Editing Character Creation for MEMbrane

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[[MEMbrane.]]
 
[[MEMbrane.]]
  
=='''Character Types'''==
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'''Skills'''
The Hero represents the very competent veteran soldier, the all-rounder with an interesting past, the billionaire scientist patron, the Polymath engineer, the intelligence agent planted in the project, the counterintelligence agent planted in the project, the ex-astronaut explorer, the eccentric genius who designed the MEM, the UN liaison officer with special forces training, the shady one the Swiss government insists on being present.
 
  
Hero
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'''Revised Skill Names'''
  
     Attribute Points: 20
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        New Skill      Old Skill 
     Quality Points: 20
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        Athletics      Acrobatics/Sports
     Drawback Points: Up to 10
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        Education      Knowledge
    Skill Points: 30
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        Body Combat     Kung-Fu
    Drama Points: 5 (10)
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        Ranged Arms     Gun-Fu
 +
        Medicine        Doctor
 +
        Melee          Getting Medieval
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        Metaphysics     Occult
 +
        Repair          Mr. Fix-It
 +
        Covert          Crime
  
Heroes tend to have a past that puts them where they are now. They are highly skilled in many fields and have well defined roles, already established. The expeditions are something their previous lives have already prepared them for, in some way.
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'''Base skill list'''
 
 
The Companion is the regular person who gets caught up in the expeditions in the course of their work or interests. The brilliant field botanist, the 14-year old kid with the high IQ and perfect photographic memory, the UN soldier/field tech, the nosy reporter they couldn't keep away, the selfish rich guy who invested the family fortune so he could travel to another world, the medic with a heart of gold.
 
 
 
Companion
 
 
 
    Attribute Points: 15
 
    Quality Points: 10
 
    Drawback Points: Up to 10
 
    Skill Points: 25
 
    Drama Points: 5 (20)
 
 
 
Companions tend to have relatively ordinary lives before the expeditions begin - but their path in life is not as well defined as the heroes. The expeditions are a life altering event for companions.
 
 
 
=='''Skills'''==
 
  
'''Base skill list'''
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*Athletics
 +
*Art
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*Computers
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*Covert
 +
*Medicine
 +
*Driving
 +
*Melee
 +
*Ranged arms
 +
*Influence
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*Education
 +
*Body Combat
 +
*Languages
 +
*Repair
 +
*Riding
 +
*Notice
 +
*Metaphysics
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*Science
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*Survival
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*Wild Card
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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| Art ||Acting, Beautician/makeup, Dancing (Type), Disguise*, Fine Arts (Type),Play Instrument (Type), Singing, Sleight of Hand, Storytelling, Writing (Type)*  ||
 
| Art ||Acting, Beautician/makeup, Dancing (Type), Disguise*, Fine Arts (Type),Play Instrument (Type), Singing, Sleight of Hand, Storytelling, Writing (Type)*  ||
 
|-
 
|-
| Athletics || Acrobatics, Dodge*, Sports, Climbing, Running (Type), Swimming, Weight Lifting, throwing (type) ||   
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| Athletics || Acrobatics, Dodge*, Sports, Climbing, Running (Type), Swimming, Weight Lifting  ||   
 
|-
 
|-
 
| Body Combat || Brawling, Dodge*, Martial Arts (type). ||
 
| Body Combat || Brawling, Dodge*, Martial Arts (type). ||
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| Notice ||  ||
 
| Notice ||  ||
 
|-
 
|-
| Ranged arms || Guns (Type), Missile weapon (type), Throwing (type)* ||
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| Ranged arms || Guns (Type), ||
 
|-
 
|-
| Repair ||Lock Picking (Type)*, Mechanic, Electonics.  ||
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| Repair ||Lock Picking (Type)*, Mechanic,   ||
 
|-
 
|-
 
| Science || Sciences (Type)  ||
 
| Science || Sciences (Type)  ||
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|}
 
|}
  
'''Revised Skill Names'''
 
  
        New Skill      Old Skill 
 
        Athletics      Acrobatics/Sports
 
        Education      Knowledge
 
        Body Combat    Kung-Fu
 
        Ranged Arms    Gun-Fu
 
        Medicine        Doctor
 
        Melee          Getting Medieval
 
        Metaphysics    Occult
 
        Repair          Mr. Fix-It
 
        Covert          Crime
 
  
  
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Use of skill: Unless some truly unusual situation comes about, skill checks are usually based around Dexterity plus Pilot. Penalties of a range from -1 to even -10 can be applied for weather conditions and familiarity with aircraft. After all, the first time you fly a death-glider is a lot different than flying an F-16.
 
Use of skill: Unless some truly unusual situation comes about, skill checks are usually based around Dexterity plus Pilot. Penalties of a range from -1 to even -10 can be applied for weather conditions and familiarity with aircraft. After all, the first time you fly a death-glider is a lot different than flying an F-16.
  
 
'''==Qualities=='''
 
 
{| border="1" cellpadding="2"
 
!width="300"|Quality
 
!width="50"|Cost
 
!width="300"|Drawback
 
!width="50"|Cost
 
|-
 
|Acute Senses ||  || Impaired Senses  ||  ||
 
|-
 
|Artistic Talent (type)… ||  || Addiction…………  ||  ||
 
|-
 
|Attractiveness…… ||  || Adversary………  ||  ||
 
|-
 
|Charisma……… ||  ||Clown…………  ||  ||
 
|-
 
|Contacts……… ||  ||Covetous………  ||  ||
 
|-
 
|Fast Reaction Time………… ||  ||Cowardly……………  ||  ||
 
|-
 
|Hard to Kill………… ||  || Cruel……………  ||  ||
 
|-
 
|Multiple Identities………… ||  || Delusions……………  ||  ||
 
|-
 
|Nerves of Steel… ||  || Emotional Problems……………  ||  ||
 
|-
 
|Photographic Memory… ||  || Honorable…………  ||  ||
 
|-
 
|Resistance………… ||  || Humorless…………  ||  ||
 
|-
 
|Resources………… ||  || Lazy……………  ||  ||
 
|-
 
|Situational Awareness… ||  || Minority……………  ||  ||
 
|-
 
|Status…………… ||  || Obsession……………  ||  ||
 
|-
 
| ||  || Paranoid  ||  ||
 
|-
 
| ||  || Physical Disability……  ||  ||
 
|-
 
| ||  || Recurring Nightmares……  ||  ||
 
|-
 
| ||  || Secret……………  ||  ||
 
|-
 
| ||  || Showoff…………  ||  ||
 
|-
 
| ||  || Talentless…………  ||  ||
 
|-
 
| ||  || Zealot…………  ||  ||
 
|-
 
| ||  ||  ||  ||
 
|-
 
| ||  ||  ||  ||
 
|-
 
| ||  ||  ||  ||
 
|-
 
| ||  ||  ||  ||
 
|-
 
| ||  ||  ||  ||
 
|-
 
|}
 
  
 
'''NEW QUALITIES'''
 
'''NEW QUALITIES'''
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'''Human Offshoot''' (Variable Point Quality)
 
'''Human Offshoot''' (Variable Point Quality)
  
Many of the worlds are populated by humans that have evolved differently from those on Earth (not all of them naturally). Basically, simply use the Demon Creation Rules and a little common sense (as well as input from your Director) from the Angle Core Rulebook, and come up with a near-Human race that can be met on any journey through a Membrane.
+
Many of the worlds are populated by humans that have evolved differently from those on Earth (not all of them naturally). Basically, simply use the Demon Creation Rules and a little common sense (as well as input from your Director) from the Angle Core Rulebook, and come up with a near-Human race that can be met on any journey through a Mmembrane.
  
  

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