Editing City of Necromancers: Renewing Compacts & Treaties:Dreadhur
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!LUCK | !LUCK | ||
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===Combat=== | ===Combat=== | ||
*Hit Die: d10 | *Hit Die: d10 | ||
*Armor: | *Armor: | ||
− | *HP: | + | *HP: X/Y |
====Weapons==== | ====Weapons==== | ||
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Mettle 8/8 | Mettle 8/8 | ||
− | *'''Favored Weapon''' - ''' | + | *'''Favored Weapon''' - '''(choose 3)''' |
**When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | **When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | ||
**When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | **When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | ||
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===Cleric Moves=== | ===Cleric Moves=== | ||
− | '''God:''' Vecna | '''Tenet:''' | + | '''God:''' Vecna | '''Tenet:''' | '''Domains:''' <br> |
Favor 8/8 | Favor 8/8 | ||
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**When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. | **When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. | ||
*'''Pray''' - When you ''take the necessary time to commune with your deity'', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. | *'''Pray''' - When you ''take the necessary time to commune with your deity'', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. | ||
− | *''' | + | *'''Smite''' - When you ''deal damage to an enemy of your faith'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. |
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===Thief Moves=== | ===Thief Moves=== | ||
Cunning 6/6 | Cunning 6/6 | ||
− | *'''Tricks of the Trade''' - Areas of expertise: ''' | + | *'''Tricks of the Trade''' - Areas of expertise: '''(take 3)''' |
**When you ''take the time to brood in silence and plot your next move', reset your cunning to its maximum. | **When you ''take the time to brood in silence and plot your next move', reset your cunning to its maximum. | ||
**When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | **When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | ||
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* | * | ||
* | * | ||
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* | * | ||
− | * | + | * |
===Followers=== | ===Followers=== | ||
− | * | + | *His executive officer, a floating flaming skull with an officious personality; the skull's been in the army longer than Dreadhur's been alive and has seen many generals come and go. |
− | * | + | *squad of 20 improved zombies |
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===Gear=== | ===Gear=== | ||
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Silver in Hand: | Silver in Hand: | ||
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=====Gate's Bane===== | =====Gate's Bane===== | ||
A Great-Axe of heroic proportions, enchanted to shatter wards and barriers. When the Goliath Barbarian called Defiant brought his horde to the gates of Rahesh, Dreadhur called him out in single combat and took his head and his axe. That won him a promotion and he has considered Gate's Bane his lucky talisman ever since. | A Great-Axe of heroic proportions, enchanted to shatter wards and barriers. When the Goliath Barbarian called Defiant brought his horde to the gates of Rahesh, Dreadhur called him out in single combat and took his head and his axe. That won him a promotion and he has considered Gate's Bane his lucky talisman ever since. | ||
*Favor inherent in the sword can be applied daily to Smite attacks | *Favor inherent in the sword can be applied daily to Smite attacks | ||
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===Notes=== | ===Notes=== | ||
*''Tell me something about your group of tieflings in Rahesh.'' Tieflings are just damn happy to be in a place where nobody looks askance at you because your great-great-to-the-tenth-grandfather signed an infernal contract without reading the fine print. In fact, they're a valued part of society for their racial abilities and the bits of Bael Turathi knowledge they've held on to. The downside of this is that it's a closely knit society that's dominated by the old Highborn families and there's huge pressure to support your clan through hard work and unquestioned loyalty to the clan first and the city second. You know, an immigrant community. Up front it's all colorful ethnic festivals and funky ethnic restaurants, and behind the scenes it's a cold-blooded struggle for power and grudges that date all the way back. My character is really good at what he does, but has a hard time conforming to the strictures of traditional Tiefling society, so spends more time among men and drow. | *''Tell me something about your group of tieflings in Rahesh.'' Tieflings are just damn happy to be in a place where nobody looks askance at you because your great-great-to-the-tenth-grandfather signed an infernal contract without reading the fine print. In fact, they're a valued part of society for their racial abilities and the bits of Bael Turathi knowledge they've held on to. The downside of this is that it's a closely knit society that's dominated by the old Highborn families and there's huge pressure to support your clan through hard work and unquestioned loyalty to the clan first and the city second. You know, an immigrant community. Up front it's all colorful ethnic festivals and funky ethnic restaurants, and behind the scenes it's a cold-blooded struggle for power and grudges that date all the way back. My character is really good at what he does, but has a hard time conforming to the strictures of traditional Tiefling society, so spends more time among men and drow. | ||
− | *adopted son of the legendary general Barazar Solace ''What is | + | *adopted son of the legendary general Barazar Solace ''What is Balazar Solace most famous for? Who was his greatest rival?'' |
*daughter, '''Lily''', aged 11, "too old for dolls" she says | *daughter, '''Lily''', aged 11, "too old for dolls" she says | ||
**''Name someone who knows your secret, either because you trusted them with it or through some accident.'' My foster father, '''Bazaran Solace'''. He is a mighty vampire lord and has been very good to me all these years, lately he’s been nagging me to grow up and abandon life to take the next step, and he wants me to become a vampire like him. “We vampires are good at protecting our descendants,” he reminds me, and “If you think I raised you up just for you to die a mortal death in a gutter somewhere, you’re even thicker than I thought you were.” | **''Name someone who knows your secret, either because you trusted them with it or through some accident.'' My foster father, '''Bazaran Solace'''. He is a mighty vampire lord and has been very good to me all these years, lately he’s been nagging me to grow up and abandon life to take the next step, and he wants me to become a vampire like him. “We vampires are good at protecting our descendants,” he reminds me, and “If you think I raised you up just for you to die a mortal death in a gutter somewhere, you’re even thicker than I thought you were.” |