Editing Children of the Grave
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*''Setting up Contests'' It helps if we know exactly what you are trying to achieve. We will be setting up and resolving ''contests'' rather than ''tasks''. Thus, we might use a single roll to decide if you defeat your enemy. There is no difference, ''a priori'', between combat and other contests. We might decide some contests are automatic successes. | *''Setting up Contests'' It helps if we know exactly what you are trying to achieve. We will be setting up and resolving ''contests'' rather than ''tasks''. Thus, we might use a single roll to decide if you defeat your enemy. There is no difference, ''a priori'', between combat and other contests. We might decide some contests are automatic successes. | ||
− | *''Target Numbers'' are based on your ability rating +/- your 'Vitality' (see below). I may add 'improvisational modifiers' (you are using 'Sword and Shield Combat' but only have a club and shield) or 'circumstantial modifiers' (terrain, weather, you are trying something particularly easy/difficult/cunning) | + | *''Target Numbers'' are based on your ability rating +/- your 'Vitality' (see below). I may add 'improvisational modifiers' (you are using 'Sword and Shield Combat' but only have a club and shield) or 'circumstantial modifiers' (terrain, weather, you are trying something particularly easy/difficult/cunning). |
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'''3. Contest Resolution.''' | '''3. Contest Resolution.''' | ||
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*''Bumping with Masteries or Hero Points.'' If you have a mastery, you improve your result ('bump') by one step (e.g. I have 4M and roll a 3, I get a critical rather than a success). You may also use a hero point to improve a result in the same fashion. | *''Bumping with Masteries or Hero Points.'' If you have a mastery, you improve your result ('bump') by one step (e.g. I have 4M and roll a 3, I get a critical rather than a success). You may also use a hero point to improve a result in the same fashion. | ||
− | *''Contest Outcomes.'' If you have better than your opponent, you win the contest (low roll wins ties). How much better decides victory level. The victory/defeat level has a numerical effect | + | *''Contest Outcomes.'' If you have better than your opponent, you win the contest (low roll wins ties). How much better decides victory level. The victory/defeat level has a numerical effect on your 'Vitality' (see below) and narrative results, which I will explain in-game. |
** Equal results (e.g. two successes) but low roll decides the tie = Marginal victory/defeat | ** Equal results (e.g. two successes) but low roll decides the tie = Marginal victory/defeat | ||
** One result better (e.g. critical vs. success) = Minor victory/defeat | ** One result better (e.g. critical vs. success) = Minor victory/defeat |