Editing City of Necromancers: Renewing Compacts & Treaties:Dreadhur
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− | Dreadhur can add 1 point to | + | Dreadhur can add 1 point to |
===Combat=== | ===Combat=== | ||
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Mettle 8/8 | Mettle 8/8 | ||
− | *'''Favored Weapon''' - ''' | + | *'''Favored Weapon''' - '''(choose 3)''' |
**When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | **When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | ||
**When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | **When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | ||
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===Cleric Moves=== | ===Cleric Moves=== | ||
− | '''God:''' Vecna | '''Tenet:''' | + | '''God:''' Vecna | '''Tenet:''' | '''Domains:''' <br> |
Favor 8/8 | Favor 8/8 | ||
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**When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. | **When you ''make any move roll that falls within the domain of your deity'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. | ||
*'''Pray''' - When you ''take the necessary time to commune with your deity'', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. | *'''Pray''' - When you ''take the necessary time to commune with your deity'', say what that looks like and roll +CHA, taking +1 if you bear your holy symbol, and +1 if you occupy a place sacred to your faith: '''on a 10+''', your prayers are head - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move. | ||
− | *''' | + | *'''Smite''' - When you ''deal damage to an enemy of your faith'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. |
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===Thief Moves=== | ===Thief Moves=== | ||
Cunning 6/6 | Cunning 6/6 | ||
− | *'''Tricks of the Trade''' - Areas of expertise: ''' | + | *'''Tricks of the Trade''' - Areas of expertise: '''(take 3)''' |
**When you ''take the time to brood in silence and plot your next move', reset your cunning to its maximum. | **When you ''take the time to brood in silence and plot your next move', reset your cunning to its maximum. | ||
**When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | **When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | ||
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* | * | ||
* | * | ||
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* | * | ||
− | * | + | * |
===Followers=== | ===Followers=== | ||
*Darnakk, his executive officer, a floating flaming skull with an officious personality; the skull's been in the army longer than Dreadhur's been alive and has seen many generals come and go. | *Darnakk, his executive officer, a floating flaming skull with an officious personality; the skull's been in the army longer than Dreadhur's been alive and has seen many generals come and go. | ||
− | *platoon of 40 | + | *platoon of 40 improved zombie soldiers |
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===Gear=== | ===Gear=== | ||
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Silver in Hand: | Silver in Hand: | ||
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=====Gate's Bane===== | =====Gate's Bane===== |