Difference between revisions of "Cindy Hardcider"

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*Level: 1
 
*Level: 1
*Race:  
+
*Race: Human
*Class:  
+
*Class: Fighter
 
**Subclass:
 
**Subclass:
*Alignment:  
+
*Alignment: Neutral Good
*Background:  
+
*Background: Folk Hero
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 0
+
*Total Hit Points: 12
 +
*Hit Dice: 1d10
 
*Passive Perception: 0
 
*Passive Perception: 0
*Armor Class: 0
+
*Armor Class: 16
  
*Personality:  
+
*Defining Event: I stood up to goblin raiders.
*Ideal:
+
*Personality: If somebody is in trouble, I'm always ready to help.
*Bond:  
+
*Ideal: Respect (people deserve to be respected, regardless of who they are)
*Flaw:  
+
*Bond: I worked the land, I love the land, I will defend the land.
 +
*Flaw: I have a weakness for the vices of the city, particularly hard drink.
  
 
==Proficiencies and Skills==
 
==Proficiencies and Skills==

Revision as of 19:13, 15 May 2018

Stat Block

STR DEX CON INT WIS CHA
16 10 14 12 14 8
+3 +0 +2 +1 +2 -1
  • Level: 1
  • Race: Human
  • Class: Fighter
    • Subclass:
  • Alignment: Neutral Good
  • Background: Folk Hero
  • Proficiency bonus: +2
  • Total Hit Points: 12
  • Hit Dice: 1d10
  • Passive Perception: 0
  • Armor Class: 16
  • Defining Event: I stood up to goblin raiders.
  • Personality: If somebody is in trouble, I'm always ready to help.
  • Ideal: Respect (people deserve to be respected, regardless of who they are)
  • Bond: I worked the land, I love the land, I will defend the land.
  • Flaw: I have a weakness for the vices of the city, particularly hard drink.

Proficiencies and Skills

  • Acrobatics (Dex) +
  • Animal Handling (Wis) +
  • Arcana (Int) +
  • Athletics (Str) +
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +
  • Intimidation (Cha) +
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +
  • Performance (Cha) +
  • Persuasion (Cha) +
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +
  • Survival (Wis) +0


  • Saving Throws:
  • Languages: Common,
  • Tools:
  • Training: ---
  • Weapons and Armor:

Spells and Features and Feats

Weapons and Armor

Retainers, Familiars, and Mounts

Possessions, Mundane

Possessions, Treasure

Gold:

Possessions, Party Loot

Possessions, Magical


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