Editing Character:Vengeance of the Righteous

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==Caste==
 
==Caste==
 
*Archery
 
*Archery
*Martial Arts 5
+
*Martial Arts
 
*Melee 5  
 
*Melee 5  
 
*Thrown
 
*Thrown
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*Lore 2
 
*Lore 2
 
*Medicine
 
*Medicine
 +
*Occult 5
 
*Larceny
 
*Larceny
 
*Bureaucracy
 
*Bureaucracy
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Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...
 
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...
  
==Arsenal==
+
==Artifact==
Five dots, Vengeance's role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord's army. Fitting, considering the number of First Age ghosts he's been able to sway to him, as well as all the grave goods he's looted from the Mask of Winter's armory...
+
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)
  
 
==Manse==
 
==Manse==
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Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10
 
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10
  
==Abyssal Command==
+
==Artifact==
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.
+
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)
  
==Cult==
+
==Lunar Bond==
Two dots. Thanks to Shrike's intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.
+
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)
 
 
==Backing==
 
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.
 
  
==Followers==
 
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.
 
  
==Influence==
 
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...
 
==Lunar Bond==
 
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)
 
  
 
=Charms=
 
=Charms=
 
==Melee==
 
==Melee==
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)
+
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)
 
 
*Savage Shade Style
 
*Artful Maiming Onslaught
 
*Soul Cleaving Wound
 
*Five Shadow Feint
 
*Unfurling Iron Lotus
 
*Time Scything Technique
 
*Thousand Wounds Feinting
 
*Blade Summoning Gesture
 
*Resplendent Shadow Blade
 
*Instant Murder Flash
 
*Blood Press Guillotine
 
  
 +
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.
 +
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. (Forms available: Soulsteel Grand Daiklaive for 1 mote, or Paired Soulsteel Short Daiklaives for 2 motes)
 +
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above. (Purchased twice, so above is discounted.)
 +
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere
 +
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target's DV drops by one for one attack
 +
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.
 +
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks
 +
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)
 +
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons
 +
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing
 +
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer, purchased twice.
 +
*Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)
 +
*Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.
 +
*Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities
 +
*Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings
 +
*Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.
 +
*Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.
 +
*Apocalyptic Evolution of Melee (Scroll of Errata)- Minimum Essence and Melee scores for Melee charms are reduced by one each.
 +
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood] All Melee weapons gain +2 Accuracy and drain motes equal to wielder's Essence. Accuracy bonus stacks with magical material bonus, and mote drain is reduced to one additional mote drained if using a soulsteel weapon.
  
 
==War==
 
==War==
First Excellency (Core, pg. 185-187)
+
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
 
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.
 
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.
 
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)
 
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)
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==Integrity==
 
==Integrity==
*First Integrity Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Integrity Essence Flow
+
*Unconquered Hero's Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.
 
+
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.
*Unconquered Hero's Faith
+
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight's Essence rating, rounded down.
*Heart of Darkness
+
*Undying Stagnation Defense (Abyssals, pg. 138)- Shaping defense.
*Lesser Horror's Scorned
+
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit]
*Soulsteel Reaper Spirit
+
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black]
*Bright Days Painted Black
+
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away]
*Sunlight Bleeding Away
+
*Eternal Enmity Approach
 +
*Five Hearts Hatred
  
 
==Resistance==
 
==Resistance==
*Third Resistance Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Injury Absorbing Discipline
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]
*Armor Calling Kata
+
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.
*Void Banished Mail
+
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.
 +
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Eternal_Darkness_Hecatomb Eternal Darkness Hecatomb]
 +
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)
 
*Spirit Hardened Frame
 
*Spirit Hardened Frame
*Wounds Mean Nothing
+
*Apocalyptic Evolution of Resistance - lowers Essence and Ability Requirements by 1 each
*Restless as the Dead
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage]
  
 
==Stealth==
 
==Stealth==
*First Stealth Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Shadow Cloak Technique
+
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies
*Shade Walker Prana
+
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...
 +
*Splinter In The Mind's Eye (Abyssals, pg. 172)- People stop remembering me....
 +
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits
 +
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana]
  
 
==Dodge==
 
==Dodge==
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
+
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
 
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack's Dodge
 
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack's Dodge
 
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can't dodge Unexpected Attacks)
 
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can't dodge Unexpected Attacks)
 +
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable
 +
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene
  
 +
==Awareness==
 +
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
  
==Occult==
+
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze] - 3 motes -All of the Abyssal's attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.
*Shadowlands Circle Necromancy
 
*Labyrinth Circle Necromancy
 
*Void Circle Necromancy
 
  
==Socialize==
+
==Athletics==
*First Socialize Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
*Scribing the Old Laws
 
*Keeper of the Old Laws
 
*Exquisite Etiquette Style
 
*Honey Tongued Serpent Attack
 
  
  
 
==Presence==
 
==Presence==
First Excellency
+
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)
 
*Dread Lord's Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll
 
*Dread Lord's Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll
*Barrow King's Authority
+
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist
 +
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.
 +
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King's Authority]- Any ghost with an Intimacy of loyalty toward an Abyssal who knows this Charm is immune to being summoned and bound through necromancy or sorcery by any individual other than the Abyssal himself. Furthermore, any attempts to mentally influence such a ghost to betray the Abyssal or abandon her Intimacy suffer a -1 external penalty.
 +
*[http://forum.rpg.net/showpost.php?p=12844549&postcount=244 Noon at Midnight Meditation]
 +
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation]
 +
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero's Faith, so costs 4 motes to activate.)
 +
 
 +
==Socialize==
 +
First, Second and Third Excellencies(Core, pg. 185-187)
 +
 
 +
==Ride==
 +
First, Second and Third Excellencies(Core, pg. 185-187)
 +
 
 +
==Linguistics==
 +
First, Second and Third Excellencies(Core, pg. 185-187)
 +
 
 +
*(Excellencies and Ox-Body Techniques free from DM)
  
 
=Essence=
 
=Essence=
 
*Essence: 5
 
*Essence: 5
*Personal: 22/22
+
*Personal: 0/22
*Peripheral: 41/51
+
*Peripheral: 32/53
 
*Overdrive: 0/25
 
*Overdrive: 0/25
*Committed to Charms: 0
+
*Committed to Charms: 6
*Committed to artifacts:10
+
*Committed to artifacts:16
 
*Willpower: 7/7
 
*Willpower: 7/7
 
*Anima status: 0 motes
 
*Anima status: 0 motes
 
==Virtues==
 
==Virtues==
*Compassion: 2  
+
*Compassion: 2
*Conviction: 2 (Flawed Virtue)
+
*Conviction: 2
*Temperance: 3
+
*Temperance: 2 (Flawed Virtue)
*Valor: 2
+
*Valor: 5
 
*(Virtue channels used: None)
 
*(Virtue channels used: None)
 
===Resonance===
 
===Resonance===
0 out of 10 points.
+
6 out of 10 points.
  
 
=Conflict=
 
=Conflict=
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*Join Battle: 7
 
*Join Battle: 7
 
*Dodge DV: 8
 
*Dodge DV: 8
*Parry DV: 9 (Power Maces), 4 (Unarmed)
+
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)
 
*Soak: Soak +29L/34B
 
*Soak: Soak +29L/34B
 
*Hardness: 24L/29B
 
*Hardness: 24L/29B
  
 
When Iconic
 
When Iconic
*Dodge DV: 10
+
*Dodge DV: 13
*Parry DV: 11 (Power Maces), 6 (Unarmed)
+
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)
  
 
===Movement===
 
===Movement===
*Move: 5
+
*Move: 5/25 flying
*Dash: 11
+
*Dash: 11/55 flying
  
 
==Social==
 
==Social==
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=Equipment=
 
=Equipment=
 +
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent
 
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.
 
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.
 
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.
 
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.
 +
 +
*Weapons take All Blades Cry For Blood effect into account.
  
 
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)
 
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)
Line 280: Line 301:
 
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation  
 
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation  
 
=Combos=
 
=Combos=
 +
==Enemy of Creation Rebuking Technique==
 +
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)
 +
 +
Costs 16 motes, 2 WP
 +
 +
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.
 +
 +
(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)
 +
 +
==Oncoming Storm of Decay==
 +
 +
Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)
 +
 +
Costs 12 or 13 motes, 2 WP
 +
 +
A line of ebon springs from Vengeance's clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance's features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.
  
 
=Circle=
 
=Circle=
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=Story Awards=
+
=Bonus Point Expenditure=
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.
+
15 nonmagical Bonus Points
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.
+
* five points- Armor
*30 XP and 5 background dots
+
*three dots- Artifact
 +
*eight points- Strength and Dexterity to 5
 +
30 Bonus Points
 +
* fourteen points- Essence to 5
 +
* sixteen points- 4 charms
 +
* eight points- Appearance to 4
 +
* one point- one specialty
 +
 
 +
=XP=
 +
*Earned: 112
 +
*Spent: # (make a list of all purchases here)
 +
*Manipulation to 5- 28 XP
 +
*Charm purchases- 10 -80 XP
 +
*Unspent: 4 XP
 +
 
 +
Weekly Award- 5/15/10- 8 XP, for a total of 12.
 +
*Expenditure-
 +
*Specialty +1 Daiklaive- 3 xp
 +
*New Charm- Elegant Flowing Deflection - 8 XP
 +
 
 +
Weekly Award- 5/22/10 - 8 XP, total of 9.
 +
*Expenditure-
 +
*New Charm- Heart of Darkness - 8 XP
 +
 
 +
Weekly Award- 5/29/10 - 8 XP, total of 9.
 +
*Expenditure-
 +
*New Charm- Lesser Horrors Scorned - 8 XP
 +
 
 +
Story Award- 6/02/10 - 4 XP, total of 5.
 +
 
 +
Weekly Award- 6/05/10 - 8 XP. total of 13.
 +
 
 +
Weekly Award- 6/12/10 - 8 XP. total of 21.
 +
*Expenditure-
 +
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining
 +
 
 +
*Weekly Award- 6/19/10 - 8 XP, total of 13.
 +
*Weekly Award- 6/26/10 - 8 XP, total of 21.
 +
*Weekly Award- 7/3/10 - 8 XP, total of 29.
 +
*Weekly Award- 7/10/10 - 8 XP, total of 37.
 +
*Weekly Award- 7/17/10 - 8 XP, total of 45.
 +
*Weekly Award- 7/24/10 - 8 XP, total of 53.
 +
*Expenditure-
 +
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4
 +
*New Total= 4 XP
 +
*Weekly Award- 7/31/10 - 8 XP, total of 12.
 +
*Weekly Award- 8/7/10 - 8 XP, total of 20.
 +
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.
 +
*Weekly Award- 8/14/10 - 8 XP, total of 12.
 +
*Weekly Award- 8/21/10 - 8 XP, total of 20.
 +
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.
 +
*Weekly Award- 8/28/10 - 8 XP, total of 8.
 +
*Expenditure- Presence to 5, total of 0 XP.
 +
*Weekly Award- 10/11/10 - 8 XP, total of 8.
 +
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King's Authority] -8 XP, total of 0.
 +
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&postcount=244 Noon at Midnight Meditation]
 +
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]
 +
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.
 +
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)
 +
*Weekly Award and Expenditure- 12/11/10 - 16 XP
 +
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP
 +
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP
 +
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP
 +
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP
 +
*Weekly Award- 1/8/11 - 8 XP, total of 8.
 +
*Weekly Award- 1/15/11 - 8 XP, total of 16.
 +
*Weekly Award- 1/22/11 - 8 XP, total of 24.
 +
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.
 +
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP
 +
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]

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