+
The first fruits of her development project in Spines. The ghosts of Thorns' Underworld shadow have raised a small manse for her when she chooses to reside there, which produces this unremarkable hearthstone. The matte-black stone, the size and smoothness of a river pebble, is set into the clasp of her Wings of the Raptor.
  
 
==Whispers 5: the Glory of the Neverborn==
 
==Whispers 5: the Glory of the Neverborn==
 
Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br>
 
Shrike does not speak of what passed between her and the Lover at the Fortress of Crimson Ice. Even Frost does not ask, and even to him she will not tell. But she's heard them now, the Whispers of the Neverborn, echoing out from their hole in the world, the crack in reality caused by their impossible dying. And she can't get them to stop. Sometimes she can close her eyes and tune them out, immersing herself instead in the golden hymns her Cult sings to her, but the Whispers are always waiting for her. Sometimes she gives in to them. Especially when she's tired and confused and frustrated and out of her depth: the Whispers come then, suggesting solutions. Elegant ones. Harmless ones, really, just a little bit unorthodox. That little bit... unusual. Bending numbers using equations she can't quite remember. Flexing muscles she's never bothered to develop. Tapping knowledge she's never acquired, telling stories she's never heard. <br>
 
Harmless, surely.
 
Harmless, surely.
 
==Ward 5 (flaw): Imperial Princess Cassa==
 
Arynd Kal's Half-Caste daughter.
 
  
 
=Flaws=
 
=Flaws=
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*Essence: 5
 
*Essence: 5
 
*Personal: 25/25
 
*Personal: 25/25
*Peripheral: 27/57
+
*Peripheral: 36/57
*ISG: 20/20
+
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (Durability of Oak: 8m, SHF: 6m)
*Overdrive: 0/10
+
*Committed to artifacts: 11 (10: Crown of Thunders, 1: Wings of the Raptor), (10: Wings of the Raptor)
*Committed to Charms: 10 (5: Integrity-Protecting Prana, Principle of Motion), (SHF: 6m)
 
*Committed to artifacts: 20 (10: Crown of Thunders, 10: Celestial Battle Armour)
 
 
*Willpower: 10/10
 
*Willpower: 10/10
 
*Anima status: Quiescent
 
*Anima status: Quiescent
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*Dodge DV: 6
 
*Dodge DV: 6
 
*Parry DV: 8
 
*Parry DV: 8
*Soak (L/B/A): 3/5/- (25L/32B/12A) w SHF and Peronelle, +10L/+10B with Durability of Oak
+
*Soak (L/B/A): 3/5/- (28/30/25) w SHF and IKB and perronelle
*Hardness: 8L/8B (w/ CBA)  
+
*Hardness: 5L/5B (w/ perronelle)  
 
===Movement===
 
===Movement===
*Move: 12
+
*Move: 6
*Dash: 22
+
*Dash: 11
*Jump: 7 up, 14 across
+
*Jump: 5 up, 10 across
  
 
==Social==
 
==Social==
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''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +7L, Defence +2, Rate 3<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
''Clinch'': Speed 6, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing<br>
 
'''Battle Armour Gauntlets''' <br>
 
''Punch'': Speed 5, Accuracy +3, Damage +7L, Defence +3, Rate 4<br>
 
''Kick'': Speed 5, Accuracy +2, Damage +8L, Defence -1, Rate 3<br>
 
  
 
* living armour
 
* living armour
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** -2 Valour
 
** -2 Valour
 
* Awarded: 10 Background points
 
* Awarded: 10 Background points
** -3 Manse
 
** -6 Charms (converted)
 
** -1 Athletics 0 to 1 (converted)
 
  
 
=XP=
 
=XP=
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** Charms (32): 256
 
** Charms (32): 256
 
** Occult 0 to 2: 4
 
** Occult 0 to 2: 4
* Earned: 77
+
* Earned: 40
 
** Understanding the Court: 8
 
** Understanding the Court: 8
 
** Wild Revelry: 8
 
** Wild Revelry: 8
 
** Bureaucracy 0 to 2: 4
 
** Bureaucracy 0 to 2: 4
** Bureaucracy 2 to 5: 15
 
** Knockout Blow: 8
 
** Break the Storm: 8
 
** Heaven Thunder Hammer: 8
 
** Hastening Night's End: 8
 
** Immanent Solar Glory: 8
 
** Athletics 1 to 2: 2
 
  
 
=Cut Material=
 
=Cut Material=
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]
 
[[Character: Shrike's discarde materials|Shrike's discarded materials]]

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