Difference between revisions of "Chargen & Template"

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*Ability  
 
*Ability  
  
'''Occupation:''' '''17/1W'''
+
'''Hinterland:''' '''17/1W'''
  
 
*Ability  
 
*Ability  
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*Ability  
 
*Ability  
 
*Ability  
 
*Ability  
 +
 +
'''Others:''' '''13'''
 +
 +
*Ability
 +
*Ability
 +
*Ability
 +
*Ability
 +
*Ability
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*Ability
 +
  
 
'''Flaws:'''  
 
'''Flaws:'''  
*Ability(w) (ostensibly a weakness)
+
*Ability
 
*Ability  
 
*Ability  
 
*Ability  
 
*Ability  
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'''CHARGEN:'''
 
'''CHARGEN:'''
 
*We will need a name to make a character sheet for you. Then we just copy the above (after pressing edit) in and start editing it.
 
*We will need a name to make a character sheet for you. Then we just copy the above (after pressing edit) in and start editing it.
*Choose four [http://wiki.rpg.net/index.php/Uz_Keywords Keywords]: (1) the type of Skullsplinter troll you are, (2) your occupation, 3) magic, (4) what makes your character special.  
+
*Come up with a character concept. Please try and think in terms already of two main areas: the character's '''Schtick''' and the character's '''Hinterland'''. these will be your two '''keywords'''.
*For each keyword, you need seven abilities. At least one must be a weakness, one a personality trait and one a relationship. You may have more of any of these. N.B. Weakness: Think of some interesting weaknesses/flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, or even something which actually ''is'' interesting ;)).
+
**Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
 +
**Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
 +
*You may now choose ten abilities. For each keyword, you need seven abilities. At least one must be a weakness, one a personality trait and one a relationship. You may have more of any of these. N.B. Weakness: Think of some interesting weaknesses/flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, or even something which actually ''is'' interesting ;)).
 
*If you can't decide on all seven, fill them in as you go.
 
*If you can't decide on all seven, fill them in as you go.
 
*Decie which of your keywords is most important - give that 19. Second most impotant - 17. Other two - 15.
 
*Decie which of your keywords is most important - give that 19. Second most impotant - 17. Other two - 15.

Revision as of 05:44, 11 August 2010

Back to: Children of the Grave Jump to: char char [ IC] [ OOC]

Name (Player)

brief description


Hero Points: 1

Vitality: 0

Schtick: 1W/17

  • Ability
  • Ability
  • Ability
  • Ability
  • Ability

Hinterland: 17/1W

  • Ability
  • Ability
  • Ability
  • Ability
  • Ability
  • Ability

Others: 13

  • Ability
  • Ability
  • Ability
  • Ability
  • Ability
  • Ability


Flaws:

  • Ability
  • Ability
  • Ability


Notes:


CHARGEN:

  • We will need a name to make a character sheet for you. Then we just copy the above (after pressing edit) in and start editing it.
  • Come up with a character concept. Please try and think in terms already of two main areas: the character's Schtick and the character's Hinterland. these will be your two keywords.
    • Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
    • Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
  • You may now choose ten abilities. For each keyword, you need seven abilities. At least one must be a weakness, one a personality trait and one a relationship. You may have more of any of these. N.B. Weakness: Think of some interesting weaknesses/flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, or even something which actually is interesting ;)).
  • If you can't decide on all seven, fill them in as you go.
  • Decie which of your keywords is most important - give that 19. Second most impotant - 17. Other two - 15.