Editing City of Necromancers: Renewing Compacts & Treaties:Dreadhur
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===Cleric Moves=== | ===Cleric Moves=== | ||
− | '''God:''' Vecna | '''Tenet:''' Never reveal all you know | '''Domains:''' Undead, Dominance<br> | + | '''God:''' Vecna | '''Tenet:''' Never reveal all you know | '''Domains:''' choose two of Undead, Secrets, Necromancy, Intrigue, Corruption, Dominance<br> |
Favor 8/8 | Favor 8/8 | ||
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Cunning 6/6 | Cunning 6/6 | ||
− | *'''Tricks of the Trade''' - Areas of expertise: ''' | + | *'''Tricks of the Trade''' - Areas of expertise: '''(take 3)''' |
**When you ''take the time to brood in silence and plot your next move', reset your cunning to its maximum. | **When you ''take the time to brood in silence and plot your next move', reset your cunning to its maximum. | ||
**When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | **When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend. | ||
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*'''Templar''' - You have sworn to devote your life to Vecna, and are now Blood (warrior), Fingers (thief/assassin), and Memory (priest) of Vecna, with Cleric Basic Moves and the ability to take Advanced Moves from the Cleric playbook. | *'''Templar''' - You have sworn to devote your life to Vecna, and are now Blood (warrior), Fingers (thief/assassin), and Memory (priest) of Vecna, with Cleric Basic Moves and the ability to take Advanced Moves from the Cleric playbook. | ||
* | * | ||
− | *'''Smite''' (free: Servant of Vice) - When you ''deal damage to an enemy of your faith'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. | + | *'''Smite''' ((free: Servant of Vice) - When you ''deal damage to an enemy of your faith'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. |
===Followers=== | ===Followers=== | ||
*Darnakk, his executive officer, a floating flaming skull with an officious personality; the skull's been in the army longer than Dreadhur's been alive and has seen many generals come and go. | *Darnakk, his executive officer, a floating flaming skull with an officious personality; the skull's been in the army longer than Dreadhur's been alive and has seen many generals come and go. | ||
− | *platoon of 40 | + | *platoon of 40 improved zombie soldiers |
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===Gear=== | ===Gear=== |