Difference between revisions of "City of Towers"

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(Borden)
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=== Borden ===
 
=== Borden ===
Attributes<br/>
+
'''Attributes'''<br/>
 
Agility d8<br/>
 
Agility d8<br/>
 
Smarts d6 (+2 for tests of will)<br/>
 
Smarts d6 (+2 for tests of will)<br/>
Line 44: Line 44:
 
Strength d10<br/>
 
Strength d10<br/>
 
Vigor d6<br/>
 
Vigor d6<br/>
<br/>
 
 
Charisma 0<br/>
 
Charisma 0<br/>
 
Pace 6"<br/>
 
Pace 6"<br/>
 
Parry 8<br/>
 
Parry 8<br/>
 
Toughness 6 (+1 armor)<br/>
 
Toughness 6 (+1 armor)<br/>
<br/>
+
'''Skills'''<br/>
Skills<br/>
 
 
Fighting d10<br/>
 
Fighting d10<br/>
 
Intimidation d6+2<br/>
 
Intimidation d6+2<br/>
Line 57: Line 55:
 
Streetwise d6<br/>
 
Streetwise d6<br/>
 
Taunt d6+2<br/>
 
Taunt d6+2<br/>
<br/>
+
'''Edges'''<br/>
Edges<br/>
 
 
Strong-Willed (human bonus)<br/>
 
Strong-Willed (human bonus)<br/>
 
Brawny (free)<br/>
 
Brawny (free)<br/>
 
Light Armor Training (free)<br/>
 
Light Armor Training (free)<br/>
<br/>
+
 
Hindrances<br/>
+
'''Hindrances'''<br/>
 
Carouser (Minor)<br/>
 
Carouser (Minor)<br/>
 
Loyal (Minor)<br/>
 
Loyal (Minor)<br/>
 
Mercenary (Major)<br/>
 
Mercenary (Major)<br/>
<br/>
+
 
Gear<br/>
+
'''Gear'''<br/>
 
War knife (Str+d6)<br/>
 
War knife (Str+d6)<br/>
 
Tough vest and bracers (+1 armor)<br/>
 
Tough vest and bracers (+1 armor)<br/>
<br/>
 
 
Dice<br/>
 
Dice<br/>
 
Flint and steel<br/>
 
Flint and steel<br/>

Revision as of 10:22, 17 June 2017

Naseer min Alrramh

Naseer min Alrramh
Attributes- Agi d8; Smt d4; Spt d8; Str d6; Vig d6

Pace 6; Cha +2; Parry 8; Tough 7(1)

Skills-
Fighting d8, Notice d6, Persuasion d8, Stealth d6, Streetwise d4, Taunt d6

Hindrances-
[M] Arrogant (Spear and stick use)- "Trained by the best"
[m] Enemy- "My father will have my head for this amulet. Let him send his dogs! Ha!"
[m] Big Mouth- "...sometimes...*hic!* I just.. ehh uh drink too much and thEN saaay too much... SHHhhh!"

  • Extra (no mechanical benefit; does not provide build points): Carouser- "Another round for the house!"

Edges-
• (Free) Light Armor Training: Parry +1 when in light or no armor
• (Free) Magnificent Physique (*Brawny): Toughness +1, 8x Str in carried weight
• Charismatic: Charisma +2
• 14 Winds style (Florentine): Fighting +1 vs single weapon and no shield. Gang up bonus reduced by 1 against you.
'The 14 winds distract attackers and obfuscate the true strike but beware the strong wall that prevents the flowing wind' -Master Hazm al-Hamed

Equipment-
Spear (dmg: Str+d6; Parry +1, Reach 1, Two Hands), Light leather armor (Armor +1), Heirloom necklace (worn but hidden under shirt), travel worn and ratty (once colorful but now dull) silk clothing, bedroll, leaky water skin, dwindling rations.

Special: Heirloom Necklace- Healing power d8, 10pp/day

Money-
100 brass coins

Advancement-
Free Human Edge: Sweep
From Hindrances: Spt d6->d8, Charismatic
5xp: Special (Heirloom necklace)


Borden

Attributes
Agility d8
Smarts d6 (+2 for tests of will)
Spirit d6 (+2 for tests of will)
Strength d10
Vigor d6
Charisma 0
Pace 6"
Parry 8
Toughness 6 (+1 armor)
Skills
Fighting d10
Intimidation d6+2
Notice d6
Stealth d6
Streetwise d6
Taunt d6+2
Edges
Strong-Willed (human bonus)
Brawny (free)
Light Armor Training (free)

Hindrances
Carouser (Minor)
Loyal (Minor)
Mercenary (Major)

Gear
War knife (Str+d6)
Tough vest and bracers (+1 armor)
Dice
Flint and steel
Pocket knife

~30 brass

Manu

Manu The Ghost

Attributes-
Agi d8[2]; Smt d4[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation]

Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny]

Skills-
Climbing d6[2], Fighting d8[3], Stealth d10[5], Healing d4[1], Notice d6[2], Throw d6[2]

Hindrances-
[M] Clueless "Slaves need to know nothing beyond their uses."
[M] Enemy "If the Witch Men Find me I am dead."

Edges-
[Free] Light Armor Training: Parry +1 when in light or no armor "Slaves need no armour!"
[Free] Brawny +1 Toughness, 8xStr for Enc. "Regular beatings make you stronger."
[Free: Human] Two Fisted "Kill or be killed, all or nothing!"
[2] Assassin "You slave are a knife in our hands, nothing more."
[2] Martial Artist "Anything is a weapon."

Equipment-
Daggers [3] (dmg: Str+d4; Range 3/6/12, Rof 1) (3lbs), Rough spun shirt and britches, Heavy wool grey robe (1lb), Heavy leather belt (1lb), Large belt pouch (1lb).

Money-
100 brass coins

Advancement-
From Hindrances: Assassin, Martial Artist Edges
1 advance on stat die

Current Enc 6 lbs

Morous

Agility-d6 (1)
Smarts- d8 (2)
Spirit- d8(2)
Strength- d4 (0)
Vigor- d4 (0)

Pace-6”
Charisma:0
Toughness:4

Edges:
Light armour training : N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry. - Free Edge
Arcane Background(Psionics)
Human Edge-

Hindrances:
Corruption- morally dubious and self-serving, +2 saves versus supernatural horror.

Skills: (15/15)
Fighting,d4(1)
Investigation, d8(3)
Notice, d6 (2)
Persuasion, d4 (1)
Psionics, d10 (5)
Stealth,d4(1)
Streetwise, d4(1)
Survival, d4(1)
Tracking, d4(1)
Power Points:10
Powers:
-Bolt

-Mind Reading


-Elemental Manipulation


►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound
Money:100 brass Pieces

Equipment:
Worn Robes, close fitting hood to cover shaved head
Knife, Str+d4
Staff, Str+d4, Reach 1, Parry +1, 2 hands
Worn book and writing supplies
Backpack

Valia


Agility d8
Smarts d6
Spirit d6
strength d6
Vigor d6

Fighting d8
Gambling d6
Lockpicking d8
Notice d6 (+2 from Edge)
Shooting
Stealth d8
Streetwise d6

Pace 6
Parry 7
Toughness 6
Charisma 0

Edges:
Alertness
Sleight of hand
Brawny (free)
Light armor training (free)

Hindrances:
Code of Honor (Major) - Honor among thieves, be a thief not a mugger, don't kick someone when they're down, etc. Largely, this is a vestige of her growing up in respectable society than any real concept that other thieves pay any more than lip service to.
Vengeful (Minor)
Loyal (Minor)

(+1 edge, +2 skill point from hindrances, +1 attribute from advance)

Short sword (str + 1d6)
Leather armor (1)
Sling (str + 1d4) w 20 stones
Lockpicks
Normal clothing
Flint & Steel
Crowbar
Torch