Editing Character Creation for MEMbrane
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[[MEMbrane.]] | [[MEMbrane.]] | ||
− | + | '''Skills''' | |
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− | + | '''Revised Skill Names''' | |
− | + | New Skill Old Skill | |
− | + | Athletics Acrobatics/Sports | |
− | + | Education Knowledge | |
− | + | Body Combat Kung-Fu | |
− | + | Ranged Arms Gun-Fu | |
+ | Medicine Doctor | ||
+ | Melee Getting Medieval | ||
+ | Metaphysics Occult | ||
+ | Repair Mr. Fix-It | ||
+ | Covert Crime | ||
− | + | '''Base skill list''' | |
+ | Skill Category Cost Type | ||
− | + | Acting Artistic R 90 | |
+ | Beautician Artistic R 90 | ||
+ | Brawling Combat R 91 | ||
+ | Bureaucracy Scholastic R 91 | ||
+ | Cheating Streetwise R 91 | ||
− | + | Computer Hacking Military/Spy R 91 | |
+ | Computer Programming Scholastic R 91 | ||
+ | Computers Scholastic R 91 | ||
+ | Craft (Type) Scholastic R 91 | ||
+ | Dancing (Type) Artistic R 92 | ||
+ | Demolitions Military/Spy R 92 | ||
+ | Disguise Military/Spy R 92 | ||
+ | Dodge Combat R 92 | ||
+ | Driving (Type) Vehicle R 92 | ||
+ | Electronic Surveillance Military/Spy R 92 | ||
+ | Electronics Scholastic R 92 | ||
+ | Engineer (Type) Scholastic R 92 | ||
+ | Escapism Streetwise R 93 | ||
+ | Fine Arts (Type) Artistic R 93 | ||
+ | First Aid Medical R 93 | ||
+ | Gambling Streetwise R 93 | ||
+ | Guns (Type) Combat R 93 | ||
+ | Haggling Streetwise R 93 | ||
+ | Hand Weapon (Type) Combat R 93 | ||
+ | Humanities (Type) Scholastic R 94 | ||
+ | Instruction Scholastic R 94 | ||
+ | Intimidation Streetwise R 95 | ||
+ | Language (Type) Scholastic R 95 | ||
+ | Lock Picking (Type) Streetwise R 95 | ||
+ | Magic Theory Scholastic R 95 | ||
+ | Martial Arts Combat S 95 | ||
+ | R: Regular | ||
+ | S: Special | ||
+ | Skill Category Cost Type | ||
+ | Mechanic Vehicle R 96 | ||
+ | Medicine (Type) Medical S 96 | ||
+ | Myth and Legend (Type) Scholastic R 96 | ||
+ | Notice Streetwise R 96 | ||
+ | Occult Knowledge Scholastic S 96 | ||
+ | Pick Pocket Streetwise R 96 | ||
+ | Piloting (Type) Vehicle R 96 | ||
+ | Play Instrument (Type) Artistic R 96 | ||
+ | Questioning Streetwise R 97 | ||
+ | Research/Investigation Scholastic R 97 | ||
+ | Riding (Type) Vehicle R 97 | ||
+ | Rituals (Type) Scholastic R 97 | ||
+ | Running (Type) Athletic R 98 | ||
+ | Sciences (Type) Scholastic R 98 | ||
+ | Seduction Streetwise R 98 | ||
+ | Singing Artistic R 98 | ||
+ | Sleight of Hand Artistic R 98 | ||
+ | Smooth Talking Streetwise R 98 | ||
+ | Snares Outdoor R 98 | ||
+ | Sport (Type) Athletic R 98 | ||
+ | Stealth Streetwise R 99 | ||
+ | Storytelling Streetwise R 99 | ||
+ | Streetwise Streetwise R 99 | ||
+ | Surveillance Military/Spy R 99 | ||
+ | Survival (Type) Outdoor R 99 | ||
+ | Swimming Athletic R 99 | ||
+ | Tracking Outdoor R 100 | ||
+ | Trance Scholastic S 100 | ||
+ | Traps Military/Spy R 100 | ||
+ | Uncon. Medicine (Type) Medical S 100 | ||
+ | Veterinary Medicine Medical R 100 | ||
+ | Weight Lifting Athletic R 100 | ||
+ | Writing (Type) Scholastic | ||
− | + | *Athletics | |
− | + | *Art | |
− | + | *Computers | |
− | + | *Covert | |
− | + | *Medicine | |
− | + | *Driving | |
− | + | *Melee | |
− | + | *Ranged arms | |
− | + | *Influence | |
− | + | *Education | |
− | + | *Body Combat | |
+ | *Languages | ||
+ | *Repair | ||
+ | *Riding | ||
+ | *Notice | ||
+ | *Metaphysics | ||
+ | *Science | ||
+ | *Survival | ||
+ | *Wild Card | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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!width="750"|Specialities | !width="750"|Specialities | ||
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− | + | | Athletics || Acrobatics, Dodge, Sports, Climbing, Swimming || | |
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− | | Athletics || Acrobatics, Dodge | ||
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Use of skill: Unless some truly unusual situation comes about, skill checks are usually based around Dexterity plus Pilot. Penalties of a range from -1 to even -10 can be applied for weather conditions and familiarity with aircraft. After all, the first time you fly a death-glider is a lot different than flying an F-16. | Use of skill: Unless some truly unusual situation comes about, skill checks are usually based around Dexterity plus Pilot. Penalties of a range from -1 to even -10 can be applied for weather conditions and familiarity with aircraft. After all, the first time you fly a death-glider is a lot different than flying an F-16. | ||
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'''NEW QUALITIES''' | '''NEW QUALITIES''' | ||
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'''Human Offshoot''' (Variable Point Quality) | '''Human Offshoot''' (Variable Point Quality) | ||
− | Many of the worlds are populated by humans that have evolved differently from those on Earth (not all of them naturally). Basically, simply use the Demon Creation Rules and a little common sense (as well as input from your Director) from the Angle Core Rulebook, and come up with a near-Human race that can be met on any journey through a | + | Many of the worlds are populated by humans that have evolved differently from those on Earth (not all of them naturally). Basically, simply use the Demon Creation Rules and a little common sense (as well as input from your Director) from the Angle Core Rulebook, and come up with a near-Human race that can be met on any journey through a Mmembrane. |