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[[D%26D_5E:_Trickster's_Gambit|< < < Back to Main Page]]
 
[[D%26D_5E:_Trickster's_Gambit|< < < Back to Main Page]]
  
==Finn Fiorsleagh :: Level 7 :: Half Elf :: Class Warlock - XXXX==
+
==Finn Fiorsleagh :: Level 7 :: Half Elf :: Class Warlock - Chaotic Good==
  
 
[[File:Avatar Icon 001.png|300px]]
 
[[File:Avatar Icon 001.png|300px]]
Line 10: Line 10:
  
 
==Attributes==
 
==Attributes==
: '''STR''' 12 '''+1''' Save (+1) || '''DEX''' 12 '''+1''' Save (+3) || '''CON''' 14 '''+2''' Save (+2)  
+
: '''STR''' 19 '''+4''' Save (+4) || '''DEX''' 16 '''+3''' Save (+3) || '''CON''' 14 '''+2''' Save (+2)  
  
: '''INT''' 10 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' 17 '''+3''' Save (+6)
+
: '''INT''' 10 '''+0''' Save (+0) || '''WIS''' 12 '''+1''' Save (+4) || '''CHA''' 16 '''+3''' Save (+6)
 +
:
 +
: N.B. STR = 8 but ''Gauntlets of Ogre Power''
  
 
==Skills and Feats==
 
==Skills and Feats==
  
 
'''<u>Proficiencies</u>'''
 
'''<u>Proficiencies</u>'''
: Insight + (Acolyte)
+
: Insight (Wis) +4 (Acolyte)
: Religion + (Acolyte)
+
: Religion (Int) +3 (Acolyte)
: Intimidation + (Warlock)
+
: Intimidation (Cha) +6 (Warlock)
: Nature + (Warlock)
+
: Nature (Int) +3 (Warlock)
: Athletics + (Half Elf)
+
: Athletics (Str) +7 (Half Elf)
: Survival + (Half Elf)
+
: Survival (Wis) +4 (Half Elf)
  
 
: '''Proficiency Bonus''' +3
 
: '''Proficiency Bonus''' +3
  
 
'''<u>Feats</u>'''
 
'''<u>Feats</u>'''
: Warcaster
+
: '''Polearm Master''' (p.157)
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
+
:: You can keep your enemies at bay with reach weapons. You gain the following benefits:
 
+
::: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
::: You have advantage on Constitution saving throws that you make to
+
::: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
:::maintain your concentration on a spell when you take damage.
+
: (Consider later: Martial Adept (p.157, then p.68))
:::You can perform the somatic components of spells even when you have
 
:::weapons or a shield in one or both hands.
 
:::When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
 
  
 
==Languages==
 
==Languages==
Dwarven Trade; Otterian; Giantish: Primordial
+
Dwarven Trade; Elvish; Barbarian
  
 
==Combat==
 
==Combat==
:'''AC''' 15 | '''HP''' 38 | HD D8  
+
:'''AC''' 16 | '''HP''' 52 | HD D8  
 
:Initiative Modifier +3
 
:Initiative Modifier +3
 
{| class="wikitable"
 
{| class="wikitable"
Line 55: Line 54:
 
|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| Handaxe
+
| Great spear (summoned)
! +2
+
! +7
| 1d6-1
+
| 1d10+10
| Light, thrown(20/60)
+
| Martial, Heavy, reach, two-handed
 
|
 
|
| Dagger
+
| Short bow
 
! +6
 
! +6
| 1d4+3
+
| 1d6+3
| Finesse, light, thrown(20/60)
+
| Light, two-handed (80/320)
 
|-
 
|-
| Weapon
+
| Rapier (summoned)
! 0
+
! +7
| 0d0+0
+
| 1d8+10
| 20'
+
| Martial, Finesse
 
|
 
|
 
| Weapon
 
| Weapon
Line 75: Line 74:
 
| 20'
 
| 20'
 
|-
 
|-
| Weapon
+
| Dagger
! 0
+
! +7
| 0d0+0
+
| 1d4+7
| 20'
+
| Finesse, Light, Thrown 20/60
 
|
 
|
 
| Weapon
 
| Weapon
Line 99: Line 98:
 
<u>Cantrips</u>
 
<u>Cantrips</u>
 
: Eldritch Blast
 
: Eldritch Blast
: Lightening Lash
+
: Mage Hand
: Prestidigitation
+
: Poison Spray
: Light
 
: Sacred Flame
 
  
 
<u>Spell List</u>
 
<u>Spell List</u>
: 1 - Cure Wounds
+
: 1 - Hellish Rebuke
: 1 - Guiding Bolt
+
: 1 - Sleep
: 2 - Flaming Sphere
+
: 2 - Calm Emotions
: 2 - Lesser Restoration
+
: 2 - Shatter
: 3 - Daylight
+
: 3 - Fly
: 3 - Revivify
+
: 3 - Plant Growth
: 4 - Guardian of Faith
+
: 4 - Blight
: 4 - Wall of Fire
+
: 4 - Dominate Beast
 +
: 5 - (not yet - Dominate Person?)
 +
: 5 - (not yet - Seeming)
 +
 
 +
<u>Eldritch Invocations</u>
 +
: Eldritch Sight- Detect Magic at will
 +
: Lifedrinker - add Cha (Necrotic) to Pact Weapon
 +
: Mask of Many Faces - Disguise Self at will
 +
: Thirsting Blade - Attack Twice
 +
 
 +
: To consider later:
 +
:: Agonizing Blast - add Cha to E. Blast
 +
:: Frightening Visage - Cha (Intimidation) as Fiend, gain Advantag
  
 
==Racial Features==
 
==Racial Features==
Line 118: Line 127:
  
 
==Class Features==
 
==Class Features==
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light & Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear);
+
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Fey, Brighde); Invocations (.....);  
 +
 
 +
'''Pact of the Blade''' - You can use your action to create a pact weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.
 +
 
 +
'''Fey Presence''' - your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
  
Pact of the Blade - You can use your action to create a pact weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.
+
'''Misty Escape''' - You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest.
  
 
==Background Features==
 
==Background Features==
'''Acolyte (Maerlwyn and/or Marwolaeth)'''
+
'''Acolyte (Maerlwyn and Marwolaeth)'''
  
 
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a
 
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a
Line 132: Line 145:
 
==Equipment==
 
==Equipment==
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Glaive (magical??)
+
: Dagger
: Longbow
+
: Short Bow, quiver 20 arrows
  
 
'''<u>Armour</u>'''
 
'''<u>Armour</u>'''
: Studded leather
+
: Breastplate
: N/A
 
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Arcane Focus          | Dungeoneers Pack          | Fishing Tackle    | A Net
+
: Arcane Focus          | Dungeoneers Pack          | Item | Item
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch
+
: Item | Item | Traveler's Clothes | Belt Pouch
 
: Holy Symbol | Item | Item | Item
 
: Holy Symbol | Item | Item | Item
 
: Item | Item | Item | Item
 
: Item | Item | Item | Item
: Item | Item | Item | Item
+
: 50gp
  
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
: Item
+
: '''The Dryad's Eye''' ''A thing of old Fae magics, the ring is a wide band of bronze with a stylized outline of an eye wroght in cold iron on its face.''
: Item
+
:: The ring grants +1 protection and resistance to lightning.
: Item
+
:: The Forest Seer: Once per short or long rest, the wearer of the ring may touch the iron eye to any natural surface and gain the effect of the Commune with Nature spell. Once per long rest, you may commune with your Patron (as per the Commune spell).
: Item
+
:: The Forest Guardian: Once per short or long rest, you gain 1 extra attack and make all actions at advantage for one turn. Attacks made against fae creatures do an additional 1d10 lightning damage .
 +
: '''Gauntlets of Ogre Power''' - Strength = 19
 +
: '''Cloak of Displacement''' - Opposition attacks have a Disadvantage (If I take damage, ceases to function until next turn)
 +
: '''Potion of Superior Healing''' - X2 - 8d4+8
 +
: '''Consumable''' -
  
 
==Contacts==
 
==Contacts==
  
 
==Backstory==
 
==Backstory==
Urchin is a Fisher, lost at sea as a child when his parents' ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.
+
Finn Fiorsleagh was destined for priesthood and had intended to dedicate his life to the goddesses Maerlwyn and Marwolaeth. He was devoted to his master and found himself in helping others. Yet through the rites of worship, he began to know of a place called in the feywild the ''Achenium''. A place where he could grow in knowledge and understanding of his place in both worlds. There he often found himself in an ash grove inhabited by dryads, most notably ''Brighde''. He grew to love ''Brighde'', both as a spiritual guide and as a lover. He never told his master as his tranquility was such that he saw no need.
 +
 
 +
And so it was that ''Brighde'' grew to control Finn. She gifted him a remarkable fae ring by means of which he could communicate with his lover even in the mortal world. She sought his help in performing some inocuous tasks there; planting a sapling or protecting a grove (for he was an accomplished warrior and wielder of magics). He found that the ring protected him and he could even use it to bring forth lightning to strike his foes down.
 +
 
 +
When ''Brighde'' bore her first child by Finn, he took his daughter through the mortal world to one of the ash groves he had nurtured. There he planted her and she grew swiftly into a beautiful tree, wither own grove about her. Under his lover´s direction, he established a number of such groves across the land. In some, he served the role of intermediary between his daughters and the peoples, usually humans, who lived thereabouts. In exchange for propitiation and protection, his daughter-dryads would allow the humans to coppice the ash for fine spears.
 +
 
 +
And so, with time, he drited away from his church; his relation with ''Brighde'' became more one of mistress and servant than lovers. With time, he was asked to perform acts that he would have questioned before. His hands grew bloody and his mind grew troubled, but the century-old love that he had born for her maintained his resolve. And now he finds himself answering his mistress' every call and he finds her a harsh mistress. The gentle caresses are but a memory, but he still holds that ancient love in the centre of his being.
 +
 
 +
'''Personality Trait''': I see omens in every event and action. The gods try to speak to us, we just need to listen.
  
Personality Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen.
+
'''Ideal''': Charity. I always try to help those in need, no matter what the personal cost. (Good).
  
Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good).
+
'''Bond''': I owe my life to the priest who took me in when my parents died.
  
Bond: I owe my life to the priest who took me in when my parents died.
+
'''Flaw''': Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
  
Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
+
'''Binding Mark''': #
  
Binding Mark: One of your eyes looks the same as one of your patron's eyes.
+
==Notes==
 +
To Do:
 +
: Choose consumable magic
 +
: Gear
 +
: Flesh out Patron
  
 
==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]==
 
==[[D%26D_5E:_Trickster's_Gambit|Back to Main Page]]==

Latest revision as of 16:10, 1 February 2021

Template copied from Skip's Page, will be updated in due time.

< < < Back to Main Page

Finn Fiorsleagh :: Level 7 :: Half Elf :: Class Warlock - Chaotic Good[edit]

Avatar Icon 001.png

Character Quote[edit]

Attributes[edit]

STR 19 +4 Save (+4) || DEX 16 +3 Save (+3) || CON 14 +2 Save (+2)
INT 10 +0 Save (+0) || WIS 12 +1 Save (+4) || CHA 16 +3 Save (+6)
N.B. STR = 8 but Gauntlets of Ogre Power

Skills and Feats[edit]

Proficiencies

Insight (Wis) +4 (Acolyte)
Religion (Int) +3 (Acolyte)
Intimidation (Cha) +6 (Warlock)
Nature (Int) +3 (Warlock)
Athletics (Str) +7 (Half Elf)
Survival (Wis) +4 (Half Elf)
Proficiency Bonus +3

Feats

Polearm Master (p.157)
You can keep your enemies at bay with reach weapons. You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
(Consider later: Martial Adept (p.157, then p.68))

Languages[edit]

Dwarven Trade; Elvish; Barbarian

Combat[edit]

AC 16 | HP 52 | HD D8
Initiative Modifier +3
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Great spear (summoned) +7 1d10+10 Martial, Heavy, reach, two-handed Short bow +6 1d6+3 Light, two-handed (80/320)
Rapier (summoned) +7 1d8+10 Martial, Finesse Weapon 0 0d0+0 20'
Dagger +7 1d4+7 Finesse, Light, Thrown 20/60 Weapon 0 0d0+0 20'

Magic[edit]

Spell Save DC

14

Spell Attack Modifier

+6

Spell Slots

2

Cantrips

Eldritch Blast
Mage Hand
Poison Spray

Spell List

1 - Hellish Rebuke
1 - Sleep
2 - Calm Emotions
2 - Shatter
3 - Fly
3 - Plant Growth
4 - Blight
4 - Dominate Beast
5 - (not yet - Dominate Person?)
5 - (not yet - Seeming)

Eldritch Invocations

Eldritch Sight- Detect Magic at will
Lifedrinker - add Cha (Necrotic) to Pact Weapon
Mask of Many Faces - Disguise Self at will
Thirsting Blade - Attack Twice
To consider later:
Agonizing Blast - add Cha to E. Blast
Frightening Visage - Cha (Intimidation) as Fiend, gain Advantag

Racial Features[edit]

Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;

Class Features[edit]

Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Fey, Brighde); Invocations (.....);

Pact of the Blade - You can use your action to create a pact weapon in your empty hand. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon.

Fey Presence - your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.

Misty Escape - You can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest.

Background Features[edit]

Acolyte (Maerlwyn and Marwolaeth)

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Equipment[edit]

Weapons

Dagger
Short Bow, quiver 20 arrows

Armour

Breastplate

Gear

Arcane Focus | Dungeoneers Pack | Item | Item
Item | Item | Traveler's Clothes | Belt Pouch
Holy Symbol | Item | Item | Item
Item | Item | Item | Item
50gp

Magic Items

The Dryad's Eye A thing of old Fae magics, the ring is a wide band of bronze with a stylized outline of an eye wroght in cold iron on its face.
The ring grants +1 protection and resistance to lightning.
The Forest Seer: Once per short or long rest, the wearer of the ring may touch the iron eye to any natural surface and gain the effect of the Commune with Nature spell. Once per long rest, you may commune with your Patron (as per the Commune spell).
The Forest Guardian: Once per short or long rest, you gain 1 extra attack and make all actions at advantage for one turn. Attacks made against fae creatures do an additional 1d10 lightning damage .
Gauntlets of Ogre Power - Strength = 19
Cloak of Displacement - Opposition attacks have a Disadvantage (If I take damage, ceases to function until next turn)
Potion of Superior Healing - X2 - 8d4+8
Consumable -

Contacts[edit]

Backstory[edit]

Finn Fiorsleagh was destined for priesthood and had intended to dedicate his life to the goddesses Maerlwyn and Marwolaeth. He was devoted to his master and found himself in helping others. Yet through the rites of worship, he began to know of a place called in the feywild the Achenium. A place where he could grow in knowledge and understanding of his place in both worlds. There he often found himself in an ash grove inhabited by dryads, most notably Brighde. He grew to love Brighde, both as a spiritual guide and as a lover. He never told his master as his tranquility was such that he saw no need.

And so it was that Brighde grew to control Finn. She gifted him a remarkable fae ring by means of which he could communicate with his lover even in the mortal world. She sought his help in performing some inocuous tasks there; planting a sapling or protecting a grove (for he was an accomplished warrior and wielder of magics). He found that the ring protected him and he could even use it to bring forth lightning to strike his foes down.

When Brighde bore her first child by Finn, he took his daughter through the mortal world to one of the ash groves he had nurtured. There he planted her and she grew swiftly into a beautiful tree, wither own grove about her. Under his lover´s direction, he established a number of such groves across the land. In some, he served the role of intermediary between his daughters and the peoples, usually humans, who lived thereabouts. In exchange for propitiation and protection, his daughter-dryads would allow the humans to coppice the ash for fine spears.

And so, with time, he drited away from his church; his relation with Brighde became more one of mistress and servant than lovers. With time, he was asked to perform acts that he would have questioned before. His hands grew bloody and his mind grew troubled, but the century-old love that he had born for her maintained his resolve. And now he finds himself answering his mistress' every call and he finds her a harsh mistress. The gentle caresses are but a memory, but he still holds that ancient love in the centre of his being.

Personality Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen.

Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good).

Bond: I owe my life to the priest who took me in when my parents died.

Flaw: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.

Binding Mark: #

Notes[edit]

To Do:

Choose consumable magic
Gear
Flesh out Patron

Back to Main Page[edit]