Cipher

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Character Name: Jace "Cipher" Karabo Class & Level : Rogue 1 Background: Criminal Player Name: Race  : Half-Elf Alignment : Chaotic Good EXP Points :


Proficiency Bonus: +2

Ability Scores

Str  : 08 (-1) Dex  : 16 (+3) Con  : 12 (+1) Int  : 15 (+2) Wis  : 10 (+0) Cha  : 15 (+2)

Saving Throws | | Strength |X| Dexterity | | Constitution |X| Intelligence | | Wisdom | | Charisma

Abilities: |X|Acrobatics | |Medicine | |Animal Handling| |Nature | |Arcana |X|Perception | |Athletics | |Performance |X|Deception |X|Persuasion | |History | |Religion |X|Insight |X|Sleight of Hand | |Intimidation |X|Stealth |X|Investigation | |Survival

Passive Wisdom: 12 |X| (Perception)

Languages: Common, Elvish, +1 Other Proficiencies: One type of gaming set,

                                                           thieves' tools

+1 to all saving throws (Ring of Protection)


Armor Class: 15 Initiative: 3 Speed  : 30'


Max HP: 9 Current HP: 9 Temp HP:


Hit Dice 3d8 Death Saves

                            Successes: | |  | |  | |
                            Failures   | |  | |  | |

Attack Attack Bonus Damage Type Weapon: Shortsword |X| +5 |P| 1d6+3 Weapon: Dagger |X| +5 |P| 1d4 Weapon: Throwing knife |X| +5 |P| 1d4+3 Weapon: | | | |



Features/Traits

Racial (Half-Elf) --- Ability Score Increase: +2 to CHA, +1 to two others of your choice (DEX & INT) Darkvision: Fey Ancenstry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. Skill Versatility: You gain proficiency in two skills of your choice.

Class (Rogue) --- Armor: Light Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools

Expertise: Proficiency bonus doubled for Stealth and Deception.

Sneak Attack: Extra damage (1d6) once/turn if I have advantage on the attack roll, or if another enemy of the target is within 5 feet (with additional conditions, p. 96). Sneak Attack does 2d6 damage starting at lvl 3.

Thieves' Cant:

Cunning Action: Can take a bonus action each turn for Dash, Disengage, or Hide.


Money: CP SP EP GP PP


Equipment: Weight Description Cost

Studded Leather Armor (AC 12 + DEX)

Shortsword Dagger Hand Crossbow

Burglar's Pack (16 GP): Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar (x2), a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.




                                                   Total Cost:

Personality Traits:



Ideals: Freedom. Chains are meant to be broken, as are those who would forge them.



Bonds: Someone I loved died because of a mistake I made. That will never happen again.



Flaws: When I see something valuable, I can't think about anything but how to steal it.



Physical Description: Swarthy complexion; amber eyes; tightly curled hair cropped close on the sides, worn either loose and bushy, or tightly cornrowed, on top; high cheekbones; pointed ears; lithe, athletic build.



Personality:



Background: Criminal Criminal Specialty: Burglar Criminal Contact