Editing CharacterD&D 5E: Trickster's Gambit - 6

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<u>Spell List</u>
 
<u>Spell List</u>
: 1 - Armor of Agathys
+
: 1 - Hex
 
: 1 - Distort Value
 
: 1 - Distort Value
 
: 1 - Disguise Self (Tiefling) - 1/long rest
 
: 1 - Disguise Self (Tiefling) - 1/long rest
Line 93: Line 93:
 
: 2 - Shadow Blade
 
: 2 - Shadow Blade
 
: 2 - Invisibility (Tieflin) - 1/long rest
 
: 2 - Invisibility (Tieflin) - 1/long rest
: 3 - Gaseous Form
+
: 3 - Summon Fey
 
: 3 - Wind Wall
 
: 3 - Wind Wall
 
: 4 - Greater Invisibility
 
: 4 - Greater Invisibility
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==Equipment==
 
==Equipment==
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: 4 Daggers
+
: Handaxe
 +
: 2 Daggers
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
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'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Arcane Focus (Blue Glass Bottle)  | Dungeoneers Pack    | Lightcrossbow |Traveler's Clothes
+
: Arcane Focus         | Dungeoneers Pack           | Fishing Tackle     | A Net
: Flute | Poorly wrought maps from the Caravanerai | A piece of jewelry in the Caravanserai 10 gp 
+
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler's Clothes | Belt Pouch
: Talisman - A Silver Medallion studded with desert stones | A pouch containing 5 gp | 50 gp
+
: His Rock | Item | Item | Item
 
+
: Item | Item | Item | Item
 
+
: Item | Item | Item | Item
A Lightcrossbow + 20 Bolts
 
Arcane Focus (Blue Glass Bottle, also my vessel)
 
Studded Leather Armor (Assuming I can have picked it up)
 
A Bandolier of Daggers
 
One set of traveler's clothes, flute, poorly wrought maps from your homeland, a small piece of jewelry worth 10gp in the style of Caravanserai, and a pouch containing 5gp
 
Talisman - A silver medallion studded with desert stones.
 
 
 
  
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
 
: Amulet of Health
 
: Amulet of Health
 
: Goodluck Stone
 
: Goodluck Stone
: Damanah Riik's Mark (Something to do with seeing through illusions in places of hospitality)
+
: Item
: Dust of Choking and Sneezing
+
: Item
: Scarab of the Sands: This wristband of gold and jade is wrought in the resting image of a scarab
 
 
 
Passive:
 
 
 
+1 armor class. ​
 
 
Immunity to poisons (side effect - the character cannot feel the effects of alcohol - catch a buzz or get drunk - while wearing the scarab).​
 
 
Resistance to one energy type (acid, cold, fire, lightning, or thunder). Once an energy type has been selected it cannot be changed until the character has finished a short or long rest.​
 
 
 
Active:
 
 
 
Gyre's Familiar. You can summon a piece of the Gyre itself, an air elemental whirling with sand, The elemental can attack creatures or objects (+8 to hit) twice per round doing 2d8+5 (15) bludgeoning damage and 1d6+3 (7) slashing damage per hit.
 
 
 
Alternately, you can order it to move you 20' in any direction (including vertical) in lieu of one of its attacks.
 
 
 
The Familiar will remain for a number of rounds equal to your level or until it is dismissed or destroyed (90 HP)
 
 
 
Once summoned, the familiar cannot be summoned again until you have completed a short or long rest.
 
  
 
==Contacts==
 
==Contacts==

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