Character:Zelethar Jones

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Zelethar Jones

Prince-of-persia-20081117010257749.jpg

Character in Land of Sand, played by Cowboy Energy.

Caste: Night
Concept: Treasure hunter previously imprisoned for a crime he didn't commit.

Description of character.

Motivation

  • To bring secrets to light.

Iconic Anima

  • A shrouded figure in windswept veils.

Intimacies

Attributes

Mental

  • Intelligence ••
  • Perception •••
  • Wits ••••

Physical

  • Dexterity ••••
  • Stamina •••
  • Strength •••

Social

  • Appearance •••
  • Charisma ••
  • Manipulation ••

Abilities

Caste Abilities

  • Athletics •••• (Acrobatics)
  • Awareness ••• (Traps)
  • Dodge •••••
  • Larceny ••••• (Illegal Entry)
  • Stealth •••

Favored Abilities

  • Archery ••
  • Integrity ••
  • Lore •
  • Melee ••••
  • Resistance ••

Unfavored Abilities

  • Ride ••
  • Linguistics • (Old Realm)

Backgrounds

Artifact 2, Orichalcum Reaper Daiklaive

  • Moweryan

Manse 2, The Monkey Stone

Resources 3

Charms

Athletics

Graceful Crane Stance

  • This Charm allows the Chosen to maintain perfect balance, even on something as thin as a human hair.
    • Exalted Second Edition Core, page 222.

Spider-Foot Style

  • This Charm allows the Solar Exalted to move across any surface, vertical or upside down. Exalts with higher Essence may even stand still in these odd positions.
    • Exalted Second Edition Core, page 225.

Dodge

Second Dodge Excellency

  • This Excellency allows the Exalt to add successes to the result of a roll based on the Ability for which it was purchased.
    • Exalted Second Edition Core, page 184.

Seven Shadow Evasion

  • This Charm can be used in response to an attack. This Charm is a dodge that allows a Solar to perfectly defend against the attack, even if it would normally be undodgeable. This Charm suffers from one of the Four Flaws of Invulnerability.
    • Flaw?
      • Exalted Second Edition Core, page 227.

Shadow Over Water

  • This Charm allows the Exalt to temporarily regain her defensive advantage against a single attack.
    • Exalted Second Edition Core, page 227.

Larceny

Lock-Opening Touch

  • This Charm allows the Chosen to open any lock easily, even if they lack tools (though the Charm gains the Obvious keyword if they do so). It is even difficult for Charms or other magical effects to contest this Charm.
    • Exalted Second Edition Core, page 229.

Melee

Call the Blade

  • This Charm causes a weapon the Solar owns to fly to her hand.
    • Exalted Second Edition Core, page 191.

Second Melee Excellency

  • This Excellency allows the Exalt to add successes to the result of a roll based on the Ability for which it was purchased.
    • Exalted Second Edition Core, page 184.

Summoning the Loyal Steel

  • Committing some Essence, the Solar may store Elsewhere a Melee weapon that she has used to inflict damage. She may then draw the weapon from Elsewhere as if she still had it in her possession, or through the use of Charms such as Call the Blade.
    • Exalted Second Edition Core, page 192.

Stealth

Easily Overlooked Presence Method

  • This Charm makes it impossible to notice the Chosen unless they are somehow made particularly noticeable.
    • Exalted Second Edition Core, page 230.

Essence

  • Permanent Essence: 3
  • Personal motes: /17
  • Peripheral motes: /39
  • Committed:
  • Willpower: 8/8

Virtues

  • Compassion ••••
  • Conviction •••
  • Temperance •
  • Valor ••
  • Primary Virtue: Compassion
  • Virtue Flaw: Red Rage of Compassion

Limit Break

0/10

Equipment

Artifacts

  • Moweryan, an Orichalcum Reaver Daiklaive

Mundane Items

  • Chain Shirt

History

Defenses

Physical

  • Dodge DV: 6
  • Parry DV: 5

Mental

  • Dodge MDV: 7
  • Parry MDV:

Health Levels

  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated


Soak

Armoured

  • Bashing: 5
  • Lethal: 6

Unarmoured

  • Bashing: 4
  • Lethal: 2

XP

  • Gained: 5
  • Spent: 0
  • Unspent: 5

Merits

  • Ambidextrous
  • Eidetic Memory (Wits)
  • Fleet of Foot (1 dot) (Dash is now 12 yards)

Attacks

Armed

  • Moweryan
    • Speed 4
      • Base Attack Pool 11 Damage 7L (Base) -Rate 3

Unarmed

  • Punch
    • Speed 5
      • Base Attack Pool 5 - Damage 3B - Rate 3