Difference between revisions of "Claud Burns"

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Played by Nepene
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Aspects:
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*'''Proteus Xeno-Researcher''' (High Concept)
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*'''My Ex is a Microbial Super Intelligence''' (Trouble)
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*(Origin)
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*(History)
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*(Guest Star)
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*(Crossing Paths)
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Skills:
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*Fantastic (+6): Xeno Contacts
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*Superb (+5): Software
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*Great (+4): Rapport
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*Good (+3): Survival
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*Fair (+2): Physique
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*Average (+1): Will
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Stunts:
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*[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves.
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*[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
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*[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
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*[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
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*[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.
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Anti-Stunts:
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*[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you.
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*[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
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*[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost.
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Consequences:
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*Physical: Minor, Mild
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*Mental: Minor, Mild
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*Social: Minor, Mild, Medium, Moderate
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*Wealth:
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*Mana:
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*Generic: Minor, Mild, Medium, Moderate, Major, Severe
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Other Extras:
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Refresh: 4
  
 
[[Proteus]]
 
[[Proteus]]

Revision as of 20:11, 23 April 2017

Played by Nepene

Aspects:

  • Proteus Xeno-Researcher (High Concept)
  • My Ex is a Microbial Super Intelligence (Trouble)
  • (Origin)
  • (History)
  • (Guest Star)
  • (Crossing Paths)

Skills:

  • Fantastic (+6): Xeno Contacts
  • Superb (+5): Software
  • Great (+4): Rapport
  • Good (+3): Survival
  • Fair (+2): Physique
  • Average (+1): Will

Stunts:

  • [-1] Background Check +2 to Notice with Empathy when observing personal records rather than the person themselves.
  • [-1] Programmer-Armsmench. Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
  • [-1] Proteus Intel You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
  • [-1] Xeno-Tactician Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
  • [-1] Zero Day Exploit You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.

Anti-Stunts:

  • [+1] Exploitable Awareness -2 to Notice with Stealth when the opponent has inside information on you.
  • [+1] Proteus Lover. Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
  • [+1] Things Mortals Were Not Meant to Know Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost.

Consequences:

  • Physical: Minor, Mild
  • Mental: Minor, Mild
  • Social: Minor, Mild, Medium, Moderate
  • Wealth:
  • Mana:
  • Generic: Minor, Mild, Medium, Moderate, Major, Severe

Other Extras: Refresh: 4

Proteus