Editing CharacterD&D 5E: Freeport 2
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*Dagger +5 melee or 20/60 ranged (1d4+3 piercing) | *Dagger +5 melee or 20/60 ranged (1d4+3 piercing) | ||
*Javelin +5 melee or 30/120 ranged (1d6+3 piercing) | *Javelin +5 melee or 30/120 ranged (1d6+3 piercing) | ||
− | *Produce Flame + | + | *Produce Flame +5 ranged spell 60 (1d8 fire) |
'''Passives''' | '''Passives''' | ||
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*'''Ability scores:''' +2 Con, +1 Str | *'''Ability scores:''' +2 Con, +1 Str | ||
− | *'''Darkvision 60'''' | + | *'''Darkvision 60'''' (shades of red) |
*'''Fire resistance''' | *'''Fire resistance''' | ||
− | *'''Reach to the Blaze:''' [https://5e.d20srd.org/srd/spells/produceFlame.htm Produce Flame] cantrip; [https://5e.d20srd.org/srd/spells/burningHands.htm Burning Hands] 1/long rest | + | *'''Reach to the Blaze:''' [https://5e.d20srd.org/srd/spells/produceFlame.htm Produce Flame] cantrip; [https://5e.d20srd.org/srd/spells/burningHands.htm Burning Hands] 1/long rest. Con casting (+5 to hit, save DC 13) |
*'''Mercenary Life:''' You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook). | *'''Mercenary Life:''' You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook). | ||
*'''Fires of Fury:''' +1 Int (included); reroll 1s on fire damage spells; casting a fire spell sets you on fire until the end of your next turn, shedding bright/dim light for 30/30ft and dealing 1d4 fire damage to creatures that hit you with a melee attack from within 5 feet. | *'''Fires of Fury:''' +1 Int (included); reroll 1s on fire damage spells; casting a fire spell sets you on fire until the end of your next turn, shedding bright/dim light for 30/30ft and dealing 1d4 fire damage to creatures that hit you with a melee attack from within 5 feet. | ||
*'''Fighting Style (Interception):''' Reaction: reduce by 1d10+PB the damage of an attack from a creature you can see against a target that is within 5 feet of you | *'''Fighting Style (Interception):''' Reaction: reduce by 1d10+PB the damage of an attack from a creature you can see against a target that is within 5 feet of you | ||
*'''Second Wind:''' As a bonus action heal 1d10+3 hit points | *'''Second Wind:''' As a bonus action heal 1d10+3 hit points | ||
− | *'''Action Surge:''' Take an extra Action once on your turn, 1/ | + | *'''Action Surge:''' Take an extra Action once on your turn, 1/round |
*'''Spellcasting:''' 2× Cantrips, 3× 1st level spells known, Intelligence, +4 to hit, DC 12 | *'''Spellcasting:''' 2× Cantrips, 3× 1st level spells known, Intelligence, +4 to hit, DC 12 | ||
*'''Weapon Bond:''' Bond with up to 2 weapons, 1hr ritual, can't be Disarmed, can teleport one to hand as a Bonus Action (magic spear; longsword) | *'''Weapon Bond:''' Bond with up to 2 weapons, 1hr ritual, can't be Disarmed, can teleport one to hand as a Bonus Action (magic spear; longsword) | ||
====Spells==== | ====Spells==== | ||
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=====Cantrips===== | =====Cantrips===== | ||
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*Red-flame Blade S, M | *Red-flame Blade S, M | ||
*Control Flames S | *Control Flames S | ||
=====1st level spells known===== | =====1st level spells known===== | ||
− | *Burning Hands | + | *Absorb Elements S |
+ | *Burning Hands V, S | ||
*Expeditious Retreat V, S © | *Expeditious Retreat V, S © | ||
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===Gear etc.=== | ===Gear etc.=== | ||
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*a gaming set (bone dice) | *a gaming set (bone dice) | ||
*a pouch containing the remainder of your last wages (8 gp) | *a pouch containing the remainder of your last wages (8 gp) | ||
− | *Explorer's Pack (a backpack, a bedroll, a mess kit, a tinderbox, | + | *Explorer's Pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope) |
*Grappling hook | *Grappling hook | ||
*a sack | *a sack | ||
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===Possessions, Treasure=== | ===Possessions, Treasure=== | ||
*A 1-pound egg with a bright red-orange shell (taken as spoils of war a couple of month ago from the locked chest of a yuan-ti pirate) | *A 1-pound egg with a bright red-orange shell (taken as spoils of war a couple of month ago from the locked chest of a yuan-ti pirate) | ||
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Gold: 177 | Gold: 177 | ||
− | Silver: | + | Silver: 12 |
Copper: 9 | Copper: 9 |