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===Ranged Combat===
 
===Ranged Combat===
Crossbows and Bows have close range and maximum range.  These ranges are not expressed in feet or yards, but are more conceptual in nature and vary according to the weapon you wield.
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Guns and Bows have close range and maximum range.  These ranges are not expressed in feet or yards, but are more conceptual in nature and vary according to the weapon you wield.
  
 
At Short Range an average result hits.  At Long range a good result is needed.
 
At Short Range an average result hits.  At Long range a good result is needed.
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====Pistol====
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*Short range is across a room
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*Maximum range is around 50 yards
  
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A marksman can fire two pistols at the same time at a single target if he wishes, but only at close range.  A Good result is required to hit, but if a hit is scored it delivers Mighty damage.
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====Musket====
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*Short Range is 50 yards
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*Maximum range is a couple of hundred yards
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====Blunderbuss====
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A blunderbuss is only effective at pistol Short range, needing an average success to hit target.  However, the blunderbuss can be fired at multiple adjacent targets, so if three guards stand in a tight group or two brigands are charging through a doorway, the blunderbuss wielder can attempt to hit each of them with one shot.  The blunderbuss always delivers mighty damage.
 
===Shields and Bucklers===
 
===Shields and Bucklers===
 
A shield required the “Shield” skill to use properly, otherwise it’s just a heavy lump of wood that you keep tripping over.  A shield provides one point of armour.
 
A shield required the “Shield” skill to use properly, otherwise it’s just a heavy lump of wood that you keep tripping over.  A shield provides one point of armour.

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