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The cost of an item is really what drives all aspects of its creation. Unless otherwise stated the cost of a magical item is the cost of commissioning an NPC magic-user to make it. If a character is making an item for themself, obviously, they need only pay the material cost and not the cost of labor, although the labor cost can be used to determine how long it takes to craft the item, as follows:
 
The cost of an item is really what drives all aspects of its creation. Unless otherwise stated the cost of a magical item is the cost of commissioning an NPC magic-user to make it. If a character is making an item for themself, obviously, they need only pay the material cost and not the cost of labor, although the labor cost can be used to determine how long it takes to craft the item, as follows:
  
[[File:Charm Table 2.png]]
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'''Table 2. Base Chance of Success and Production/week'''
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Caster Level GP Output Assistant’s Output* Chance of Success
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1 4 3 10
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2 8 7 20
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3 16 14 30
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4 40 36 40
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5 75 67 50
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6 150 135 55
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7 300 270 60
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8 625 562 65
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9 1,250 1,125 70
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10 2,000 1,800 75
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11 3,000 2,700 80
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12 4,000 3,600 85
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13 5,000 4,500 90
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14 6,000 -- 95
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*Assistants must be at least one level lower than the primary creator.
  
  
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The table below can be used to determine the overall cost of most charms and fetishes. Note that this cost includes both labor and materials.  
 
The table below can be used to determine the overall cost of most charms and fetishes. Note that this cost includes both labor and materials.  
  
[[File:Charm Table 3.png]]
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'''Table 3. Charm/Fetish Costs'''
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Effect Base
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Cost Multiplier
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+/– 1 to one roll 100
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+/– 2 to one roll 250
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+/–3 to one roll 500
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+10’ range (note 1) ×1.25
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Mimics 1st-level spell 500
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Cast at higher level (note 2) ×1.1-1.4
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One-time use ×1
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Charges (2-10 charges) × number of charges
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Permanent enchantment (note 3) ×2
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Use restriction (note 4) –25%-50%
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