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| *'''Tricks of the Trade''' - Areas of expertise: Stealth, Acrobatics, Disguise, Negotiation | | *'''Tricks of the Trade''' - Areas of expertise: Stealth, Acrobatics, Disguise, Negotiation |
− | **When you ''take the time to bathe in moonlight and plot your next move'', reset your cunning to its maximum.
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− | **When you ''make any move that falls within an area of your expertise'', after you roll you may increase the result by 1 for each point of cunning you choose to spend.
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− | *'''Hide in shadows''' - When you ''are out of sight and remain quiet and still'', you may spend 1 cunning to go unnoticed until you act or until someone is right on top of you (whichever comes first).
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− | *'''Move Silently''' - When you ''sneak from one place to another'', name a destination within sight and roll +DEX: '''on a 10+''', you get there and take +1 forward against whomever failed to notice you; '''on a 7-9''', choose 1 from the list below; '''on a 6-''', mark Dexterity and the Judge makes a move.
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− | **They notice you before you get there, but you have the upper hand and take +1 forward
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− | **You have to stop when you’re only part way there, or else they’ll notice you
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− | **They notice you as soon as you reach your goal, and you take -1 forward
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− | *'''Pick Locks & Disarm traps''' - When you ''attempt to neutralize or circumvent a mechanical device with the proper tools'', roll +DEX: '''on a 10+''', you do it, as well as could be expected; '''on a 7-9''', you do it, but the Judge chooses 1 from the list below; '''on a 6-''', mark Dexterity and the Judge makes a move.
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− | **Your tampering attracts unwanted attention
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− | **It’ll work, but there’s a hitch (ask the Judge what)
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− | **You expend resources of the Judge’s choice (tools, ability points, etc.)
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− | *'''Purloin''' - When you ''surreptitiously swipe something out from under someone’s nose'', roll +DEX: '''on a 10+''', it’s yours, and they won’t notice until they look for it; '''on a 7-9''', it’s yours, but they notice it’s gone right away; on a '''6-''', mark Dexterity and the Judge makes a move.
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− | *'''Backstab''' - When you ''use a hand weapon to attack a surprised or defenseless target'', deal your damage and roll +DEX: '''on a 10+''', choose 2 from the list below; '''on a 7-9''', choose 1; '''on a 6-''', mark Dexterity and the Judge makes a move.
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− | **You deal your damage again
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− | **You slip immediately out of your target’s reach
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− | **You create an advantage—describe it, and the next person to exploit it takes +1 forward
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| ===Advanced Moves=== | | ===Advanced Moves=== |