Difference between revisions of "Claud Burns"
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− | + | Played by Nepene | |
− | + | ||
− | + | Aspects: | |
− | + | ||
− | + | *'''Proteus Xeno-Researcher''' (High Concept) | |
− | + | *'''My Ex is a Microbial Super Intelligence''' (Trouble) | |
− | + | *(Origin) | |
+ | *(History) | ||
+ | *(Guest Star) | ||
+ | *(Crossing Paths) | ||
+ | |||
+ | Skills: | ||
+ | *Fantastic (+6): Xeno Contacts | ||
+ | *Superb (+5): Software | ||
+ | *Great (+4): Rapport | ||
+ | *Good (+3): Survival | ||
+ | *Fair (+2): Physique | ||
+ | *Average (+1): Will | ||
+ | |||
+ | Stunts: | ||
+ | |||
+ | *[-1] ''Background Check'' +2 to Notice with Empathy when observing personal records rather than the person themselves. | ||
+ | *[-1] ''Programmer-Armsmench.'' Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed. | ||
+ | *[-1] ''Proteus Intel'' You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor. | ||
+ | *[-1] ''Xeno-Tactician'' Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor. | ||
+ | *[-1] ''Zero Day Exploit'' You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended. | ||
+ | |||
+ | Anti-Stunts: | ||
+ | *[+1] ''Exploitable Awareness'' -2 to Notice with Stealth when the opponent has inside information on you. | ||
+ | *[+1] ''Proteus Lover.'' Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you. | ||
+ | *[+1] ''Things Mortals Were Not Meant to Know'' Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost. | ||
+ | |||
+ | Consequences: | ||
+ | *Physical: Minor, Mild | ||
+ | *Mental: Minor, Mild | ||
+ | *Social: Minor, Mild, Medium, Moderate | ||
+ | *Wealth: | ||
+ | *Mana: | ||
+ | *Generic: Minor, Mild, Medium, Moderate, Major, Severe | ||
+ | |||
+ | Other Extras: | ||
+ | Refresh: 4 | ||
[[Proteus]] | [[Proteus]] |
Revision as of 20:11, 23 April 2017
Played by Nepene
Aspects:
- Proteus Xeno-Researcher (High Concept)
- My Ex is a Microbial Super Intelligence (Trouble)
- (Origin)
- (History)
- (Guest Star)
- (Crossing Paths)
Skills:
- Fantastic (+6): Xeno Contacts
- Superb (+5): Software
- Great (+4): Rapport
- Good (+3): Survival
- Fair (+2): Physique
- Average (+1): Will
Stunts:
- [-1] Background Check +2 to Notice with Empathy when observing personal records rather than the person themselves.
- [-1] Programmer-Armsmench. Use Program instead of Shoot for attacks using automated weapon systems you’ve programmed.
- [-1] Proteus Intel You’re an expert on the Protei—which is rare given how little tolerance they have for others knowing about them in detail. Gain a +2 on Xeno-Contact rolls when knowledge of Proteus is a decisive factor.
- [-1] Xeno-Tactician Use Xeno-contacts instead of Athletics to defend when knowledge of the tactics and ways of fighting of an alien is a decisive factor.
- [-1] Zero Day Exploit You have written or discovered an exploit that no one else is aware of and that affects a large number of systems. Once per session, for 1 fate point, you can intrude upon a particular system without initiating a contest, unless the GM rules the system is too unique or well-defended.
Anti-Stunts:
- [+1] Exploitable Awareness -2 to Notice with Stealth when the opponent has inside information on you.
- [+1] Proteus Lover. Proteus, or any sufficiently Proteus rich alien gets +2 to Rapport against you.
- [+1] Things Mortals Were Not Meant to Know Opponents have a free invocation on aspects you place when you Create an Advantage using Xeno-Contacts. If you tie, both you and they gain a boost.
Consequences:
- Physical: Minor, Mild
- Mental: Minor, Mild
- Social: Minor, Mild, Medium, Moderate
- Wealth:
- Mana:
- Generic: Minor, Mild, Medium, Moderate, Major, Severe
Other Extras: Refresh: 4