Difference between revisions of "Chargen & Template"

From RPGnet
Jump to: navigation, search
Line 4: Line 4:
  
 
''brief description''
 
''brief description''
 
 
  
 
'''Hero Points:''' 1   
 
'''Hero Points:''' 1   
Line 13: Line 11:
 
'''Schtick:''' '''1W/17'''
 
'''Schtick:''' '''1W/17'''
  
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
  
 
'''Hinterland:''' '''17/1W'''
 
'''Hinterland:''' '''17/1W'''
  
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
*Ability  
+
*Ability +?
*Ability
 
  
'''Others:''' '''13'''
+
'''Others:'''  
  
*Ability  
+
*Ability 13
*Ability  
+
*Ability 13
*Ability  
+
*Ability 13
*Ability  
+
*Ability 7 13
*Ability  
+
*Ability 8 13
*Ability  
+
*Ability 9 13
 +
*Ability 10 13
  
  
 
'''Flaws:'''  
 
'''Flaws:'''  
*Ability
+
*In thrall to Aziria, witch-queen 1W
*Ability
+
*Flaw ?
*Ability
+
*Flaw ?
 
+
*Flaw ?
  
 
'''Notes:'''
 
'''Notes:'''
Line 48: Line 46:
  
 
'''CHARGEN:'''
 
'''CHARGEN:'''
*We will need a name to make a character sheet for you. Then we just copy the above (after pressing edit) in and start editing it.
+
*We will need a name to make a character sheet for you - place double square brackets around your character name on the front page of this game on the wiki. Go to that page, copy the above text (after pressing edit) in and save. You now have a template sheet you can edit.
*Come up with a character concept. Please try and think in terms already of two main areas: the character's '''Schtick''' and the character's '''Hinterland'''. these will be your two '''keywords'''.
+
*Come up with a character concept. Please try and think in terms already of two main areas: the character's '''Schtick''' and the character's '''Hinterland'''. these will be your two '''keywords'''. Edit them in in the relevant spots.
 
**Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
 
**Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
 
**Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
 
**Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
*You may now choose ten abilities. For each keyword, you need seven abilities. At least one must be a weakness, one a personality trait and one a relationship. You may have more of any of these. N.B. Weakness: Think of some interesting weaknesses/flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, or even something which actually ''is'' interesting ;)).
+
**Choose which is most important of these two keywords - leave this as 1W; leave the other as 17.
*If you can't decide on all seven, fill them in as you go.
+
**Note that there are a number of assumed abilities or traits under each keyword. If your keyword is Savage Warrior, for example, you can already fight, be savage, tough, intimidating and so on. If you ar a plains nomad, you can already see far, ride, resist the sun, track, hunt, work leather. You cannot, however, do this quite as well as that 1W or 17, so you may wish to specify some abilities or traits in the next step.
 +
*You may now choose '''ten''' abilities. At least one must be a personality trait (proud, ambitious, sly, savage, etc) and at least one a relationship with someone (or something) now long-dead (presumably).
 +
**If these come under one of your keywords, place them there. They will have a starting rating of the keyword +1.
 +
** Otherwise place them below under 'Other' - they will have a starting rating of 13.
 +
**If you can't decide on all ten, fill them in as you go. Note that I have left 'Ability 10', Ability 9' and so on under other, to keep a track of this.
 +
* You may have more of any of these. N.B. Weakness: Think of some interesting weaknesses/flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, or even something which actually ''is'' interesting ;)).
 +
 
 
*Decie which of your keywords is most important - give that 19. Second most impotant - 17. Other two - 15.
 
*Decie which of your keywords is most important - give that 19. Second most impotant - 17. Other two - 15.

Revision as of 06:00, 11 August 2010

Back to: Children of the Grave Jump to: char char [ IC] [ OOC]

Name (Player)

brief description

Hero Points: 1

Vitality: 0

Schtick: 1W/17

  • Ability +?
  • Ability +?
  • Ability +?
  • Ability +?
  • Ability +?

Hinterland: 17/1W

  • Ability +?
  • Ability +?
  • Ability +?
  • Ability +?
  • Ability +?

Others:

  • Ability 13
  • Ability 13
  • Ability 13
  • Ability 7 13
  • Ability 8 13
  • Ability 9 13
  • Ability 10 13


Flaws:

  • In thrall to Aziria, witch-queen 1W
  • Flaw ?
  • Flaw ?
  • Flaw ?

Notes:


CHARGEN:

  • We will need a name to make a character sheet for you - place double square brackets around your character name on the front page of this game on the wiki. Go to that page, copy the above text (after pressing edit) in and save. You now have a template sheet you can edit.
  • Come up with a character concept. Please try and think in terms already of two main areas: the character's Schtick and the character's Hinterland. these will be your two keywords. Edit them in in the relevant spots.
    • Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
    • Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
    • Choose which is most important of these two keywords - leave this as 1W; leave the other as 17.
    • Note that there are a number of assumed abilities or traits under each keyword. If your keyword is Savage Warrior, for example, you can already fight, be savage, tough, intimidating and so on. If you ar a plains nomad, you can already see far, ride, resist the sun, track, hunt, work leather. You cannot, however, do this quite as well as that 1W or 17, so you may wish to specify some abilities or traits in the next step.
  • You may now choose ten abilities. At least one must be a personality trait (proud, ambitious, sly, savage, etc) and at least one a relationship with someone (or something) now long-dead (presumably).
    • If these come under one of your keywords, place them there. They will have a starting rating of the keyword +1.
    • Otherwise place them below under 'Other' - they will have a starting rating of 13.
    • If you can't decide on all ten, fill them in as you go. Note that I have left 'Ability 10', Ability 9' and so on under other, to keep a track of this.
  • You may have more of any of these. N.B. Weakness: Think of some interesting weaknesses/flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, or even something which actually is interesting ;)).
  • Decie which of your keywords is most important - give that 19. Second most impotant - 17. Other two - 15.