Editing City of Necromancers: Renewing Compacts & Treaties:Tama

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===Advanced Moves===
 
===Advanced Moves===
 
*'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain.
 
*'''Defender of the Faith''' - When you ''face a threat that would do harm to someone or something of value to your deity'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to your deity’s domain.
*'''Missionary''' - When you ''spend a day spreading the teachings of your faith to the locals'', restore your favor to maximum and take +1 forward to Negotiate with or Recruit a potential convert.
+
*'''Missionary''' -  
*'''Sense Danger''' - When you ''consider a situation'', however briefly, you may spend 1 cunning to force the Judge to tell you if any threat is imminent, and from whence it will come.
+
*'''Sense Danger''' -  
*'''Slip Free''' - When you ''take action to release yourself from bonds of any kind'', roll +DEX: '''on a 10+''', you’re free, so make the most of it; '''on a 7-9''', you’re free, but choose 1 from the list below; '''on a 6-''', mark Dexterity and the Judge makes a move.
+
*'''Slip Free''' -
**You leave something or someone important behind
 
**You incur some injury or disadvantage (ask the Judge what)
 
**Whoever bound you in the first place knows that you’re free
 
 
*'''Shieldbearer''' (free: Armor of Preservation) - You may spend 1 Favor to invoke a divine shield of radiant shadow (Duration 2, ''illusion'') worth 1d6 armor in this instance. If damage in this instance exceeds your total armor, you take that excess damage and the shield is destroyed.
 
*'''Shieldbearer''' (free: Armor of Preservation) - You may spend 1 Favor to invoke a divine shield of radiant shadow (Duration 2, ''illusion'') worth 1d6 armor in this instance. If damage in this instance exceeds your total armor, you take that excess damage and the shield is destroyed.
 
*'''Tireless''' (free: Armor of Preservation) - When you heal ability points, you heal twice as much as normal.
 
*'''Tireless''' (free: Armor of Preservation) - When you heal ability points, you heal twice as much as normal.

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