Difference between revisions of "Chargen & Template"

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'''CHARGEN:'''
 
'''CHARGEN:'''
 
*We will need a name to make a character sheet for you. Then we just copy the above in and start editing it.
 
*We will need a name to make a character sheet for you. Then we just copy the above in and start editing it.
 +
 
*Simply choose what sound like fun abilities (or traits, magic items, contacts) and replace the word 'ability' with the name of that ability. If you are unsure what you want your best abilities to be, start them at the lower ratings and we swap them when you firm your thoughts up.  
 
*Simply choose what sound like fun abilities (or traits, magic items, contacts) and replace the word 'ability' with the name of that ability. If you are unsure what you want your best abilities to be, start them at the lower ratings and we swap them when you firm your thoughts up.  
*You can start with just one or two, if you like, and add them as they crop up/copme to you.
+
 
 +
*You can start with just one or two, if you like, and add them as they crop up/come to you. It is common to realize that an ability is crap; you are not using it. We can talk about swapping them for something more interesting when then that happens.
 +
 
 
*Think of some interesting weaknesses/flaws too. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative).
 
*Think of some interesting weaknesses/flaws too. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative).

Revision as of 07:31, 6 June 2009

Back to: The Spirit Path

Name (Player)

brief description


Hero Points: 5 Vitality: 0

Abilities:

  • Ability 1M
  • Ability 18
  • Ability 18
  • Ability 18
  • Ability 15
  • Ability 15
  • Ability 15
  • Ability 15
  • Ability(w) 18 (ostensibly a weakness)
  • Ability(w) 15 (ostensibly a weakness)

Notes:


CHARGEN:

  • We will need a name to make a character sheet for you. Then we just copy the above in and start editing it.
  • Simply choose what sound like fun abilities (or traits, magic items, contacts) and replace the word 'ability' with the name of that ability. If you are unsure what you want your best abilities to be, start them at the lower ratings and we swap them when you firm your thoughts up.
  • You can start with just one or two, if you like, and add them as they crop up/come to you. It is common to realize that an ability is crap; you are not using it. We can talk about swapping them for something more interesting when then that happens.
  • Think of some interesting weaknesses/flaws too. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative).