Character:Vengeance of the Righteous

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[A Date With Destiny].

  • Vengeance of the Righteous
  • Caste: Dusk
  • Concept: Repentant Assassin
  • This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...

Motivation

  • Redeem himself into a Solar through elimination of enemies of Creation

Intimacies

Natural

Negative

Mask of Winters (Hatred) (Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)

Positive

His Lunar Mate (love)

Supernatural

Negative

Positive

  • love towards Shrike and what she stands for: a victorious, defiant Lookshy

Anima

Aura of Dread- (Permanent Essence) to DV, regardless of the opponent's Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn's permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order.

As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn't know this.)

Attributes

==Physical== (Primary)

  • Strength 5
  • Dexterity 5
  • Stamina 3

==Social== (Tertiary)

  • Charisma 2
  • Manipulation 5
  • Appearance 4

==Mental== (Secondary)

  • Perception 3
  • Intelligence 3
  • Wits 3

Abilities

Caste

  • Archery
  • Martial Arts
  • Melee 5 (Daiklaves +3, Power Maces +3)
  • Thrown
  • War 5

Favored

  • Integrity 5
  • Resistance 5
  • Survival 2
  • Dodge 5
  • Stealth 5 (+3 In Darkness)
  • Awareness 4
  • Athletics 5

Unfavored

  • Performance
  • Presence 5
  • Craft
  • Investigation
  • Lore
  • Medicine
  • Occult
  • Larceny
  • Bureaucracy
  • Linguistics 1 (Low Realm, )
  • Ride 1
  • Sail 4
  • Socialize 1

Backgrounds

Whispers

Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...

Artifact

Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)

Manse

Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter's service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol's Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn't immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)

Artifact

Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter's lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...

Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets. It has the following abilities:

  • Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank).
  • Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.
  • Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.
  • Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.
  • Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.
  • Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.
  • Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:
  • Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)
  • Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.
  • Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.

Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10

Artifact

Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive, Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)

Lunar Bond

Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)


Charms

Melee

First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)

  • Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.
  • Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. (Forms available: Soulsteel Grand Daiklaive for 1 mote, or Paired Soulsteel Short Daiklaives for 2 motes)
  • Soul Bleeding Umbral Knife -Improves weapon created by the above. (Purchased twice, so above is discounted.)
  • Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere
  • Five Shadow Feint (Abyssals, pg. 129)- For every two motes spent, target's DV drops by one for one attack
  • Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.
  • Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks
  • Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)
  • Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons
  • Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing
  • Blood Streaked World Artistry- The Army Killer (2 purchases)
  • Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)
  • Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.
  • Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities
  • Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings
  • Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.
  • Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.
  • Apocalyptic Evolution of Melee (Scroll of Errata)- Minimum Essence and Melee scores for Melee charms are reduced by one each.
  • All Blades Cry For Blood All Melee weapons gain +2 Accuracy and drain motes equal to wielder's Essence. Accuracy bonus stacks with magical material bonus, and mote drain is reduced to one additional mote drained if using a soulsteel weapon.

War

First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)

  • Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.
  • Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)


Integrity

First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)

  • Unconquered Hero's Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.
  • Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.
  • Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight's Essence rating, rounded down.
  • Undying Stagnation Defense (Abyssals, pg. 138)- Shaping defense.
  • Soulsteel Reaper Spirit
  • Bright Days Painted Black
  • Sunlight Bleeding Away
  • Eternal Enmity Approach
  • Five Hearts Hatred

Resistance

First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)

  • Iron Reliquary Body
  • Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.
  • Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.
  • Eternal Darkness Hecatomb
  • Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)
  • Spirit Hardened Frame
  • Apocalyptic Evolution of Resistance - lowers Essence and Ability Requirements by 1 each
  • Unshattered Carcass Cage

Stealth

First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)

  • Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies
  • Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...
  • Splinter In The Mind's Eye (Abyssals, pg. 172)- People stop remembering me....
  • Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits
  • Shade Walker Prana

Dodge

First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)

  • Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack's Dodge
  • Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can't dodge Unexpected Attacks)
  • Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable
  • Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene

Awareness

First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)

  • Flesh Gouging Gaze - 3 motes -All of the Abyssal's attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.

Athletics

First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)


Presence

First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)

  • Dread Lord's Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll
  • Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist
  • Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.
  • Barrow King's Authority- Any ghost with an Intimacy of loyalty toward an Abyssal who knows this Charm is immune to being summoned and bound through necromancy or sorcery by any individual other than the Abyssal himself. Furthermore, any attempts to mentally influence such a ghost to betray the Abyssal or abandon her Intimacy suffer a -1 external penalty.
  • Noon at Midnight Meditation
  • Shambling Horde Appropriation
  • Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero's Faith, so costs 4 motes to activate.)

Socialize

First, Second and Third Excellencies(Core, pg. 185-187)

Ride

First, Second and Third Excellencies(Core, pg. 185-187)

Linguistics

First, Second and Third Excellencies(Core, pg. 185-187)

  • (Excellencies and Ox-Body Techniques free from DM)

Essence

  • Essence: 5
  • Personal: 0/22
  • Peripheral: 32/53
  • Overdrive: 0/25
  • Committed to Charms: 6
  • Committed to artifacts:16
  • Willpower: 7/7
  • Anima status: 0 motes

Virtues

  • Compassion: 2
  • Conviction: 2
  • Temperance: 2 (Flawed Virtue)
  • Valor: 5
  • (Virtue channels used: None)

Resonance

6 out of 10 points.

Conflict

Physical

  • Join Battle: 6
  • Dodge DV: 8
  • Parry DV: 7 (Soulsteel Grand Daiklaive),12 (Edge of Oblivion), 6 (Power Maces)
  • Soak: Soak +29L/34B
  • Hardness: 24L/29B

When Iconic

  • Dodge DV: 13
  • Parry DV: 12 (Soulsteel Grand Daiklaive),17 (Edge of Oblivion), 11 (Power Maces)

Movement

  • Move: 5/25 flying
  • Dash: 11/55 flying

Social

  • Join Debate: 6
  • Dodge MDV: 9
  • Parry MDV: 5

Health Levels

  • -0, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

  • Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent
  • Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.
  • Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.
  • Weapons take All Blades Cry For Blood effect into account.
  • Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)
  • Twin Power Mace Gauntlets -

Melee-

  • Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••, Tags: O, P, drains six motes when damaging opponent
  • Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••, Tags: O, P, drains six motes when damaging opponent

Ranged-

  • Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••
  • Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••

History

  • Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man's back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.

The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.


And now we see the young Dreus, intestines spilled over a wide area, life's blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.


The young Dreus quickly thinks over the offer. With the last of his life's energies, he lifts his head slightly and releases it, a slight nod his final word...

-Years and miles later-

The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk's corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. "I will not let you hurt these people, Anathema!"

The man in black swipes his sword so fast you could barely see it, severing the monk's head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black's face, remains fixed in its perfectly balanced stance.

The man in black merely stands there for a few moments, until the monk's corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.

Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.

Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. "I'm a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have." Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. "May this oath become as binding as the fates of the Neverborn."

Slowly, he stands and starts walking. After about ten minutes of walking, as he's a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. "Who was that man?" the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...

Personality

  • Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn't survive his 'master's displeasure in defense of their lives...


He has a weakness for puppies, even though they tend to die first in the eruptions....

Goals

Redeem himself into a Solar Exalt, and eliminate the enemies of Creation

Combos

Enemy of Creation Rebuking Technique

Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)

Costs 16 motes, 2 WP

Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.

(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)

Oncoming Storm of Decay

Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)

Costs 12 or 13 motes, 2 WP

A line of ebon springs from Vengeance's clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance's features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.

Circle

Each Circlemate

Bonus Point Expenditure

15 nonmagical Bonus Points

  • five points- Armor
  • three dots- Artifact
  • eight points- Strength and Dexterity to 5

30 Bonus Points

  • fourteen points- Essence to 5
  • sixteen points- 4 charms
  • eight points- Appearance to 4
  • one point- one specialty

XP

  • Earned: 112
  • Spent: # (make a list of all purchases here)
  • Manipulation to 5- 28 XP
  • Charm purchases- 10 -80 XP
  • Unspent: 4 XP

Weekly Award- 5/15/10- 8 XP, for a total of 12.

  • Expenditure-
  • Specialty +1 Daiklaive- 3 xp
  • New Charm- Elegant Flowing Deflection - 8 XP

Weekly Award- 5/22/10 - 8 XP, total of 9.

  • Expenditure-
  • New Charm- Heart of Darkness - 8 XP

Weekly Award- 5/29/10 - 8 XP, total of 9.

  • Expenditure-
  • New Charm- Lesser Horrors Scorned - 8 XP

Story Award- 6/02/10 - 4 XP, total of 5.

Weekly Award- 6/05/10 - 8 XP. total of 13.

Weekly Award- 6/12/10 - 8 XP. total of 21.

  • Expenditure-
  • New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining
  • Weekly Award- 6/19/10 - 8 XP, total of 13.
  • Weekly Award- 6/26/10 - 8 XP, total of 21.
  • Weekly Award- 7/3/10 - 8 XP, total of 29.
  • Weekly Award- 7/10/10 - 8 XP, total of 37.
  • Weekly Award- 7/17/10 - 8 XP, total of 45.
  • Weekly Award- 7/24/10 - 8 XP, total of 53.
  • Expenditure-
  • 6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, Flesh Gouging Gaze, Vengeful Riposte, Awareness to 4
  • New Total= 4 XP
  • Weekly Award- 7/31/10 - 8 XP, total of 12.
  • Weekly Award- 8/7/10 - 8 XP, total of 20.
  • Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.
  • Weekly Award- 8/14/10 - 8 XP, total of 12.
  • Weekly Award- 8/21/10 - 8 XP, total of 20.
  • Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2 -20 XP, total of 0.
  • Weekly Award- 8/28/10 - 8 XP, total of 8.
  • Expenditure- Presence to 5, total of 0 XP.
  • Weekly Award- 10/11/10 - 8 XP, total of 8.
  • Expenditure- Barrow King's Authority -8 XP, total of 0.
  • Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. Noon at Midnight Meditation
  • Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. All Blades Cry For Blood
  • Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.
  • Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), Soulsteel Reaper Spirit, Eternal Enmity Approach, Sunlight Bleeding Away, Shade Walker Prana (40 XP spent, 8 left)
  • Weekly Award and Expenditure- 12/11/10 - 16 XP
  • Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP
  • Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP
  • Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP

-Five Hearts Hatred, Bright Days Painted Black, Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP

  • Weekly Award- 1/8/11 - 8 XP, total of 8.
  • Weekly Award- 1/15/11 - 8 XP, total of 16.
  • Weekly Award- 1/22/11 - 8 XP, total of 24.
  • Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.

-Shambling Horde Appropriation, Apocalyptic Evolution of Resistance (Scroll of Errata), Unshattered Carcass Cage, Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP