Editing Children of the Grave

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*''Setting up Contests'' It helps if we know exactly what you are trying to achieve. We will be setting up and resolving ''contests'' rather than ''tasks''. Thus, we might use a single roll to decide if you defeat your enemy. There is no difference, ''a priori'', between combat and other contests. We might decide some contests are automatic successes.
 
*''Setting up Contests'' It helps if we know exactly what you are trying to achieve. We will be setting up and resolving ''contests'' rather than ''tasks''. Thus, we might use a single roll to decide if you defeat your enemy. There is no difference, ''a priori'', between combat and other contests. We might decide some contests are automatic successes.
  
*''Target Numbers'' are based on your ability rating +/- your 'Vitality' (see below). I may add 'improvisational modifiers' (you are using 'Sword and Shield Combat' but only have a club and shield) or 'circumstantial modifiers' (terrain, weather, you are trying something particularly easy/difficult/cunning). I may also add modifiers if abilities are very specific and hence (in-)appropriate, or are very broad.
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*''Target Numbers'' are based on your ability rating +/- your 'Vitality' (see below). I may add 'improvisational modifiers' (you are using 'Sword and Shield Combat' but only have a club and shield) or 'circumstantial modifiers' (terrain, weather, you are trying something particularly easy/difficult/cunning).  
 
 
*''Augmenting'' You may use a second ability (or another player may) to try to augment your ability. We will roll your ability against a target number of X (it is in the book) to determine how successful this is.
 
  
 
'''3. Contest Resolution.'''
 
'''3. Contest Resolution.'''
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*''Bumping with Masteries or Hero Points.'' If you have a mastery, you improve your result ('bump') by one step (e.g. I have 4M and roll a 3, I get a critical rather than a success). You may also use a hero point to improve a result in the same fashion.
 
*''Bumping with Masteries or Hero Points.'' If you have a mastery, you improve your result ('bump') by one step (e.g. I have 4M and roll a 3, I get a critical rather than a success). You may also use a hero point to improve a result in the same fashion.
  
*''Contest Outcomes.'' If you have better than your opponent, you win the contest (low roll wins ties). How much better decides victory level. The victory/defeat level has a numerical effect in terms of lingering effects or states of adversity and narrative results, which I will explain in-game.
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*''Contest Outcomes.'' If you have better than your opponent, you win the contest (low roll wins ties). How much better decides victory level. The victory/defeat level has a numerical effect on your 'Vitality' (see below) and narrative results, which I will explain in-game.
 
** Equal results (e.g. two successes) but low roll decides the tie = Marginal victory/defeat
 
** Equal results (e.g. two successes) but low roll decides the tie = Marginal victory/defeat
 
** One result better (e.g. critical vs. success) = Minor victory/defeat
 
** One result better (e.g. critical vs. success) = Minor victory/defeat

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