Difference between revisions of "Cindy Hardcider"

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(Stat Block)
(Stat Block)
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*Level: 1
+
*Level: 2
 
*Race: Human
 
*Race: Human
 
*Class: Fighter  
 
*Class: Fighter  
Line 28: Line 28:
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 12
+
*Total Hit Points: 20
*Hit Dice: 1d10
+
*Hit Dice: 2d10
 
*Passive Perception: 14
 
*Passive Perception: 14
 
*Armor Class: 16
 
*Armor Class: 16

Revision as of 21:28, 21 June 2018

Stat Block

STR DEX CON INT WIS CHA
16 10 14 12 14 8
+3 +0 +2 +1 +2 -1
  • Level: 2
  • Race: Human
  • Class: Fighter
    • Subclass:
  • Alignment: Neutral Good
  • Background: Folk Hero
  • Proficiency bonus: +2
  • Total Hit Points: 20
  • Hit Dice: 2d10
  • Passive Perception: 14
  • Armor Class: 16
  • Defining Event: I stood up to goblin raiders.
  • Personality: If somebody is in trouble, I'm always ready to help.
  • Ideal: Respect (people deserve to be respected, regardless of who they are)
  • Bond: I worked the land, I love the land, I will defend the land.
  • Flaw: I have a weakness for the vices of the city, particularly hard drink.

Proficiencies and Skills

  • Acrobatics (Dex) +
  • Animal Handling (Wis) +4
  • Arcana (Int) +3
  • Athletics (Str) +5
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +
  • Intimidation (Cha) +
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +4
  • Performance (Cha) +
  • Persuasion (Cha) +
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +
  • Survival (Wis) +4


  • Saving Throws: Con +4, Str +5
  • Languages: Common,
  • Tools: Brewer's tools, land vehicles
  • Training: ---
  • Weapons and Armor: All

Spells and Features and Feats

  • Great Weapon Fighting Style (reroll 1&2s for damage)
  • Second Wind (BA 1d10+Fighter level HP regain, 1 per SR)
  • Rustic Hospitality
  • Feat Polearm Mastery (butt strikes, enemies provoke OA when entering your reach)

Weapons and Armor

  • Hand-Axe: +5 Attack, 1d6+3 Damage, Light, Thrown 20/60
  • Glaive: +5 Attack, 1d10+3 Damage, Bonus Action +5 Attack, 1d4+3 Damage
  • Maul: +5 Attack, 2d6+2 Damage
  • Chain mail (AC 16)

Retainers, Familiars, and Mounts

Possessions, Mundane

Explorer's Pack, Maul, Brewer's Tools, Shovel, ironpot, common clothes

Possessions, Treasure

Gold: 10

Possessions, Party Loot

Possessions, Magical


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