Editing CharacterD&D 5E: Trickster's Gambit - 6

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: Arcane Focus (Blue Glass Bottle)  | Dungeoneers Pack    | Lightcrossbow |Traveler's Clothes
 
: Arcane Focus (Blue Glass Bottle)  | Dungeoneers Pack    | Lightcrossbow |Traveler's Clothes
 
: Flute | Poorly wrought maps from the Caravanerai | A piece of jewelry in the Caravanserai 10 gp   
 
: Flute | Poorly wrought maps from the Caravanerai | A piece of jewelry in the Caravanserai 10 gp   
: Talisman - A Silver Medallion studded with desert stones | A pouch containing 5 gp | 50 gp
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: Talisman - A Silver Medallion studded with desert stones | A pouch containing 5 gp | Item
  
  
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: Amulet of Health
 
: Amulet of Health
 
: Goodluck Stone
 
: Goodluck Stone
: Damanah Riik's Mark (Something to do with seeing through illusions in places of hospitality)
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: Item
: Dust of Choking and Sneezing
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: Item
: Scarab of the Sands: This wristband of gold and jade is wrought in the resting image of a scarab
 
 
 
Passive:
 
 
 
+1 armor class. ​
 
 
Immunity to poisons (side effect - the character cannot feel the effects of alcohol - catch a buzz or get drunk - while wearing the scarab).​
 
 
Resistance to one energy type (acid, cold, fire, lightning, or thunder). Once an energy type has been selected it cannot be changed until the character has finished a short or long rest.​
 
 
 
Active:
 
 
 
Gyre's Familiar. You can summon a piece of the Gyre itself, an air elemental whirling with sand, The elemental can attack creatures or objects (+8 to hit) twice per round doing 2d8+5 (15) bludgeoning damage and 1d6+3 (7) slashing damage per hit.
 
 
 
Alternately, you can order it to move you 20' in any direction (including vertical) in lieu of one of its attacks.
 
 
 
The Familiar will remain for a number of rounds equal to your level or until it is dismissed or destroyed (90 HP)
 
 
 
Once summoned, the familiar cannot be summoned again until you have completed a short or long rest.
 
  
 
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