Editing Character:Vengeance of the Righteous
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===Positive=== | ===Positive=== | ||
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=Anima= | =Anima= | ||
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. | Aura of Dread- (Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. |