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'''Skills'''. Similar to RQII/III, skills come in '''categories''' - but categories represent your chance with any common skill of that category. Specialist skills are attached to a category, but use the same % chance. | '''Skills'''. Similar to RQII/III, skills come in '''categories''' - but categories represent your chance with any common skill of that category. Specialist skills are attached to a category, but use the same % chance. | ||
− | The Categories | + | The Categories |
*War - conflict, weapons, fortitude. Str,Dex,Pow. | *War - conflict, weapons, fortitude. Str,Dex,Pow. | ||
*Knowing - knowledges, lores and sciences Int,Pow | *Knowing - knowledges, lores and sciences Int,Pow | ||
− | * | + | *Insight - Inspiration, perception and esthetic Pow, Cha |
− | *Artisan - Growing and taming, Craft and professional skills Str/Dex, Int. | + | *Artisan - Growing and taming , Craft and professional skills Str/Dex, Int. |
− | *Natural - The outdoors, instinct and | + | *Arcane - The Sixth World, Occult and Spiritual Pow, Int/Cha. |
− | * | + | *Natural - The outdoors, instinct and perception. Con, Int/pow. |
− | *Social - Communication and interaction | + | *Civil - The urban, intersocial and perception. Cha, Int/pow. |
− | *Physical - The body, movement and the | + | *Social - Communication and interaction. Int, Cha. |
− | + | *Physical - The body, movement and the manual Str,Dex,Con | |
− | '''Option''': Characters take specialties within a skill - normally a skill cluster (similar in size to combat style), but sometimes a unique but difficult skill (Alchemy, Medical Knowledge, Engineer)that mimics a skill cluster | + | '''Option''': Characters can take specialties within a skill - normally a skill cluster (similar in size to combat style), but sometimes a unique but difficult skill (Alchemy, Medical Knowledge, Engineer)that mimics a skill cluster. |
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'''Mysticism''': Used in this game to represent innate, fate or luck driven characters. This type of magic is almost no magic as it draws upon powers that are innate to existence. | '''Mysticism''': Used in this game to represent innate, fate or luck driven characters. This type of magic is almost no magic as it draws upon powers that are innate to existence. |