Cipher
Character Name: Jace "Cipher" Karabo Class & Level : Rogue 1 Background: Criminal Player Name: Race : Half-Elf Alignment : Chaotic Good EXP Points :
Proficiency Bonus: +2
Ability Scores
Str : 08 (-1) Dex : 16 (+3) Con : 12 (+1) Int : 15 (+2) Wis : 10 (+0) Cha : 15 (+2)
Saving Throws | | Strength |X| Dexterity | | Constitution |X| Intelligence | | Wisdom | | Charisma
Abilities: |X|Acrobatics | |Medicine | |Animal Handling| |Nature | |Arcana |X|Perception | |Athletics | |Performance |X|Deception |X|Persuasion | |History | |Religion |X|Insight |X|Sleight of Hand | |Intimidation |X|Stealth |X|Investigation | |Survival
Passive Wisdom: 12 |X| (Perception)
Languages: Common, Elvish, +1 Other Proficiencies: One type of gaming set,
thieves' tools
+1 to all saving throws (Ring of Protection)
Armor Class: 15 Initiative: 3 Speed : 30'
Max HP: 9 Current HP: 9 Temp HP:
Hit Dice 3d8 Death Saves
Successes: | | | | | | Failures | | | | | |
Attack Attack Bonus Damage Type Weapon: Shortsword |X| +5 |P| 1d6+3 Weapon: Dagger |X| +5 |P| 1d4 Weapon: Throwing knife |X| +5 |P| 1d4+3 Weapon: | | | |
Features/Traits
Racial (Half-Elf) --- Ability Score Increase: +2 to CHA, +1 to two others of your choice (DEX & INT) Darkvision: Fey Ancenstry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. Skill Versatility: You gain proficiency in two skills of your choice.
Class (Rogue) --- Armor: Light Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools
Expertise: Proficiency bonus doubled for Stealth and Deception.
Sneak Attack: Extra damage (1d6) once/turn if I have advantage on the attack roll, or if another enemy of the target is within 5 feet (with additional conditions, p. 96). Sneak Attack does 2d6 damage starting at lvl 3.
Thieves' Cant:
Cunning Action: Can take a bonus action each turn for Dash, Disengage, or Hide.
Money: CP SP EP GP PP
Equipment: Weight Description Cost
Studded Leather Armor (AC 12 + DEX)
Shortsword Dagger Hand Crossbow
Burglar's Pack (16 GP): Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar (x2), a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Total Cost:
Personality Traits:
Ideals: Freedom. Chains are meant to be broken, as are those who would forge them.
Bonds: Someone I loved died because of a mistake I made. That will never happen again.
Flaws: When I see something valuable, I can't think about anything but how to
steal it.
Physical Description: Swarthy complexion; amber eyes; tightly curled hair cropped close on the sides, worn either loose and bushy, or tightly cornrowed, on top; high cheekbones; pointed ears; lithe, athletic build.
Personality:
Background: Criminal
Criminal Specialty: Burglar
Criminal Contact