Editing Chit system

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Can run from very narrative to very detailed, though essentially comes down to how much description is put into each draw of the beads.
 
Can run from very narrative to very detailed, though essentially comes down to how much description is put into each draw of the beads.
  
===Rounds===
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There is no such thing as initiative, though if there is a need to resolve who goes first, the person with the higher skill goes first.  In the event of a draw, characters of the Path of War or those with “Quick” advantage go first.
There is no such thing as initiative, though if there is a need to resolve who goes first, the person with the higher skill goes first.  In the event of a draw, characters with “Quick” advantage go first.
 
  
 
Each “round” (combat isn’t really split into rounds) describes a single action by the character (which may take more than one “round” – such as loading a pistol), or an exchange of blows between combatants.  This may be a single swing of a sword or a series of lightening fast parries and ripostes.  This all depends on the descriptive style of the GM.  Both combatants describe their actions draw beads according to the skill which they are using in the combat.  The one with the better result scores a hit and determines damage accordingly.  A draw indicates a stand off (locking of blades, series of parries, etc).
 
Each “round” (combat isn’t really split into rounds) describes a single action by the character (which may take more than one “round” – such as loading a pistol), or an exchange of blows between combatants.  This may be a single swing of a sword or a series of lightening fast parries and ripostes.  This all depends on the descriptive style of the GM.  Both combatants describe their actions draw beads according to the skill which they are using in the combat.  The one with the better result scores a hit and determines damage accordingly.  A draw indicates a stand off (locking of blades, series of parries, etc).

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