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This is the system for use with [[The Castle]].
 
 
This document is very much a work in progress.
 
 
==Bead Bags==
 
==Bead Bags==
 
The Castle system uses Bead Bags for task resolution to add a level of randomness, unpredictability and potential doom to the proceedings.
 
The Castle system uses Bead Bags for task resolution to add a level of randomness, unpredictability and potential doom to the proceedings.
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This includes, but is not necessarily limited to, Swordsman, Spearman, Knife-fighter, Pugilist, Wrestler, Archer and Crossbowman.
 
This includes, but is not necessarily limited to, Swordsman, Spearman, Knife-fighter, Pugilist, Wrestler, Archer and Crossbowman.
 
Skills for Mighty Weapon use require having the Mighty Weapon skill first, these include, Pole-axeman, Zweihandler.
 
Skills for Mighty Weapon use require having the Mighty Weapon skill first, these include, Pole-axeman, Zweihandler.
<strike>
 
 
====Fencing====
 
====Fencing====
 
Fencing skill represents the defensive training that a student of the martial arts receives.  This grants 1 to 3 gives points of virtual armour – so, it’s possible to have fencing 2, but not Swordsman skill, thus be a very good defensive fighter, but still draw from the Average bag to attack.  It’s also possible to be a Swordsman, yet have no ranks in Fencing, so be an offensive fighter, or a slasher who uses a broadsword and wears armour.
 
Fencing skill represents the defensive training that a student of the martial arts receives.  This grants 1 to 3 gives points of virtual armour – so, it’s possible to have fencing 2, but not Swordsman skill, thus be a very good defensive fighter, but still draw from the Average bag to attack.  It’s also possible to be a Swordsman, yet have no ranks in Fencing, so be an offensive fighter, or a slasher who uses a broadsword and wears armour.
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Fencing can ONLY be used with fencing weapons.  You can’t fence with an Axe!
 
Fencing can ONLY be used with fencing weapons.  You can’t fence with an Axe!
</strike>
 
 
<strike>
 
 
====Dodge====
 
====Dodge====
 
Advantaged at a voiding being hit – draw 2 take the best when you are just trying to avoid being hurt and not do any damage back.  Dodge can’t be used offensively.
 
Advantaged at a voiding being hit – draw 2 take the best when you are just trying to avoid being hurt and not do any damage back.  Dodge can’t be used offensively.
</strike>
 
 
 
====Shorter weapons====
 
====Shorter weapons====
 
''Size Does Matter''
 
''Size Does Matter''
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This means that if you try to take on a halberd wielding guard with your rapier while trying to ransack a Lady’s bed chamber, or engage a sword wielding Cossack while escaping unarmed from a foetid, dingy jail, then you are in big trouble !
 
This means that if you try to take on a halberd wielding guard with your rapier while trying to ransack a Lady’s bed chamber, or engage a sword wielding Cossack while escaping unarmed from a foetid, dingy jail, then you are in big trouble !
  
<strike>
 
 
===Fencing Moves===
 
===Fencing Moves===
 
Since it’s all about fencing, here’s a series of special Fencing skills to learn to delight and surprise your opponents…
 
Since it’s all about fencing, here’s a series of special Fencing skills to learn to delight and surprise your opponents…
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====Botte di Serge====
 
====Botte di Serge====
 
The ultimate secret of any Fencing style, the Botte di Serge allows you to deliver a Mighty Blow (draw 2 take the highest damage) once per combat.  See the film Le Bosseau for details on how to deliver such a strike with appropriate finesse.
 
The ultimate secret of any Fencing style, the Botte di Serge allows you to deliver a Mighty Blow (draw 2 take the highest damage) once per combat.  See the film Le Bosseau for details on how to deliver such a strike with appropriate finesse.
</strike>
 
 
 
===Ranged Combat===
 
===Ranged Combat===
 
Crossbows and Bows have close range and maximum range.  These ranges are not expressed in feet or yards, but are more conceptual in nature and vary according to the weapon you wield.
 
Crossbows and Bows have close range and maximum range.  These ranges are not expressed in feet or yards, but are more conceptual in nature and vary according to the weapon you wield.
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<tr><th>Weapon</th><th>Draw</th></tr>
 
<tr><th>Weapon</th><th>Draw</th></tr>
 
<tr><td>Knife, Fist</td><td>Disadvantaged</td></tr>
 
<tr><td>Knife, Fist</td><td>Disadvantaged</td></tr>
<tr><td>Sword, Axe, Bow</td><td>Normal</td></tr>
+
<tr><td>Sword, Axe, Bow</td><td>Average</td></tr>
 
<tr><td>Zweihander, Crossbow</td><td>Advantaged</td></tr>
 
<tr><td>Zweihander, Crossbow</td><td>Advantaged</td></tr>
 
</table>
 
</table>
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====Skills====
 
====Skills====
 
Need to review the Ads/Disads list to tidy them up for tabletop.
 
Need to review the Ads/Disads list to tidy them up for tabletop.
 
[[Category:The Castle]]
 

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