Editing City of Dead Gods:Main Page
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===NPCs of note=== | ===NPCs of note=== | ||
* [[Anaximander]]: Human Wizard, owner/operator of the Emerald Heron | * [[Anaximander]]: Human Wizard, owner/operator of the Emerald Heron | ||
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==The Jormungandr== | ==The Jormungandr== | ||
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===Ship to Ship Combat...=== | ===Ship to Ship Combat...=== | ||
Is basically pointless. That is, broadsides and attacking the ship itself. A destroyed hull won't stop the chunks that are still stuck together from moving, and it will only have a decrease in maneuverability. The vast majority of naval actions in wildspace are boarding actions by ships with rams and a large amount of surly marine-types with crossbows and boarding axes, whose main priority is to fight their way to the helmsman, murder he or she, smash the helm, and fight their way back to their vessel. Some navies and races (the hobgoblins and several nations of humans) do prefer to cripple a ship thoroughly with bombards and scorpions, but they are in the minority. The majority of onboard weaponry is designed to kill enemy crew- grapeshot catapults, fireball swivel guns, and the like. | Is basically pointless. That is, broadsides and attacking the ship itself. A destroyed hull won't stop the chunks that are still stuck together from moving, and it will only have a decrease in maneuverability. The vast majority of naval actions in wildspace are boarding actions by ships with rams and a large amount of surly marine-types with crossbows and boarding axes, whose main priority is to fight their way to the helmsman, murder he or she, smash the helm, and fight their way back to their vessel. Some navies and races (the hobgoblins and several nations of humans) do prefer to cripple a ship thoroughly with bombards and scorpions, but they are in the minority. The majority of onboard weaponry is designed to kill enemy crew- grapeshot catapults, fireball swivel guns, and the like. | ||
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