Clu2415GURPSPASF

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Clu2415's GURPS Post-Apocalyptic Sci-Fantasy

Thirty years ago, the Kodan invaded. We don’t know if they came from across the sea, from the stars above, or through a mystic portal, but they appeared in number and darkened any resistance. They had flying and crawling war machines and guns large and small that could fire faster than any crossbow or catapult. Our knights, longbows, and even wizards buckled before their forces. They broke any hint of resistance. We suffered under their heel for twenty years.

Then, they retreated south of here and built a wall behind them, a fence of dazzling green beams. The Kodan took most of their weapons and supplies, but left entire outposts, bases, and cities behind. Deserted. We don’t know why they left us alone, why they built their Frontier where they did. Did they find something they were looking for? Were they repelled by something they found?

Bah. Those questions don’t help us survive in the here and now. We try to grow food in the soil they poisoned and try to find game animals the Kodan scared off. Our children are often born strange to our eyes, but this is a hard world to survive, and their gifts are useful.

The harvest this year was meager. Winter is mild here, but it is cold enough we can’t grow another crop. We need our young, our able bodied, to search the ruins for tech we can barter to other communities for more food.

Go out into the Ruins of McCleanburg.

Character Creation

Base power level is 125 points and up to 40 points of disadvantages (and five quirks). Choose a Dungeon Fantasy template and decide how many points you’ll take in disadvantages. Your points are divided into three buckets:

Bucket #1: Spend 20 points on a racial template. For small templates or puny hue-mons, divide unused points evenly between bucket #2 & #3. You can borrow points from bucket #2 for a larger racial template.
Bucket #2: Spend 75 points + the value of your disadvantages on stuff in from the DF template you chose.
Bucket #3: Kick it up a notch. Spend 30 points on anything—within reason. Come up with a special power, unique talent, crazy mutation, or some such.

Equipment and Wealth

The Kodan occupied for 20 years, so almost anything in the books up to TL8 can be found for a price. Gear will follow the After the End rule of x2 for each TL above 4. TL5 = x2 ; TL6 = x4; TL7 = x8; TL8 = x16. Ammunition is currency and is simplified like in After the End: calibers are small pistol ($2, .32 and below), large pistol ($5), small rifle ($5), large rifle ($10), shotgun($10) and HMG ($50, heavy machine gun/magnum rifle). $500 starting cash and can spend up to 7 points on Extra Cash for $250 per point. Signature Gear provides plot protection to a piece of equipment.

Current Characters

Karl Green playing TROK Maya Qwan playing Teela Elfwine TBD