Editing CharacterD&D 5E: Freeport 2

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*Dagger +5 melee or 20/60 ranged (1d4+3 piercing)
 
*Dagger +5 melee or 20/60 ranged (1d4+3 piercing)
 
*Javelin +5 melee or 30/120 ranged (1d6+3 piercing)
 
*Javelin +5 melee or 30/120 ranged (1d6+3 piercing)
*Produce Flame +4 ranged spell 60 (1d8 fire)
+
*Produce Flame +5 ranged spell 60 (1d8 fire)
  
 
'''Passives'''
 
'''Passives'''
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*'''Fighting Style (Interception):''' Reaction: reduce by 1d10+PB the damage of an attack from a creature you can see against a target that is within 5 feet of you
 
*'''Fighting Style (Interception):''' Reaction: reduce by 1d10+PB the damage of an attack from a creature you can see against a target that is within 5 feet of you
 
*'''Second Wind:''' As a bonus action heal 1d10+3 hit points
 
*'''Second Wind:''' As a bonus action heal 1d10+3 hit points
*'''Action Surge:''' Take an extra Action once on your turn, 1/rest
+
*'''Action Surge:''' Take an extra Action once on your turn, 1/round
 
*'''Spellcasting:''' 2× Cantrips, 3× 1st level spells known, Intelligence, +4 to hit, DC 12
 
*'''Spellcasting:''' 2× Cantrips, 3× 1st level spells known, Intelligence, +4 to hit, DC 12
 
*'''Weapon Bond:''' Bond with up to 2 weapons, 1hr ritual, can't be Disarmed, can teleport one to hand as a Bonus Action (magic spear; longsword)
 
*'''Weapon Bond:''' Bond with up to 2 weapons, 1hr ritual, can't be Disarmed, can teleport one to hand as a Bonus Action (magic spear; longsword)
  
 
====Spells====
 
====Spells====
Attack +4, save DC 12
 
 
=====Cantrips=====
 
=====Cantrips=====
 
*Produce Flame [genasi] V, S
 
*Produce Flame [genasi] V, S
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*a gaming set (bone dice)
 
*a gaming set (bone dice)
 
*a pouch containing the remainder of your last wages (8 gp)
 
*a pouch containing the remainder of your last wages (8 gp)
*Explorer's Pack (a backpack, a bedroll, a mess kit, a tinderbox, 9 torches, 10 days of rations, a waterskin, 50 feet of hempen rope)
+
*Explorer's Pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 feet of hempen rope)
 
*Grappling hook
 
*Grappling hook
 
*a sack
 
*a sack
*blanket
 
 
*Full skin of ale, 2
 
*Full skin of ale, 2
  
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*A 1-pound egg with a bright red-orange shell (taken as spoils of war a couple of month ago from the locked chest of a yuan-ti pirate)
 
*A 1-pound egg with a bright red-orange shell (taken as spoils of war a couple of month ago from the locked chest of a yuan-ti pirate)
 
*A tiny crown made of pure gold and set with real, if minuscule, gemstones. In terms of raw materials it's worth a few dozen gold, but the impeccable craftsmanship increases the value to at least three or four hundred if a buyer can be found. It appears to actually be a crown sized for a tiny person, rather than a ring designed to resemble a crown.
 
*A tiny crown made of pure gold and set with real, if minuscule, gemstones. In terms of raw materials it's worth a few dozen gold, but the impeccable craftsmanship increases the value to at least three or four hundred if a buyer can be found. It appears to actually be a crown sized for a tiny person, rather than a ring designed to resemble a crown.
*Amulet of the drunkard (1/dawn recover 4d4+4hp by drinking a pint)
+
*Amulet of the drunkard
 
*Books: ''True Accounts of the Love Lives of the Elves'', and ''Eminent Mind Flayers And Their Kin''
 
*Books: ''True Accounts of the Love Lives of the Elves'', and ''Eminent Mind Flayers And Their Kin''
  
 
Gold: 177
 
Gold: 177
  
Silver: 6
+
Silver: 11
  
 
Copper: 9
 
Copper: 9

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