Editing Cnut

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
  
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.
+
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.
  
 
== Rank ==
 
== Rank ==
*Human Cleric 7
+
*Human Cleric 6
*XP: 52214/100000   (10% prime requisite bonus)
+
*XP: 40000/50000   (10% prime requisite bonus)
**4761 + 476 (OOC 306)
 
**6343 + 634 (OOC 379)
 
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Full PC of Vektunaxa
 
*Full PC of Vektunaxa
Line 54: Line 52:
 
== Combat ==
 
== Combat ==
 
*AC 1
 
*AC 1
*HP 23
+
*HP 21
 
*Movement Rate 60'/20'
 
*Movement Rate 60'/20'
 
*Initiative Modifier -1
 
*Initiative Modifier -1
Line 80: Line 78:
 
*Fourth Level: 1 per day
 
*Fourth Level: 1 per day
 
**Water Breathing
 
**Water Breathing
*Fifth Level: 1 per day
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! First Level:           !! Second Level:     !! Third Level:       !! Fourth Level:      || Fifth Level:
+
! First Level:             !! Second Level:     !! Third Level:               !! Fourth Level:
 
|-
 
|-
| Cause Fear              || style="border-color:coral; border-style:solid; border-width:10px;"  | Bless             || Cause Disease      || Cause Serious Wounds || Commune
+
| Cause / Cure Light Wounds || Bless / Blight    || Growth of Animal          || Create Water
|-
+
|-  
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water || Create Food
+
| Detect Evil              || Find Traps        || Curse / Remove Curse      || Cure / Cause Serious Wounds
 
|-  
 
|-  
| style="border-color:coral; border-style:solid; border-width:10px;" | Cure Light Wounds      || Find Traps        || Continual Light   || Cure Serious Wounds || style="border-color:coral; border-style:solid; border-width:10px;"  | Dispel Evil
+
| Detect Magic              || Know Alignment    || Continual Light / Darkness || Neutralize Poison
 
|-  
 
|-  
| Darkness               || style="border-color:coral; border-style:solid; border-width:10px;" | Hold Person       || Cure Disease      || Neutralize Poison || Finger of Death
+
| Light / Darkness         || Hold Person       || Cure / Cause Disease      || Protection from Evil 10' Radius
|-
 
| Detect Evil            || Know Alignment    || Curse              || Protection from Evil 10' Radius || Insect Plague
 
 
|-  
 
|-  
| Detect Magic            || Resist Fire       || Growth of Animal  || Speak with Plants || Quest
+
| Protection from Evil      || Resist Fire       || Striking                  || Speak with Plants
|-
 
| Light                  || Silence 15' Radius|| Locate Object      || Sticks to Snakes || Raise Dead
 
 
|-  
 
|-  
| Protection from Evil    || Sleep            || Obscuring Mist    || style="border-color:coral; border-style:solid; border-width:10px;" | Water Breathing || Remove Quest
+
| Purify Food and Drink    || Silence 15' Radius || Locate Object              || Sticks to Snakes
 
|-
 
|-
| Purify Food and Drink  || Snake Charm       || Remove Curse      ||
+
| Cause / Remove Fear      || Snake Charm       || Obscuring Mist            || style="border-colorr:coral; border-style:solid; border-width:10px;" | Water Breathing
 
|-  
 
|-  
| Remove Fear            || Speak with Animal || style="border-color:coral; border-style:solid; border-width:10px;" | Striking          ||  
+
| Resist Cold              || Speak with Animal ||                           ||  
 
|-   
 
|-   
| style="border-color:coral; border-style:solid; border-width:10px;" | Resist Cold            ||                   ||                    ||  
+
|                           || Sleep              ||                           ||  
 
|}
 
|}
  
 
== Equipment ==
 
== Equipment ==
 
* Gear: 81 cn
 
* Gear: 81 cn
* Armor: 300 cn
+
* Armor: 500 cn
 
* Weapons: 70 cn
 
* Weapons: 70 cn
 
* Personal coin: 27 cn
 
* Personal coin: 27 cn
 
* Total encumbrance: 678 cn
 
* Total encumbrance: 678 cn
 
*Monthly Upkeep: 600 gp
 
  
 
Coin Purse:
 
Coin Purse:
 
  * 23 gp
 
  * 23 gp
  * 3 sp
+
  * 4 sp
  
 
Intangible items:
 
Intangible items:
 
  * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
 
  * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
  
Combat items: 370 cn
+
Combat items: 570 cn
  * chain +2 (AC 3)  200 cn
+
  * chain +2 (AC 3)  400 cn
 
  * shield + 2 (AC -3)  100 cn
 
  * shield + 2 (AC -3)  100 cn
 
  * Silver dagger (15+, 1d4+2 damage)  10 cn
 
  * Silver dagger (15+, 1d4+2 damage)  10 cn
Line 156: Line 146:
 
  * Holy symbol
 
  * Holy symbol
 
  * 680 gp
 
  * 680 gp
* 5402 gp 9 cp
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)