Editing City of Necromancers: Renewing Compacts & Treaties:Dreadhur
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'''Mark XP''' | '''Mark XP''' | ||
+ | *Solve a problem with violence | ||
*Act according to your traits | *Act according to your traits | ||
− | * | + | *Impose or maintain order in the face of chaos |
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===Attributes=== | ===Attributes=== | ||
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!LUCK | !LUCK | ||
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− | | | + | |1/7 |
− | | | + | |2/7 |
− | | | + | |3/7 |
+ | |4/7 | ||
+ | |5/7 | ||
+ | |6/7 | ||
|7/7 | |7/7 | ||
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|(-1) | |(-1) | ||
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|(+1) | |(+1) | ||
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|} | |} | ||
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===Combat=== | ===Combat=== | ||
*Hit Die: d10 | *Hit Die: d10 | ||
*Armor: | *Armor: | ||
− | *HP: | + | *HP: X/Y |
====Weapons==== | ====Weapons==== | ||
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===Personal Mission=== | ===Personal Mission=== | ||
''To achieve undying fame in service to the state.''<br> | ''To achieve undying fame in service to the state.''<br> | ||
− | + | Ideally, this would be by discovering some truth or item of transcendent importance and bringing it back home so he can take credit for it and be acclaimed Master of War for the city. | |
*Find the lost Turathi Treatise on War, a priceless relic of the glorious past written on lacquered manskin which is rumored to contain lost secrets of siegecraft and strategy, rumored to be in the Forbidden Library of Lian, where the blind monks cannot read it. | *Find the lost Turathi Treatise on War, a priceless relic of the glorious past written on lacquered manskin which is rumored to contain lost secrets of siegecraft and strategy, rumored to be in the Forbidden Library of Lian, where the blind monks cannot read it. | ||
*To win the loyalty of a whole foreign army, Khaleesi-style, such that they will follow him to the ends of the earth. Bonus points if they are Tieflings. | *To win the loyalty of a whole foreign army, Khaleesi-style, such that they will follow him to the ends of the earth. Bonus points if they are Tieflings. | ||
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Mettle 8/8 | Mettle 8/8 | ||
− | + | ''When you take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | |
− | + | ''When you make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | |
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===Cleric Moves=== | ===Cleric Moves=== | ||
− | '''God:''' Vecna | '''Tenet:''' | + | '''God:''' Vecna | '''Tenet:''' | '''Domains:''' <br> |
Favor 8/8 | Favor 8/8 | ||
*'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +CHA. You start play with maximum favor. | *'''Disciple''' - You are a vessel of divine will, charged with promoting and defending your faith. Favor represents your current standing in the eyes of your deity. The maximum favor you may hold at any time is equal to your current level +CHA. You start play with maximum favor. | ||
**When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. | **When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. | ||
− | *'''Pray''' - When you ''take the necessary time to commune with your deity'', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. | + | *'''Pray''' - When you '''take the necessary time to commune with your deity''', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. |
*'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice). | *'''Convert''' - When you ''convince a nonbeliever to join your faith'', gain 1 XP or 2 favor (your choice). | ||
− | *'''Lay on Hands''' - When you ''call upon the power of your deity to heal | + | *'''Lay on Hands''' - When you ''call upon the power of your deity to heal a living thing which you are touching'', burn 1 Constitution and roll +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the ability used, and the Judge makes a move. You may not lay hands on yourself or a creature of opposite Alignment. |
*'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move. | *'''Invoke''' - When you ''call upon your deity to manifest their power'', say what you want to have happen and how it falls within at least one of your deity’s domains. The Judge will assign your request '''hubris''' from 0 (''insignificant'') to 6 (''miraculous''). Then, roll -hubris, +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your request is granted with duration 3, and may be made permanent if you perma-burn 1 ability point of your choice per point of hubris; '''on a 7-9''', your request is granted with duration 1, but your deity demands proof of devotion—the Judge chooses 1 from the list below; '''on a 6-''', mark XP, and the Judge makes a move. | ||
**'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.) | **'''Sacrifice''': take -1 ongoing to Pray until you destroy or tithe something of the Judge’s choosing (silver, blood, something of symbolic significance to your faith, etc.) | ||
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**'''Redeem''': you may not Invoke again until you complete a trial of the Judge’s choosing | **'''Redeem''': you may not Invoke again until you complete a trial of the Judge’s choosing | ||
**'''Suffer''': perma-burn 1 point of an ability of the Judge’s choice | **'''Suffer''': perma-burn 1 point of an ability of the Judge’s choice | ||
+ | |||
===Thief Moves=== | ===Thief Moves=== | ||
− | Cunning | + | Cunning 8/8 |
− | *'''Tricks of the Trade''' - Areas of expertise: | + | *'''Tricks of the Trade''' - Areas of expertise: Stealth, Acrobatics, Disguise, Negotiation |
− | **When you ''take the time to | + | **When you ''take the time to bathe in moonlight and plot your next move'', reset your cunning to its maximum. |
**When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | **When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | ||
*'''Hide in shadows''' - When you ''are out of sight and remain quiet and still'', you may spend 1 cunning to go unnoticed until you act or until someone is right on top of you (whichever comes first). | *'''Hide in shadows''' - When you ''are out of sight and remain quiet and still'', you may spend 1 cunning to go unnoticed until you act or until someone is right on top of you (whichever comes first). | ||
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* | * | ||
* | * | ||
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* | * | ||
− | * | + | * |
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+ | ===Spells & Spell Notes=== | ||
+ | * | ||
+ | * | ||
===Followers=== | ===Followers=== | ||
− | * | + | * |
− | * | + | * |
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===Gear=== | ===Gear=== | ||
− | Capacity: | + | Capacity: XX | Weight Carried: YY |
*Worn | *Worn | ||
− | ** | + | ** |
− | ** | + | ** |
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*Backpack | *Backpack | ||
− | ** | + | ** |
− | ** | + | ** |
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*Beast of Burden | *Beast of Burden | ||
− | ** | + | ** |
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Silver in Hand: | Silver in Hand: | ||
− | + | ===Notes=== | |
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− | ===== | ||
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Stats: Stats: 7#4d6k3 9 14 14 11 16 6 17 | Stats: Stats: 7#4d6k3 9 14 14 11 16 6 17 | ||
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STR 18 (+3), CON 14 (+1), DEX 16 (+2), INT 7 (-1), WIS 11, CHA 14 (+1), LUCK 9 | STR 18 (+3), CON 14 (+1), DEX 16 (+2), INT 7 (-1), WIS 11, CHA 14 (+1), LUCK 9 | ||
Racial Bonuses for Strength and Intelligence. | Racial Bonuses for Strength and Intelligence. | ||
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Class: Fighter | Class: Fighter |