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− | =CHRONOLOGIA=
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− | '''Entropy'''
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− | *Discord (•): Success adds power to an attack roll.
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− | *Atrophy (••): Use the force of temporal decay to turn bashing damage lethal.
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− | *Delete (•••): Directly deal lethal damage, or use Atrophy at a distance.
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− | *Fifty Year Sword (••••): Consume the Aion of other Travelers or Anankes.
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− | *Severance (•••••): Attempt to induce Disjunction in a target.
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− | '''Anachronism'''
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− | *Circa (•): Disguise your Distortion or Crux as that of another Zeitgeist.
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− | *Visionary (••): Direct Distortion to cloak someone as a person from your Zeitgeist.
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− | *Nostalgia (•••): Warp an object to alter its appearance and functionality.
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− | *Superimposed (••••): Use Distortion to warp the thoughts of a subject.
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− | *Reprise (•••••): Make a change caused by Anachronism semi-permanent.
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− | '''Linkage'''
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− | *Hook (•): Create a binding thread of time between people, allowing them to share Aion when Jumping.
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− | *Latch (••): Bind Aion to an object, creating a Time Bottle.
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− | *Chain (•••): Channel the Crux's Aion through an object, combatting Disjunction and allowing distance operation.
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− | *Cable (••••): Use Aion bound in Time Bottles to use more Aion than your per-turn limit or capacity.
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− | *Lifeline (•••••): Attempts to temporarily "catch" Castaways and those Jumping, tying them to a single place.
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− | '''Cognition'''
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− | *Pierced Veil (•): Expand Understanding to improve perceptions of an area or situation.
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− | *Preview (••): Catch a glimpse of the place that you're Jumping to before you arrive.
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− | *Common Knowledge (•••): Understand a wide range of professions, removing the penalty for untrained skill checks.
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− | *Eyes of Time (••••): Understand an event in the future or the past.
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− | *All-Seeing Eye (•••••): Completely Understand a wide area
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− | '''Continuum'''
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− | *Ride (•): Allow Jumps of up to your Inertia in days without spending Aion.
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− | *Saint's Shoes (••): Jump immediately, as an instantaneous rather than an extended action.
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− | *Step (•••): Jump through physical space as well as time.
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− | *World Tree (••••): Attempt to Jump without use of a Crux.
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− | *Into the Abyss (•••••): Jump larger objects, conducting the Jump through the Crux. (Usually, you can only Jump with up to your Size in equipment; this allows you to add your Inertia to this carry limit.)
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− | '''Surge'''
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− | *Reaction (•): Increase or decrease the speed of time in a single localized area; outside, time passes slower or faster.
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− | *Fleet-footed (••): Move at higher speeds by spending Aion.
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− | *Stilling (•••): Slow down time around oneself to a near-dead crawl.
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− | *Van Winkle (••••): Slow down your own organic systems enough to exist in a suspended animation-equivalent.
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− | *Purgatory (•••••): Completely freeze time over an area by damming the Stream.
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− | '''Disruption'''
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− | *Ripple (•): Sense the occurrence of a Jump or use of Chronologia.
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− | *Enigma (••): An Ananke can masquerade as a Traveler, and vice-versa.
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− | *Page of Dust (•••): Force an Ananke to obey a command.
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− | *Vas Domum Temporis (••••): Direct the Stream to disable a Solace temporarily.
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− | *Butterfly Eater (•••••): Assimilate a target's detached Crux to steal its powers.
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− | '''Stability'''
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− | *Protection (•): Use Aion to boost your Armor rating by rewinding damages.
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− | *Prevention (••): Catch onto a target and prevent a Jump.
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− | *Binding Venom (•••): Infuse the target with a force that prevents the use of Chronologia.
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− | *Coiling Staff (••••): Use a Crux to prevent Disjunction in a target.
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− | *Stillness (•••••): Completely seal all usage of Chronologia and Jumps within an area.
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− | '''Clockwork'''
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− | *Multitool (•): Rework your Crux into a common tool, such as a screwdriver or hammer.
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− | *Sickle (••): Rework your Crux into a melee or ranged weapon.
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− | *Reconstruct (•••): Reconstruct your Crux to heal its Structure and add Durability.
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− | *Serpentine Bone (••••): Make your Crux denser and harder to damage, in combat and out, by spending Aion.
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− | *Seal the Doors of Infinity (•••••): Transform an ordinary object into a Crux, temporarily.
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− | ==OUTPOST CHRONOLOGIA==
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− | '''[[Signal]]'''
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− | *Alarm (•): Send out a distress signal to all Travelers within 100 years.
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− | *Radio (••): Send a message to any Traveler throughout time.
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− | *Detection (•••): Memorize a target's temporal weight, allowing you to track them nearly anywhere.
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− | *Upload (••••): Speak to all of a specific group of Travelers who have ways to "receive" the information.
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− | *Harmonize (•••••): Set a "telepathic network" between a number of Travelers, allowing perfectly synchronized actions.
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− | '''Reversion'''
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− | *Stitch (•): Heal the wounds of a given target by reversing them to their natural, undamaged state.
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− | *Redo (••): Spend Aion to reroll failed dice.
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− | *Regression (•••): Transform a physical object into an earlier version of itself, repairing damages and changing appearances.
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− | *Undo (••••): "Redact" a dice roll you recently made, returning things to before you did as if it never happened.
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− | *Burning Wheel (•••••): Choose a scene and a condition; until this condition is fulfilled, you choose or someone works out a way out, the scene loops at the end and returns to the beginning.
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− | '''[[Liberation]]'''
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− | *Freeroam (•): Allow an instantaneous, semi-random Jump for a flat Aion cost.
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− | *Forgettable Face (••): Make your appearance, countenance and actions vaguely forgettable and neutral.
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− | *Eye of Stars (•••): Read the past of a target, allowing you to understand them better.
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− | *Lethe's Wine (••••): Become completely forgettable; once you have left, nobody will ever remember you were there.
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− | *Masque of the Red Death (•••••): Occupy the temporal space of a dead person, giving you access to their resources, knowledge and face.
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− | '''Redaction'''
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− | *Shift (•): Alter one certain minor detail of the past without needing to roll for alteration or memory retention.
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− | *Mnemosyne (••): Use a temporally grounded mnemonic to permanently memorize an event, no matter how it's altered.
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− | *All You Zombies (•••): Utilize a slightly deranged hypnotic state to prevent the Causality issue from meeting one's past self.
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− | *Martyrdom (••••): A killed target has their influence on the timeline removed, with lesser historic damages.
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− | *Undoing (•••••): Completely alter the past of a target, temporarily, to give them different characteristics.
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− | '''Horology'''
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− | *Liber Temporis (•): Spend Aion to read information from the Archive, giving 9-again on most intellectual rolls.
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− | *Breeze (••): Introduce the gale of the Stream into reality, eroding physical objects and blowing inexorably in a given direction.
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− | *??? (•••): Probably does something.
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− | *???? (••••): Boy, this will do a cool thing.
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− | *????? (•••••): Wow, that is such a cool thing that this does.
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