Editing CharacterD&D 5E: Trickster's Gambit - 3

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==Class Features==
 
==Class Features==
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Fey, Brighde); Invocations (.....);  
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Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Fey, Brighde); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear);  
  
'''Pact of the Blade''' - You can use your action to create a pact weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.
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Pact of the Blade - You can use your action to create a pact weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.
  
'''Fey Presence''' - your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
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Fey Presence - your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
  
'''Misty Escape''' - You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest.
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Misty Escape - You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest.
  
 
==Background Features==
 
==Background Features==

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